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/* BEGIN_ICS_COPYRIGHT6 ****************************************

Copyright (c) 2015, Intel Corporation

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

    * Redistributions of source code must retain the above copyright notice,
      this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright
      notice, this list of conditions and the following disclaimer in the
     documentation and/or other materials provided with the distribution.
    * Neither the name of Intel Corporation nor the names of its contributors
      may be used to endorse or promote products derived from this software
      without specific prior written permission.

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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** END_ICS_COPYRIGHT6   ****************************************/


#include "ibitvector.h"
#include "imemory.h"
#include "imath.h"

// Make a memory tag of 'ivec' for ivector.
#define VEC_MEM_TAG		MAKE_MEM_TAG( i, v, e, c )


///////////////////////////////////////////////////////////////////////////////
// bit vector access methods
// These methods are an attempt to follow the functionality of the C++ STL.
// The names and behavior are obviously not exact matches, but hopefully,
// close enough to make those familiar with the ANSI standard comfortable.
///////////////////////////////////////////////////////////////////////////////


///////////////////////////////////////////////////////////////////////////////
// BitVectorInitState
// 
// Description:
//	This function performs basic bit vector initialization.  This function cannot 
//	fail.
// 
// Inputs:
//	pBitVector - Pointer to bit vector
// 
// Outputs:
//	None.
// 
// Returns:
//	None.
// 
///////////////////////////////////////////////////////////////////////////////
void 
BitVectorInitState(
	IN	BIT_VECTOR* const	pBitVector )
{
	ASSERT( pBitVector );

	MemoryClear( pBitVector, sizeof( BIT_VECTOR ) );
}



///////////////////////////////////////////////////////////////////////////////
// BitVectorInit
// 
// Description:
//	This function initializes the bit vector.  New bits in the bit vector are
//	initialized to 0.
// 
// Inputs:
//	pBitVector		- Pointer to bit vector
//	InitialSize	- prefered initial number of bits
//	GrowSize	- number of bits to allocate when incrementally growing
//				the bit vector (will round up to multiple of processor
//				word size)
//	MaxSize		- maximum number of bits in bit vector, 0 -> no limit
//	Context		- Context value passed to the callbacks.
//	IsPageable	- TRUE indicates the bit vector should use pageable memory
//				FALSE indicates the bit vector should used non-paged memory
// 
// Outputs:
//	None.
// 
// Returns:
//	FSUCCESS
//	FINSUFFICIENT_MEMORY - bit vector is initialized to zero size
// 
///////////////////////////////////////////////////////////////////////////////
FSTATUS
BitVectorInit(
	IN	BIT_VECTOR* const	pBitVector,
	IN	const uint32	InitialSize,
	IN	const uint32	GrowSize,
	IN	const uint32	MaxSize,
	IN	boolean			IsPageable )
{
	FSTATUS	Status;

	ASSERT( pBitVector );
	ASSERT( GrowSize );

	BitVectorInitState( pBitVector );

	pBitVector->m_GrowSize = ROUNDUPP2(GrowSize, _BIT_VECTOR_ENTRY_SIZE);
	pBitVector->m_MaxSize = (MaxSize == 0)? IB_UINT32_MAX : MaxSize;
	pBitVector->m_Pageable = IsPageable;

	// get the storage needed by the user
	Status = BitVectorSetSize( pBitVector, MIN(InitialSize, pBitVector->m_MaxSize) );

	return( Status );
}


///////////////////////////////////////////////////////////////////////////////
// BitVectorDestroy
// 
// Description:
//	This function deallocates all allocated memory associated with the bit vector.
//	The bit vector is left initialized to zero size.  This function does not fail.
// 
// Inputs:
//	pBitVector - Pointer to bit vector
// 
// Outputs:
//	None.
// 
// Returns:
//	None.
// 
///////////////////////////////////////////////////////////////////////////////
void
BitVectorDestroy(
	IN	BIT_VECTOR* const	pBitVector )
{
	ASSERT( pBitVector );

