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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

// YY need to pass isMultiple before create called

#include "nsBoxFrame.h"

#include "gfxContext.h"
#include "mozilla/gfx/2D.h"
#include "nsCSSRendering.h"
#include "nsLayoutUtils.h"
#include "nsStyleContext.h"
#include "nsDisplayList.h"

using namespace mozilla;
using namespace mozilla::gfx;
using namespace mozilla::image;

class nsGroupBoxFrame final : public nsBoxFrame {
 public:
  NS_DECL_FRAMEARENA_HELPERS(nsGroupBoxFrame)

  explicit nsGroupBoxFrame(nsStyleContext* aContext)
      : nsBoxFrame(aContext, kClassID) {}

  virtual nsresult GetXULBorderAndPadding(nsMargin& aBorderAndPadding) override;

  virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
                                const nsDisplayListSet& aLists) override;

#ifdef DEBUG_FRAME_DUMP
  virtual nsresult GetFrameName(nsAString& aResult) const override {
    return MakeFrameName(NS_LITERAL_STRING("GroupBoxFrame"), aResult);
  }
#endif

  virtual bool HonorPrintBackgroundSettings() override { return false; }

  ImgDrawResult PaintBorder(gfxContext& aRenderingContext, nsPoint aPt,
                            const nsRect& aDirtyRect);
  nsRect GetBackgroundRectRelativeToSelf(nscoord* aOutYOffset = nullptr,
                                         nsRect* aOutGroupRect = nullptr);

  // make sure we our kids get our orient and align instead of us.
  // our child box has no content node so it will search for a parent with one.
  // that will be us.
  virtual void GetInitialOrientation(bool& aHorizontal) override {
    aHorizontal = false;
  }
  virtual bool GetInitialHAlignment(Halignment& aHalign) override {
    aHalign = hAlign_Left;
    return true;
  }
  virtual bool GetInitialVAlignment(Valignment& aValign) override {
    aValign = vAlign_Top;
    return true;
  }
  virtual bool GetInitialAutoStretch(bool& aStretch) override {
    aStretch = true;
    return true;
  }

  nsIFrame* GetCaptionBox(nsRect& aCaptionRect);
};

/*
class nsGroupBoxInnerFrame : public nsBoxFrame {
public:

    nsGroupBoxInnerFrame(nsIPresShell* aShell, nsStyleContext* aContext):
      nsBoxFrame(aShell, aContext) {}


#ifdef DEBUG_FRAME_DUMP
  NS_IMETHOD GetFrameName(nsString& aResult) const override {
    return MakeFrameName("GroupBoxFrameInner", aResult);
  }
#endif

  // we are always flexible
  virtual bool GetDefaultFlex(int32_t& aFlex) { aFlex = 1; return true; }

};
*/

nsIFrame* NS_NewGroupBoxFrame(nsIPresShell* aPresShell,
                              nsStyleContext* aContext) {
  return new (aPresShell) nsGroupBoxFrame(aContext);
}

NS_IMPL_FRAMEARENA_HELPERS(nsGroupBoxFrame)

class nsDisplayXULGroupBorder final : public nsDisplayItem {
 public:
  nsDisplayXULGroupBorder(nsDisplayListBuilder* aBuilder,
                          nsGroupBoxFrame* aFrame)
      : nsDisplayItem(aBuilder, aFrame) {
    MOZ_COUNT_CTOR(nsDisplayXULGroupBorder);
  }
#ifdef NS_BUILD_REFCNT_LOGGING
  virtual ~nsDisplayXULGroupBorder() {
    MOZ_COUNT_DTOR(nsDisplayXULGroupBorder);
  }
#endif

  nsDisplayItemGeometry* AllocateGeometry(
      nsDisplayListBuilder* aBuilder) override;
  void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
                                 const nsDisplayItemGeometry* aGeometry,
                                 nsRegion* aInvalidRegion) const override;
  virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
                       HitTestState* aState,
                       nsTArray<nsIFrame*>* aOutFrames) override {
    aOutFrames->AppendElement(mFrame);
  }
  virtual void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override;
  NS_DISPLAY_DECL_NAME("XULGroupBackground", TYPE_XUL_GROUP_BACKGROUND)
};

nsDisplayItemGeometry* nsDisplayXULGroupBorder::AllocateGeometry(
    nsDisplayListBuilder* aBuilder) {
  return new nsDisplayItemGenericImageGeometry(this, aBuilder);
}

void nsDisplayXULGroupBorder::ComputeInvalidationRegion(
    nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry,
    nsRegion* aInvalidRegion) const {
  auto geometry =
      static_cast<const nsDisplayItemGenericImageGeometry*>(aGeometry);

  if (aBuilder->ShouldSyncDecodeImages() &&
      geometry->ShouldInvalidateToSyncDecodeImages()) {
    bool snap;
    aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
  }

  nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion);
}

void nsDisplayXULGroupBorder::Paint(nsDisplayListBuilder* aBuilder,
                                    gfxContext* aCtx) {
  ImgDrawResult result = static_cast<nsGroupBoxFrame*>(mFrame)->PaintBorder(
      *aCtx, ToReferenceFrame(), mVisibleRect);

  nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, result);
}

void nsGroupBoxFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
                                       const nsDisplayListSet& aLists) {
  // Paint our background and border
  if (IsVisibleForPainting(aBuilder)) {
    nsDisplayBackgroundImage::AppendBackgroundItemsToTop(
        aBuilder, this, GetBackgroundRectRelativeToSelf(),
        aLists.BorderBackground());
    aLists.BorderBackground()->AppendToTop(
        MakeDisplayItem<nsDisplayXULGroupBorder>(aBuilder, this));

