/*
* Copyright 2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* * Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "GameOverView.hpp"
GameOverView::GameOverView(sf::Font &font)
{
gameOver.setString("GAME OVER");
entContinue.setString("press ENTER to continue");
playerWinner.setString("");
gameOver.setFont(font);
playerWinner.setFont(font);
entContinue.setFont(font);
gameOver.setCharacterSize(GAMEOVER_FONTSIZE);
playerWinner.setCharacterSize(MENUVIEW_ITEMS_FONTSIZE);
entContinue.setCharacterSize(MENUVIEW_ITEMS_FONTSIZE);
gameOver.setPosition(
WINDOW_WIDTH / 2 - gameOver.getGlobalBounds().width / 2, 0);
playerWinner.setPosition(
WINDOW_WIDTH / 2 - playerWinner.getGlobalBounds().width / 2,
GAMOVERVIEW_OFFSET * 2);
entContinue.setPosition(WINDOW_WIDTH / 2 -
entContinue.getGlobalBounds().width / 2,
WINDOW_HEIGHT - GAMOVERVIEW_OFFSET);
gameOver.setFillColor(sf::Color::Red);
playerWinner.setFillColor(sf::Color::Green);
entContinue.setFillColor(sf::Color::White);
}
GameOverView::~GameOverView()
{
}
void
GameOverView::prepareView(PongGameStatus &gameStatus)
{
if (gameStatus.getPlayer1()->getPoints() == POINTS_TO_WIN)
playerWinner.setString("LEFT PLAYER WON!");
else
playerWinner.setString("RIGHT PLAYER WON!");
}
void
GameOverView::displayView(sf::RenderWindow *gameWindow)
{
gameWindow->clear();
gameWindow->draw(gameOver);
gameWindow->draw(playerWinner);
gameWindow->draw(entContinue);
gameWindow->display();
}