	// Destroy the page bit vector.
	if( pBitVector->m_pBitArray )
	{
		MemoryDeallocate( pBitVector->m_pBitArray );
	}

	// reset internal state
	pBitVector->m_Capacity = 0;
	pBitVector->m_GrowSize = 0;
	pBitVector->m_Size = 0;
	pBitVector->m_pBitArray = NULL;

	return;
}


///////////////////////////////////////////////////////////////////////////////
// BitVectorAt
// 
// Description:
//	This function returns the bit at the specified index.
//	Range checking is performed.  Provides constant time access.
// 
// Inputs:
//	pBitVector		- Pointer to bit vector.
//	Index		- Index of bit to get.
//	pValue	- Pointer to storage for the bit to be returned.
// 
// Outputs:
//	pValue	- Copy of the desired bit.
// 
// Returns:
//	FSUCCESS
//	FINVALID_SETTING	Index out of range.
// 
///////////////////////////////////////////////////////////////////////////////
FSTATUS
BitVectorAt(
	IN	const BIT_VECTOR* const	pBitVector, 
	IN	const uint32		Index,
	OUT	uint8*				pValue )
{
	ASSERT( pBitVector );	// Other asserts are in BitVectorGet

	// Range check
	if( Index >= pBitVector->m_Size )
		return( FINVALID_PARAMETER );

	*pValue = BitVectorGet( pBitVector, Index );
	return( FSUCCESS );
}


///////////////////////////////////////////////////////////////////////////////
// BitVectorSet
// 
// Description:
//	This function sets the bit at the specified index.  The array grows as
//	necessary.
// 
// Inputs:
//	pBitVector		- Pointer to bit vector.
//	Index		- Index of bit to get.
//	Value		- value to set the bit to
// 
// Outputs:
//	None.
// 
// Returns:
//	FSUCCESS
//	FINSUFFICIENT_MEMORY	The array could not be resized to accomodate the
//							specified bit.
//	FINSUFFICIENT_RESOURCES	- would grow vector beyond max size
// 
///////////////////////////////////////////////////////////////////////////////
FSTATUS 
BitVectorSet(
	IN	BIT_VECTOR* const	pBitVector, 
	IN	const uint32	Index,
	IN	const uint8		Value )
{
	FSTATUS	Status;

	ASSERT( pBitVector );

	// Determine if the bit vector has room for this bit.
	if( Index >= pBitVector->m_Size )
	{
		// Resize to accomodate the given index.
		Status = BitVectorSetSize( pBitVector, Index + 1 );

		// Check for failure on or before the given index.
		if( (Status != FSUCCESS) && (pBitVector->m_Size <= Index) )
			return( Status );
		if (pBitVector->m_Size <= Index) {
			return( FINSUFFICIENT_MEMORY );
		}
	}

	// At this point, the array is guaranteed to be big enough
	if (Value)
	{
		pBitVector->m_pBitArray[_BitVectorSubscript(Index)] |= _BitVectorMask(Index);
	} else {
		pBitVector->m_pBitArray[_BitVectorSubscript(Index)] &= ~_BitVectorMask(Index);
	}

	return( FSUCCESS );
}


///////////////////////////////////////////////////////////////////////////////
// BitVectorSetCapacity
// 
// Description:
//	This function reserves capacity in the bit vector to the specified number of
//	bits.  This function can only fail if the new capacity is larger than
//	the old capacity.  If the new capacity is less than the old, no action
//	is taken.  When growing the capacity, new bits will have value 0.
// 
// Inputs:
//	pBitVector		- Pointer to bit vector
//	NewCapacity	- Number of bits reserved in the array
// 
// Outputs:
//	None.
// 
// Returns:
//	FSUCCESS
//	FINSUFFICIENT_MEMORY - bit vector is left unaltered
// 
///////////////////////////////////////////////////////////////////////////////
FSTATUS 
BitVectorSetCapacity(
	IN	BIT_VECTOR* const	pBitVector, 
	IN	uint32				NewCapacity )
{
	unsigned	*pNewBitArray;

