/*
* Copyright 2017-2018, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* * Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef LIBPMEMOBJ_CPP_EXAMPLES_PMPONG_POOL_HPP
#define LIBPMEMOBJ_CPP_EXAMPLES_PMPONG_POOL_HPP
#include "GameController.hpp"
#include <SFML/Graphics.hpp>
#include <libpmemobj++/persistent_ptr.hpp>
#include <libpmemobj++/pool.hpp>
#include <string>
struct GameStruct {
public:
pmem::obj::persistent_ptr<GameController> gam;
};
class Pool {
public:
~Pool();
static Pool *getGamePoolFromFile(const std::string &fileName);
static Pool *getGamePool();
pmem::obj::persistent_ptr<GameController> getGameController();
pmem::obj::pool<GameStruct> &getPoolToTransaction();
private:
Pool(const std::string &name);
static Pool *pongPool;
pmem::obj::pool<GameStruct> pool;
Pool(const Pool &);
Pool &operator=(const Pool &);
};
#endif /* LIBPMEMOBJ_CPP_EXAMPLES_PMPONG_POOL_HPP */