    DisplayOutline(aBuilder, aLists);
  }

  BuildDisplayListForChildren(aBuilder, aLists);
}

nsRect nsGroupBoxFrame::GetBackgroundRectRelativeToSelf(nscoord* aOutYOffset,
                                                        nsRect* aOutGroupRect) {
  const nsMargin& border = StyleBorder()->GetComputedBorder();

  nsRect groupRect;
  nsIFrame* groupBox = GetCaptionBox(groupRect);

  nscoord yoff = 0;
  if (groupBox) {
    // If the border is smaller than the legend, move the border down
    // to be centered on the legend.
    nsMargin groupMargin;
    groupBox->StyleMargin()->GetMargin(groupMargin);
    groupRect.Inflate(groupMargin);

    if (border.top < groupRect.height) {
      yoff = (groupRect.height - border.top) / 2 + groupRect.y;
    }
  }

  if (aOutYOffset) {
    *aOutYOffset = yoff;
  }
  if (aOutGroupRect) {
    *aOutGroupRect = groupRect;
  }

  return nsRect(0, yoff, mRect.width, mRect.height - yoff);
}

ImgDrawResult nsGroupBoxFrame::PaintBorder(gfxContext& aRenderingContext,
                                           nsPoint aPt,
                                           const nsRect& aDirtyRect) {
  DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();

  Sides skipSides;
  const nsStyleBorder* borderStyleData = StyleBorder();
  const nsMargin& border = borderStyleData->GetComputedBorder();
  nsPresContext* presContext = PresContext();

  nsRect groupRect;
  nsIFrame* groupBox = GetCaptionBox(groupRect);

  nscoord yoff = 0;
  nsRect rect = GetBackgroundRectRelativeToSelf(&yoff, &groupRect) + aPt;
  groupRect += aPt;

  ImgDrawResult result = ImgDrawResult::SUCCESS;
  if (groupBox) {
    int32_t appUnitsPerDevPixel = PresContext()->AppUnitsPerDevPixel();

    // we should probably use PaintBorderEdges to do this but for now just use
    // clipping to achieve the same effect.

    // draw left side
    nsRect clipRect(rect);
    clipRect.width = groupRect.x - rect.x;
    clipRect.height = border.top;

    aRenderingContext.Save();
    aRenderingContext.Clip(
        NSRectToSnappedRect(clipRect, appUnitsPerDevPixel, *drawTarget));
    result &= nsCSSRendering::PaintBorder(
        presContext, aRenderingContext, this, aDirtyRect, rect, mStyleContext,
        PaintBorderFlags::SYNC_DECODE_IMAGES, skipSides);
    aRenderingContext.Restore();

    // draw right side
    clipRect = rect;
    clipRect.x = groupRect.XMost();
    clipRect.width = rect.XMost() - groupRect.XMost();
    clipRect.height = border.top;

    aRenderingContext.Save();
    aRenderingContext.Clip(
        NSRectToSnappedRect(clipRect, appUnitsPerDevPixel, *drawTarget));
    result &= nsCSSRendering::PaintBorder(
        presContext, aRenderingContext, this, aDirtyRect, rect, mStyleContext,
        PaintBorderFlags::SYNC_DECODE_IMAGES, skipSides);

    aRenderingContext.Restore();
    // draw bottom

    clipRect = rect;
    clipRect.y += border.top;
    clipRect.height = mRect.height - (yoff + border.top);

    aRenderingContext.Save();
    aRenderingContext.Clip(
        NSRectToSnappedRect(clipRect, appUnitsPerDevPixel, *drawTarget));
    result &= nsCSSRendering::PaintBorder(
        presContext, aRenderingContext, this, aDirtyRect, rect, mStyleContext,
        PaintBorderFlags::SYNC_DECODE_IMAGES, skipSides);

    aRenderingContext.Restore();
  } else {
    result &= nsCSSRendering::PaintBorder(
        presContext, aRenderingContext, this, aDirtyRect,
        nsRect(aPt, GetSize()), mStyleContext,
        PaintBorderFlags::SYNC_DECODE_IMAGES, skipSides);
  }

  return result;
}

nsIFrame* nsGroupBoxFrame::GetCaptionBox(nsRect& aCaptionRect) {
  // first child is our grouped area
  nsIFrame* box = nsBox::GetChildXULBox(this);

  // no area fail.
  if (!box) return nullptr;

  // get the first child in the grouped area, that is the caption
  box = nsBox::GetChildXULBox(box);

  // nothing in the area? fail
  if (!box) return nullptr;

  // now get the caption itself. It is in the caption frame.
  nsIFrame* child = nsBox::GetChildXULBox(box);

  if (child) {
    // convert to our coordinates.
    nsRect parentRect(box->GetRect());
    aCaptionRect = child->GetRect();
    aCaptionRect.x += parentRect.x;
    aCaptionRect.y += parentRect.y;
  }

  return child;
}

nsresult nsGroupBoxFrame::GetXULBorderAndPadding(nsMargin& aBorderAndPadding) {
  aBorderAndPadding.SizeTo(0, 0, 0, 0);
  return NS_OK;
}