	ASSERT( pBitVector );

	if (NewCapacity > pBitVector->m_MaxSize)
	{
		NewCapacity = pBitVector->m_MaxSize;
	}

	// Do we have to do anything here?
	if( NewCapacity <= pBitVector->m_Capacity )
	{
		// Nope
		return( FSUCCESS );
	}

	// Allocate our bit array.
	pNewBitArray = (unsigned*)MemoryAllocateAndClear( ((NewCapacity+_BIT_VECTOR_ENTRY_SIZE)/_BIT_VECTOR_ENTRY_SIZE) * sizeof( unsigned ), 
		pBitVector->m_Pageable, VEC_MEM_TAG );
	if( !pNewBitArray )
		return( FINSUFFICIENT_MEMORY );

	if( pBitVector->m_pBitArray )
	{
		// Copy the old bit array into the new.
		MemoryCopy( pNewBitArray, pBitVector->m_pBitArray, 
			((pBitVector->m_Capacity+_BIT_VECTOR_ENTRY_SIZE)/_BIT_VECTOR_ENTRY_SIZE) * sizeof( unsigned ) );

		// Free the old bit array.
		MemoryDeallocate( pBitVector->m_pBitArray );
	}
	
	// Set the new array.
	pBitVector->m_pBitArray = pNewBitArray;

	// Update the bit vector with the new capacity.
	pBitVector->m_Capacity = NewCapacity;

	return( FSUCCESS );
}


///////////////////////////////////////////////////////////////////////////////
// BitVectorSetSize
// 
// Description:
//	This function resizes the bit vector to the specified number of
//	bits.  This function can only fail if the new size is larger than
//	the old capacity.
// 
// Inputs:
//	pBitVector	- Pointer to bit vector
//	Size	- new number of bits in the the array
// 
// Outputs:
//	None.
// 
// Returns:
//	FSUCCESS
//	FINSUFFICIENT_MEMORY	- bit vector will have at least as many bits
//							as prior to the call.  Use BitVectorGetSize()
//							to determine the number of bits
//	FINSUFFICIENT_RESOURCES	- would grow vector beyond max size
// 
///////////////////////////////////////////////////////////////////////////////
FSTATUS 
BitVectorSetSize(
	IN	BIT_VECTOR* const	pBitVector, 
	IN	const uint32	Size )
{
	FSTATUS	Status;
	uint32	NewCapacity;

	ASSERT( pBitVector );

	if( Size == pBitVector->m_Size )
		return( FSUCCESS );	// no change
	if (Size > pBitVector->m_MaxSize)
		return( FINSUFFICIENT_RESOURCES );

	// Determine if the bit vector has room.
	if( Size >= pBitVector->m_Capacity )
	{
		// keep capacity as a multiple of GrowSize
		NewCapacity = ROUNDUP(Size, pBitVector->m_GrowSize);
		Status = BitVectorSetCapacity( pBitVector, NewCapacity );
		if( Status != FSUCCESS )
			return( Status );
	}

	pBitVector->m_Size = Size;
	return( FSUCCESS );
}


///////////////////////////////////////////////////////////////////////////////
// BitVectorSetMinSize
// 
// Description:
//	This function resizes the bit vector to the specified number of
//	bits only if the current number of bits in the array is fewer
//	than the specified size.
// 
// Inputs:
//	pBitVector	- Pointer to bit vector
//	MinSize	- at least the number of bitbits needed in the array
// 
// Outputs:
//	None.
// 
// Returns:
//	FSUCCESS
//	FINSUFFICIENT_MEMORY - bit vector is left unaltered
// 
///////////////////////////////////////////////////////////////////////////////
FSTATUS BitVectorSetMinSize(
	IN	BIT_VECTOR* const	pBitVector, 
	IN	const uint32	MinSize )
{
	ASSERT( pBitVector );

	if( MinSize > pBitVector->m_Size )
	{
		// We have to resize the array
		return( BitVectorSetSize( pBitVector, MinSize ) );
	}

