/* Audio API. * * Copyright (C) 2016 Reece H. Dunn * * This file is part of pcaudiolib. * * pcaudiolib is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * pcaudiolib is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with pcaudiolib. If not, see . */ #ifndef PCAUDIOLIB_AUDIO_H #define PCAUDIOLIB_AUDIO_H #include #include #ifdef __cplusplus extern "C" { #endif enum audio_object_format { AUDIO_OBJECT_FORMAT_S8, AUDIO_OBJECT_FORMAT_U8, AUDIO_OBJECT_FORMAT_S16LE, AUDIO_OBJECT_FORMAT_S16BE, AUDIO_OBJECT_FORMAT_U16LE, AUDIO_OBJECT_FORMAT_U16BE, AUDIO_OBJECT_FORMAT_S18LE, AUDIO_OBJECT_FORMAT_S18BE, AUDIO_OBJECT_FORMAT_U18LE, AUDIO_OBJECT_FORMAT_U18BE, AUDIO_OBJECT_FORMAT_S20LE, AUDIO_OBJECT_FORMAT_S20BE, AUDIO_OBJECT_FORMAT_U20LE, AUDIO_OBJECT_FORMAT_U20BE, AUDIO_OBJECT_FORMAT_S24LE, AUDIO_OBJECT_FORMAT_S24BE, AUDIO_OBJECT_FORMAT_U24LE, AUDIO_OBJECT_FORMAT_U24BE, AUDIO_OBJECT_FORMAT_S24_32LE, AUDIO_OBJECT_FORMAT_S24_32BE, AUDIO_OBJECT_FORMAT_U24_32LE, AUDIO_OBJECT_FORMAT_U24_32BE, AUDIO_OBJECT_FORMAT_S32LE, AUDIO_OBJECT_FORMAT_S32BE, AUDIO_OBJECT_FORMAT_U32LE, AUDIO_OBJECT_FORMAT_U32BE, AUDIO_OBJECT_FORMAT_FLOAT32LE, AUDIO_OBJECT_FORMAT_FLOAT32BE, AUDIO_OBJECT_FORMAT_FLOAT64LE, AUDIO_OBJECT_FORMAT_FLOAT64BE, AUDIO_OBJECT_FORMAT_IEC958LE, AUDIO_OBJECT_FORMAT_IEC958BE, AUDIO_OBJECT_FORMAT_ALAW, AUDIO_OBJECT_FORMAT_ULAW, AUDIO_OBJECT_FORMAT_ADPCM, AUDIO_OBJECT_FORMAT_MPEG, AUDIO_OBJECT_FORMAT_GSM, AUDIO_OBJECT_FORMAT_AC3, }; struct audio_object; int audio_object_open(struct audio_object *object, enum audio_object_format format, uint32_t rate, uint8_t channels); void audio_object_close(struct audio_object *object); void audio_object_destroy(struct audio_object *object); int audio_object_write(struct audio_object *object, const void *data, size_t bytes); int audio_object_drain(struct audio_object *object); int audio_object_flush(struct audio_object *object); const char * audio_object_strerror(struct audio_object *object, int error); struct audio_object * create_audio_device_object(const char *device, const char *application_name, const char *description); #ifdef __cplusplus } #endif #endif