This directory contains an example application implemented using libpmemobj, it's a game in which all the objects are stored on persistent memory. This means that the game process can be safely killed and then resumed. To launch the game: ./pmpong <game session file> [mode] Mode option might be skipped if you want to run game with GUI or use -s to run game simulation. The file with the game session will either be created if it doesn't exist or opened if it contains a valid pool. Controls: move left paddle - up and down arrow keys move right paddle - 'w' and 's' pause - esc start ball - space This game demonstrates the usage of the very basics of the libpmemobj C++ bindings. It demonstrates pool management, persistent pointers and transactions. ** DEPENDENCIES: ** In order to build the game you need to have SFML 2.4+ installed. rpm-based systems : sudo dnf install SFML-devel dpkg-based systems: sudo apt-get install libsfml-dev