	// We didn't have to do anything
	return( FSUCCESS );
}


///////////////////////////////////////////////////////////////////////////////
// BitVectorApplyFunc
// 
// Description:
//	This function calls the user supplied function for each item in the bit vector.
// 
//	The called function has the form:
//		void ApplyFunc( uint32 Index, uint8 Value, void *Context );
//	where:
//		Index = index of this bit
//		Value = value of bit at this Index in the array
//		Context = user supplied context
// 
// Inputs:
//	pBitVector		- pointer to bit vector to iterate through
//	pfnCallback	- callback called for each non-NULL bit
//	Context		- context to pass to callback function
// 
// Outputs:
//	None.
// 
// Returns:
//	None.
// 
///////////////////////////////////////////////////////////////////////////////
void 
BitVectorApplyFunc(
	IN	const BIT_VECTOR* const	pBitVector, 
	IN	BITVEC_APPLY_FUNC	pfnCallback,
	IN	void* const			Context )
{
	return BitVectorApplyFuncRange(pBitVector, pfnCallback, Context,
									0, pBitVector->m_Size);
}


///////////////////////////////////////////////////////////////////////////////
// BitVectorApplyFuncRange
// 
// Description:
//	This function calls the user supplied function for each item in the bit vector
//	across the given range of indexes of the bit vector.
// 
//	The called function has the form:
//		void ApplyFunc( uint32 Index, uint8 Value, void *Context );
//	where:
//		Index = index of this bit
//		Value = value of bit at this Index in the array
//		Context = user supplied context
// 
// Inputs:
//	pBitVector		- pointer to bit vector to iterate through
//	pfnCallback	- callback called for each non-NULL bit
//	Context		- context to pass to callback function
//	StartIndex		- Index to start at
//	EndIndexP1		- Index to stop at (exclusive)
// 
// Outputs:
//	None.
// 
// Returns:
//	None.
// 
///////////////////////////////////////////////////////////////////////////////
void 
BitVectorApplyFuncRange(
	IN	const BIT_VECTOR* const	pBitVector, 
	IN	BITVEC_APPLY_FUNC	pfnCallback,
	IN	void* const			Context,
	IN	uint32				StartIndex,
	IN	uint32				EndIndexP1 )
{
	uint32	i;
	uint8 Value;

	ASSERT( pBitVector );
	ASSERT( pfnCallback );

	i  = StartIndex;
	if (EndIndexP1 > pBitVector->m_Size)
		EndIndexP1 = pBitVector->m_Size;
	for( ; i < EndIndexP1; ++i )
	{
		Value = BitVectorGet( pBitVector, i );
		pfnCallback( i, Value, Context );
	}
}


///////////////////////////////////////////////////////////////////////////////
// BitVectorApplyFuncSelected
// 
// Description:
//	This function calls the user supplied function for each bit in the bit vector,
//	which matches Value, starting from the beginning of the array.
// 
//	The called function has the form:
//		void ApplyFunc( uint32 Index, uint8 Value, void *Context );
//	where:
//		Index = index of this bit
//		Value = value of bit at this Index in the array
//		Context = user supplied context
// 
// Inputs:
//	pBitVector		- pointer to bit vector to iterate through
//	pfnCallback	- callback called for each non-NULL bit
//	Context		- context to pass to callback function
//	Value		- Bit values to execute pfnCallback for
// 
// Outputs:
//	None.
// 
// Returns:
//	None.
// 
///////////////////////////////////////////////////////////////////////////////
void 
BitVectorApplyFuncSelected(
	IN	const BIT_VECTOR* const	pBitVector, 
	IN	BITVEC_APPLY_FUNC	pfnCallback,
	IN	void* const			Context,
	IN	uint8				Value )
{
	return BitVectorApplyFuncSelectedRange(pBitVector, pfnCallback, Context,
						Value, 0, pBitVector->m_Size);
}

