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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef mozilla_image_ProgressTracker_h
#define mozilla_image_ProgressTracker_h

#include "CopyOnWrite.h"
#include "mozilla/NotNull.h"
#include "mozilla/Mutex.h"
#include "mozilla/RefPtr.h"
#include "mozilla/WeakPtr.h"
#include "nsDataHashtable.h"
#include "nsCOMPtr.h"
#include "nsTObserverArray.h"
#include "nsThreadUtils.h"
#include "nsRect.h"
#include "IProgressObserver.h"

class nsIRunnable;

namespace mozilla {
namespace image {

class AsyncNotifyRunnable;
class AsyncNotifyCurrentStateRunnable;
class Image;

/**
 * Image progress bitflags.
 *
 * See CheckProgressConsistency() for the invariants we enforce about the
 * ordering dependencies betweeen these flags.
 */
enum {
  FLAG_SIZE_AVAILABLE = 1u << 0,    // STATUS_SIZE_AVAILABLE
  FLAG_DECODE_COMPLETE = 1u << 1,   // STATUS_DECODE_COMPLETE
  FLAG_FRAME_COMPLETE = 1u << 2,    // STATUS_FRAME_COMPLETE
  FLAG_LOAD_COMPLETE = 1u << 3,     // STATUS_LOAD_COMPLETE
  FLAG_IS_ANIMATED = 1u << 6,       // STATUS_IS_ANIMATED
  FLAG_HAS_TRANSPARENCY = 1u << 7,  // STATUS_HAS_TRANSPARENCY
  FLAG_LAST_PART_COMPLETE = 1u << 8,
  FLAG_HAS_ERROR = 1u << 9  // STATUS_ERROR
};

typedef uint32_t Progress;

const uint32_t NoProgress = 0;

inline Progress LoadCompleteProgress(bool aLastPart, bool aError,
                                     nsresult aStatus) {
  Progress progress = FLAG_LOAD_COMPLETE;
  if (aLastPart) {
    progress |= FLAG_LAST_PART_COMPLETE;
  }
  if (NS_FAILED(aStatus) || aError) {
    progress |= FLAG_HAS_ERROR;
  }
  return progress;
}

/**
 * ProgressTracker stores its observers in an ObserverTable, which is a hash
 * table mapping raw pointers to WeakPtr's to the same objects. This sounds like
 * unnecessary duplication of information, but it's necessary for stable hash
 * values since WeakPtr's lose the knowledge of which object they used to point
 * to when that object is destroyed.
 *
 * ObserverTable subclasses nsDataHashtable to add reference counting support
 * and a copy constructor, both of which are needed for use with CopyOnWrite<T>.
 */
class ObserverTable : public nsDataHashtable<nsPtrHashKey<IProgressObserver>,
                                             WeakPtr<IProgressObserver>> {
 public:
  NS_INLINE_DECL_REFCOUNTING(ObserverTable);

  ObserverTable() = default;

  ObserverTable(const ObserverTable& aOther) {
    NS_WARNING("Forced to copy ObserverTable due to nested notifications");
    for (auto iter = aOther.ConstIter(); !iter.Done(); iter.Next()) {
      this->Put(iter.Key(), iter.Data());
    }
  }

 private:
  ~ObserverTable() {}
};

/**
 * ProgressTracker is a class that records an Image's progress through the
 * loading and decoding process, and makes it possible to send notifications to
 * IProgressObservers, both synchronously and asynchronously.
 *
 * When a new observer needs to be notified of the current progress of an image,
 * call the Notify() method on this class with the relevant observer as its
 * argument, and the notifications will be replayed to the observer
 * asynchronously.
 */
class ProgressTracker : public mozilla::SupportsWeakPtr<ProgressTracker> {
  virtual ~ProgressTracker() {}

 public:
  MOZ_DECLARE_WEAKREFERENCE_TYPENAME(ProgressTracker)
  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ProgressTracker)

