// Package osbuild provides primitives for representing and (un)marshalling
// OSBuild (schema v1) types.
package osbuild1
// A Manifest represents an OSBuild source and pipeline manifest
type Manifest struct {
Sources Sources `json:"sources"`
Pipeline Pipeline `json:"pipeline"`
}
// A Pipeline represents an OSBuild pipeline
type Pipeline struct {
// The build environment which can run this pipeline
Build *Build `json:"build,omitempty"`
// Sequence of stages that produce the filesystem tree, which is the
// payload of the produced image.
Stages []*Stage `json:"stages,omitempty"`
// Assembler that assembles the filesystem tree into the target image.
Assembler *Assembler `json:"assembler,omitempty"`
}
type Build struct {
// Pipeline describes how to create the build root
Pipeline *Pipeline `json:"pipeline"`
// The runner to use in this build root
Runner string `json:"runner"`
}
// SetBuild sets the pipeline and runner for generating the build environment
// for a pipeline.
func (p *Pipeline) SetBuild(pipeline *Pipeline, runner string) {
p.Build = &Build{
Pipeline: pipeline,
Runner: runner,
}
}
// AddStage appends a stage to the list of stages of a pipeline. The stages
// will be executed in the order they are appended.
func (p *Pipeline) AddStage(stage *Stage) {
p.Stages = append(p.Stages, stage)
}
// SetAssembler sets the assembler for a pipeline.
func (p *Pipeline) SetAssembler(assembler *Assembler) {
p.Assembler = assembler
}