///////////////////////////////////////////////////////////////////////////////
// BitVectorApplyFuncSelectedRange
// 
// Description:
//	This function calls the user supplied function for each bit in the bit vector,
//	across the given range of indexes of the bit vector,
//	which matches Value, starting from the beginning of the array.
// 
//	The called function has the form:
//		void ApplyFunc( uint32 Index, uint8 Value, void *Context );
//	where:
//		Index = index of this bit
//		Value = value of bit at this Index in the array
//		Context = user supplied context
// 
// Inputs:
//	pBitVector		- pointer to bit vector to iterate through
//	pfnCallback	- callback called for each non-NULL bit
//	Context		- context to pass to callback function
//	Value		- Bit values to execute pfnCallback for
//	StartIndex		- Index to start at
//	EndIndexP1		- Index to stop at (exclusive)
// 
// Outputs:
//	None.
// 
// Returns:
//	None.
// 
///////////////////////////////////////////////////////////////////////////////
void 
BitVectorApplyFuncSelectedRange(
	IN	const BIT_VECTOR* const	pBitVector, 
	IN	BITVEC_APPLY_FUNC	pfnCallback,
	IN	void* const			Context,
	IN	uint8				Value,
	IN	uint32				StartIndex,
	IN	uint32				EndIndexP1 )
{
	uint32	i;
	uint8 Val;

	ASSERT( pBitVector );
	ASSERT( pfnCallback );

	i  = StartIndex;
	if (EndIndexP1 > pBitVector->m_Size)
		EndIndexP1 = pBitVector->m_Size;
	for( ; i < EndIndexP1; ++i )
	{
		Val = BitVectorGet( pBitVector, i );
		if (Value == Val)
			pfnCallback( i, Value, Context );
	}
}

///////////////////////////////////////////////////////////////////////////////
// BitVectorFindFromStart
// 
// Description:
//	This function searches the Bit Vector for the given value
//	starting from the beginning of the bit vector, until a bit matching
//	Value is found
// 
// Inputs:
//	pBitVector		- pointer to bit vector to iterate through
//	Value			- bit value to find
// 
// Outputs:
//	None.
// 
// Returns:
//	Index value where the first bit with the given value was found.
//	If the callback given value was never found,
//	then the return value = the size of the bit vector.
// 
///////////////////////////////////////////////////////////////////////////////
uint32 
BitVectorFindFromStart(
	IN	const BIT_VECTOR* const	pBitVector, 
	IN	uint8				Value )
{
	return BitVectorFindRange(pBitVector, Value, 0, pBitVector->m_Size);
}

///////////////////////////////////////////////////////////////////////////////
// BitVectorFindFromIndex
// 
// Description:
//	This function searches the Bit Vector for the given value
//	starting from the given index of the bit vector, until a bit matching
//	Value is found.  Search proceeds forward (increasing indexes).
// 
// Inputs:
//	pBitVector		- pointer to bit vector to iterate through
//	Value			- bit value to find
//	Index			- Index to start at
// 
// Outputs:
//	None.
// 
// Returns:
//	Index value where the first bit with the given value was found.
//	If the given value was never found,
//	then the return value = the size of the bit vector.
// 
///////////////////////////////////////////////////////////////////////////////
uint32 
BitVectorFindFromIndex(
	IN	const BIT_VECTOR* const	pBitVector, 
	IN	uint8				Value,
	IN	uint32				Index )
{
	return BitVectorFindRange(pBitVector, Value, Index, pBitVector->m_Size);
}

///////////////////////////////////////////////////////////////////////////////
// BitVectorFindRange
// 
// Description:
//	This function searches the Bit Vector for the given value
//	across the given range of indexes of the bit vector, until a bit matching
//	Value is found.  Search proceeds forward (increasing indexes).
// 
// Inputs:
//	pBitVector		- pointer to bit vector to iterate through
//	Value			- bit value to find
//	StartIndex		- Index to start at
//	EndIndexP1		- Index to stop at (exclusive)
// 
// Outputs:
//	None.
// 
// Returns:
//	Index value where the first bit with the given value was found.
//	If the given value was never found,
//	then the return value = EndIndexP1
// 
///////////////////////////////////////////////////////////////////////////////
uint32 
BitVectorFindRange(
	IN	const BIT_VECTOR* const	pBitVector, 
	IN	uint8				Value,
	IN	uint32				StartIndex,
	IN	uint32				EndIndexP1 )
{
	uint32	i;
	uint32 *pEntry;
	uint32 mask;
	uint32 inc;

