/*
* Copyright 2015-2018, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* * Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* bucket.c -- bucket implementation
*
* Buckets manage volatile state of the heap. They are the abstraction layer
* between the heap-managed chunks/runs and memory allocations.
*
* Each bucket instance can have a different underlying container that is
* responsible for selecting blocks - which means that whether the allocator
* serves memory blocks in best/first/next -fit manner is decided during bucket
* creation.
*/
#include "alloc_class.h"
#include "bucket.h"
#include "heap.h"
#include "out.h"
#include "sys_util.h"
#include "valgrind_internal.h"
/*
* bucket_new -- creates a new bucket instance
*/
struct bucket *
bucket_new(struct block_container *c, struct alloc_class *aclass)
{
if (c == NULL)
return NULL;
struct bucket *b = Malloc(sizeof(*b));
if (b == NULL)
return NULL;
b->container = c;
b->c_ops = c->c_ops;
util_mutex_init(&b->lock);
b->is_active = 0;
b->active_memory_block = NULL;
if (aclass && aclass->type == CLASS_RUN) {
b->active_memory_block =
Zalloc(sizeof(struct memory_block_reserved));
if (b->active_memory_block == NULL)
goto error_active_alloc;
}
b->aclass = aclass;
return b;
error_active_alloc:
util_mutex_destroy(&b->lock);
Free(b);
return NULL;
}
/*
* bucket_insert_block -- inserts a block into the bucket
*/
int
bucket_insert_block(struct bucket *b, const struct memory_block *m)
{
#if VG_MEMCHECK_ENABLED || VG_HELGRIND_ENABLED || VG_DRD_ENABLED
if (On_valgrind) {
size_t size = m->m_ops->get_real_size(m);
void *data = m->m_ops->get_real_data(m);
VALGRIND_DO_MAKE_MEM_NOACCESS(data, size);
VALGRIND_ANNOTATE_NEW_MEMORY(data, size);
}
#endif
return b->c_ops->insert(b->container, m);
}
/*
* bucket_delete -- cleanups and deallocates bucket instance
*/
void
bucket_delete(struct bucket *b)
{
if (b->active_memory_block)
Free(b->active_memory_block);
util_mutex_destroy(&b->lock);
b->c_ops->destroy(b->container);
Free(b);
}
/*
* bucket_current_resvp -- returns the pointer to the current reservation count
*/
int *
bucket_current_resvp(struct bucket *b)
{
return b->active_memory_block ? &b->active_memory_block->nresv : NULL;
}