/*
* Copyright 2017-2018, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* * Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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#ifndef LIBPMEMOBJ_CPP_EXAMPLES_PMPONG_PONGGAMESTATUS_HPP
#define LIBPMEMOBJ_CPP_EXAMPLES_PMPONG_PONGGAMESTATUS_HPP
#include "Ball.hpp"
#include "GameConstants.hpp"
#include "Paddle.hpp"
#include <SFML/Graphics.hpp>
#include <libpmemobj++/p.hpp>
#include <libpmemobj++/persistent_ptr.hpp>
#include <libpmemobj++/transaction.hpp>
enum game_state { MATCH, MENU, GAME_OVER, SIMULATE };
class PongGameStatus {
public:
PongGameStatus();
~PongGameStatus();
void startBall(float ballSpeed);
void reset();
void movePaddles();
void lookForCollisions(bool increaseBallVelocity);
void actualizeStatus();
void simulate();
void setMenuItem(int numb);
void setIsGameToResume(bool isGameToRes);
void setGameState(game_state state);
int getMenuItem();
float randomizeFloatValue(float min, float max);
bool score();
bool checkIfAnyPlayerWon();
bool randomizeDirection();
bool getIsGameToResume();
pmem::obj::persistent_ptr<Paddle> getPlayer1();
pmem::obj::persistent_ptr<Paddle> getPlayer2();
pmem::obj::persistent_ptr<Ball> getBall();
game_state getGameState();
private:
pmem::obj::persistent_ptr<Paddle> player1;
pmem::obj::persistent_ptr<Paddle> player2;
pmem::obj::persistent_ptr<Ball> ball;
pmem::obj::p<int> menuItem;
pmem::obj::p<bool> isGameToResume;
pmem::obj::p<game_state> actualGameState;
};
#endif /* LIBPMEMOBJ_CPP_EXAMPLES_PMPONG_PONGGAMESTATUS_HPP */