	ASSERT( pBitVector );

	// for speed we unroll the Value test and do 32 bits at a time
	i  = StartIndex;
	if (EndIndexP1 > pBitVector->m_Size)
		EndIndexP1 = pBitVector->m_Size;
	pEntry = &pBitVector->m_pBitArray[_BitVectorSubscript(i)];
	// First word is special case with smaller mask and increment
	inc = _BIT_VECTOR_ENTRY_SIZE-_BitVectorMaskShift(i);
	mask = ~0<<_BitVectorMaskShift(i);
	if (Value)
	{
		while(i < EndIndexP1)
		{
			// expect optimizes the looping case
			if (IB_EXPECT_FALSE((*pEntry & mask) != 0))
			{
				// this is the entry with our bit
				while(i < EndIndexP1)
				{
					if (*pEntry & _BitVectorMask(i))
						goto done;
					i++;
				}
				goto done;
			}
			++pEntry;
			i+=inc;
			inc = _BIT_VECTOR_ENTRY_SIZE;
			mask = ~0;
		}
	} else {
		while(i < EndIndexP1)
		{
			// expect optimizes the looping case
			if (IB_EXPECT_FALSE((*pEntry & mask) != mask))
			{
				// this is the entry with our bit
				while(i < EndIndexP1)
				{
					if (0 == (*pEntry & _BitVectorMask(i)))
						goto done;
					i++;
				}
				goto done;
			}
			++pEntry;
			i+=inc;
			inc = _BIT_VECTOR_ENTRY_SIZE;
			mask = ~0;
		}
	}
done:
	// In case EndIndexP1 is not a multiple of 32, and we over incremented in the outer loop
	if (i > EndIndexP1) i = EndIndexP1;

	DEBUG_ASSERT((EndIndexP1 == i) || (Value && BitVectorGet(pBitVector, i)) || (!Value && !BitVectorGet(pBitVector, i)));
	return( i );
}


///////////////////////////////////////////////////////////////////////////////
// BitVectorFindFromEnd
// 
// Description:
//	This function searches the Bit Vector for the given value
//	starting from the end of the bit vector, until a bit matching
//	Value is found
// 
// Inputs:
//	pBitVector		- pointer to bit vector to iterate through
//	Value			- bit value to find
// 
// Outputs:
//	None.
// 
// Returns:
//	Index value where the first bit with the given value was found.
//	If the callback given value was never found,
//	then the return value = the size of the bit vector.
// 
///////////////////////////////////////////////////////////////////////////////
uint32 
BitVectorFindFromEnd(
	IN	const BIT_VECTOR* const	pBitVector, 
	IN	uint8				Value )
{
	uint32	i;
	uint32 *pEntry;

	ASSERT( pBitVector );

	// for speed we unroll the Value test and do 32 bits at a time
	i  = pBitVector->m_Size;
	pEntry = &pBitVector->m_pBitArray[_BitVectorSubscript(i)];
	if (Value)
	{
		for( ; i; i-=32, --pEntry)
		{
			// expect optimizes the looping case
			if (IB_EXPECT_FALSE(*pEntry))
			{
				// this is the entry with our bit
				for (; i; --i)
				{
					if (*pEntry & _BitVectorMask(i))
						goto found;
				}
				goto notfound;
			}
		}
	} else {
		for( ; i; i-=32, --pEntry)
		{
			// expect optimizes the looping case
			if (IB_EXPECT_FALSE(*pEntry != 0xffffffff))
			{
				// this is the entry with our bit
				for (; i; --i)
				{
					if (0 == (*pEntry & _BitVectorMask(i)))
						goto found;
				}
				goto notfound;
			}
		}
	}
notfound:
	return (pBitVector->m_Size);

found:
	return( i );
}