/* Audio API.
*
* Copyright (C) 2016 Reece H. Dunn
*
* This file is part of pcaudiolib.
*
* pcaudiolib is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* pcaudiolib is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with pcaudiolib. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PCAUDIOLIB_AUDIO_H
#define PCAUDIOLIB_AUDIO_H
#include <stdint.h>
#include <stdlib.h>
#ifdef __cplusplus
extern "C"
{
#endif
enum audio_object_format
{
AUDIO_OBJECT_FORMAT_S8,
AUDIO_OBJECT_FORMAT_U8,
AUDIO_OBJECT_FORMAT_S16LE,
AUDIO_OBJECT_FORMAT_S16BE,
AUDIO_OBJECT_FORMAT_U16LE,
AUDIO_OBJECT_FORMAT_U16BE,
AUDIO_OBJECT_FORMAT_S18LE,
AUDIO_OBJECT_FORMAT_S18BE,
AUDIO_OBJECT_FORMAT_U18LE,
AUDIO_OBJECT_FORMAT_U18BE,
AUDIO_OBJECT_FORMAT_S20LE,
AUDIO_OBJECT_FORMAT_S20BE,
AUDIO_OBJECT_FORMAT_U20LE,
AUDIO_OBJECT_FORMAT_U20BE,
AUDIO_OBJECT_FORMAT_S24LE,
AUDIO_OBJECT_FORMAT_S24BE,
AUDIO_OBJECT_FORMAT_U24LE,
AUDIO_OBJECT_FORMAT_U24BE,
AUDIO_OBJECT_FORMAT_S24_32LE,
AUDIO_OBJECT_FORMAT_S24_32BE,
AUDIO_OBJECT_FORMAT_U24_32LE,
AUDIO_OBJECT_FORMAT_U24_32BE,
AUDIO_OBJECT_FORMAT_S32LE,
AUDIO_OBJECT_FORMAT_S32BE,
AUDIO_OBJECT_FORMAT_U32LE,
AUDIO_OBJECT_FORMAT_U32BE,
AUDIO_OBJECT_FORMAT_FLOAT32LE,
AUDIO_OBJECT_FORMAT_FLOAT32BE,
AUDIO_OBJECT_FORMAT_FLOAT64LE,
AUDIO_OBJECT_FORMAT_FLOAT64BE,
AUDIO_OBJECT_FORMAT_IEC958LE,
AUDIO_OBJECT_FORMAT_IEC958BE,
AUDIO_OBJECT_FORMAT_ALAW,
AUDIO_OBJECT_FORMAT_ULAW,
AUDIO_OBJECT_FORMAT_ADPCM,
AUDIO_OBJECT_FORMAT_MPEG,
AUDIO_OBJECT_FORMAT_GSM,
AUDIO_OBJECT_FORMAT_AC3,
};
struct audio_object;
int
audio_object_open(struct audio_object *object,
enum audio_object_format format,
uint32_t rate,
uint8_t channels);
void
audio_object_close(struct audio_object *object);
void
audio_object_destroy(struct audio_object *object);
int
audio_object_write(struct audio_object *object,
const void *data,
size_t bytes);
int
audio_object_drain(struct audio_object *object);
int
audio_object_flush(struct audio_object *object);
const char *
audio_object_strerror(struct audio_object *object,
int error);
struct audio_object *
create_audio_device_object(const char *device,
const char *application_name,
const char *description);
#ifdef __cplusplus
}
#endif
#endif