Blame ports/MSVC++/config.h

Packit c32a2d
#define strcasecmp _strcmpi
Packit c32a2d
#define strncasecmp _strnicmp
Packit c32a2d
Packit c32a2d
#define HAVE_STRERROR 1
Packit c32a2d
#define HAVE_SYS_TYPES_H 1
Packit c32a2d
#define HAVE_LIMITS_H 1
Packit c32a2d
Packit c32a2d
#define HAVE_STRDUP
Packit c32a2d
#define HAVE_STDLIB_H
Packit c32a2d
#define HAVE_STDINT_H
Packit c32a2d
#define HAVE_INTTYPES_H
Packit c32a2d
#define HAVE_STRING_H
Packit c32a2d
Packit c32a2d
#ifdef _M_ARM
Packit c32a2d
#define ASMALIGN_ARMASM 1
Packit c32a2d
#else
Packit c32a2d
#define ASMALIGN_BALIGN 1
Packit c32a2d
#endif
Packit c32a2d
Packit c32a2d
Packit c32a2d
/* We want some frame index, eh? */
Packit c32a2d
#define FRAME_INDEX 1
Packit c32a2d
#define INDEX_SIZE 1000
Packit c32a2d
Packit c32a2d
/* also gapless playback! */
Packit c32a2d
#define GAPLESS 1
Packit c32a2d
/* #ifdef GAPLESS
Packit c32a2d
#undef GAPLESS
Packit c32a2d
#endif */
Packit c32a2d
Packit c32a2d
/* #define DEBUG
Packit c32a2d
#define EXTRA_DEBUG */
Packit c32a2d
Packit c32a2d
#define REAL_IS_FLOAT
Packit c32a2d
Packit c32a2d
#define inline __inline
Packit c32a2d
Packit c32a2d
/* we are on win32 */
Packit c32a2d
#define HAVE_WINDOWS_H
Packit c32a2d
Packit c32a2d
/* use the unicode support within libmpg123 */
Packit c32a2d
#define WANT_WIN32_UNICODE