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/* BEGIN_ICS_COPYRIGHT3 ****************************************

Copyright (c) 2015, Intel Corporation

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

    * Redistributions of source code must retain the above copyright notice,
      this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright
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    * Neither the name of Intel Corporation nor the names of its contributors
      may be used to endorse or promote products derived from this software
      without specific prior written permission.

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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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** END_ICS_COPYRIGHT3   ****************************************/

/* [ICS VERSION STRING: unknown] */

#ifndef _IBA_PUBLIC_IREAPER_H_
#define _IBA_PUBLIC_IREAPER_H_

#include "iba/public/datatypes.h"
#include "iba/public/ilist.h"

/*
 * The Reaper helps to Destroy objects.  It allows a object to
 * schedule itself for later destruction.  As such it helps to avoid
 * the complex issue of an object needing to destroy itself within its
 * own callback, Such as when a timer callback needs to destroy the object
 * containing the timer.
 *
 * In general objects should mostly delete themselves before queueing to the
 * Reaper, this will avoid odd races or object existance issues.
 * The Reaper callback for the object should focus on destroying simpler
 * datatypes (such as timers) and deleting the object.
 * The object queued to the reaper should not be queued to any other lists
 *
 * While on the reaper queue, the LIST_ITEM->m_Object will be changed.
 * The callback must use PARENT_STRUCT to get from the pItem supplied
 * to the full object.
 *
 * Internally, the reaper uses the Syscallback mechanism to schedule its
 * callbacks.
 */

#ifdef __cplusplus
extern "C" {
#endif

typedef void (*REAPER_CALLBACK)( IN LIST_ITEM *pItem );

boolean	
ReaperInit(void);

void	
ReaperDestroy(void);

void
ReaperQueue(
	IN LIST_ITEM *pItem,
	IN REAPER_CALLBACK Callback
	);

#ifdef __cplusplus
}	/* extern "C" */
#endif

#endif /* _IBA_PUBLIC_IREAPER_H_ */