/*
* Copyright 2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* * Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "MenuView.hpp"
MenuView::MenuView(sf::Font &font)
{
menuItems[NEW_GAME].setString("NEW GAME");
menuItems[RESUME].setString("RESUME");
menuItems[SIMULATION].setString("SIMULATION");
menuItems[EXIT].setString("EXIT");
for (int i = 0; i < MENU_ITEMS; i++) {
menuItems[i].setFont(font);
menuItems[i].setCharacterSize(MENUVIEW_ITEMS_FONTSIZE);
menuItems[i].setPosition(
WINDOW_WIDTH / 2 -
(float)menuItems[i].getGlobalBounds().width / 2,
(float)(i + 1) * MENUITEM_OFFSET -
MENUVIEW_ITEMS_FONTSIZE);
}
}
MenuView::~MenuView()
{
}
void
MenuView::prepareView(PongGameStatus &gameStatus)
{
for (int i = 0; i < MENU_ITEMS; i++) {
if (i == gameStatus.getMenuItem()) {
menuItems[i].setFillColor(sf::Color::Green);
} else if (i == RESUME && !gameStatus.getIsGameToResume()) {
menuItems[RESUME].setFillColor(sf::Color::White);
} else {
menuItems[i].setFillColor(sf::Color::Red);
}
}
}
void
MenuView::displayView(sf::RenderWindow *gameWindow)
{
gameWindow->clear();
for (int i = 0; i < MENU_ITEMS; i++) {
gameWindow->draw(menuItems[i]);
}
gameWindow->display();
}