  ProgressTracker();

  bool HasImage() const {
    MutexAutoLock lock(mMutex);
    return mImage;
  }
  already_AddRefed<Image> GetImage() const {
    MutexAutoLock lock(mMutex);
    RefPtr<Image> image = mImage;
    return image.forget();
  }

  // Get the current image status (as in imgIRequest).
  uint32_t GetImageStatus() const;

  // Get the current Progress.
  Progress GetProgress() const { return mProgress; }

  // Schedule an asynchronous "replaying" of all the notifications that would
  // have to happen to put us in the current state.
  // We will also take note of any notifications that happen between the time
  // Notify() is called and when we call SyncNotify on |aObserver|, and replay
  // them as well.
  // Should be called on the main thread only, since observers and GetURI are
  // not threadsafe.
  void Notify(IProgressObserver* aObserver);

  // Schedule an asynchronous "replaying" of all the notifications that would
  // have to happen to put us in the state we are in right now.
  // Unlike Notify(), does *not* take into account future notifications.
  // This is only useful if you do not have an imgRequest, e.g., if you are a
  // static request returned from imgIRequest::GetStaticRequest().
  // Should be called on the main thread only, since observers and GetURI are
  // not threadsafe.
  void NotifyCurrentState(IProgressObserver* aObserver);

  // "Replay" all of the notifications that would have to happen to put us in
  // the state we're currently in.
  // Only use this if you're already servicing an asynchronous call (e.g.
  // OnStartRequest).
  // Should be called on the main thread only, since observers and GetURI are
  // not threadsafe.
  void SyncNotify(IProgressObserver* aObserver);

  // Get this ProgressTracker ready for a new request. This resets all the
  // state that doesn't persist between requests.
  void ResetForNewRequest();

  // Stateless notifications. These are dispatched and immediately forgotten
  // about. All of these notifications are main thread only.
  void OnDiscard();
  void OnUnlockedDraw();
  void OnImageAvailable();

  // Compute the difference between this our progress and aProgress. This allows
  // callers to predict whether SyncNotifyProgress will send any notifications.
  Progress Difference(Progress aProgress) const {
    return ~mProgress & aProgress;
  }

  // Update our state to incorporate the changes in aProgress and synchronously
  // notify our observers.
  //
  // Because this may result in recursive notifications, no decoding locks may
  // be held.  Called on the main thread only.
  void SyncNotifyProgress(Progress aProgress,
                          const nsIntRect& aInvalidRect = nsIntRect());

  // We manage a set of observers that are using an image and thus concerned
  // with its loading progress. Weak pointers.
  void AddObserver(IProgressObserver* aObserver);
  bool RemoveObserver(IProgressObserver* aObserver);
  uint32_t ObserverCount() const;

  // Get the event target we should currently dispatch events to.
  already_AddRefed<nsIEventTarget> GetEventTarget() const;

  // Resets our weak reference to our image. Image subclasses should call this
  // in their destructor.
  void ResetImage();

  // Tell this progress tracker that it is for a multipart image.
  void SetIsMultipart() { mIsMultipart = true; }

 private:
  friend class AsyncNotifyRunnable;
  friend class AsyncNotifyCurrentStateRunnable;
  friend class ImageFactory;

  ProgressTracker(const ProgressTracker& aOther) = delete;

  // Sets our weak reference to our image. Only ImageFactory should call this.
  void SetImage(Image* aImage);

  // Send some notifications that would be necessary to make |aObserver| believe
  // the request is finished downloading and decoding.  We only send
  // FLAG_LOAD_COMPLETE and FLAG_ONLOAD_UNBLOCKED, and only if necessary.
  void EmulateRequestFinished(IProgressObserver* aObserver);

  // Main thread only because it deals with the observer service.
  void FireFailureNotification();

  // The runnable, if any, that we've scheduled to deliver async notifications.
  nsCOMPtr<nsIRunnable> mRunnable;

  // mMutex protects access to mImage and mEventTarget.
  mutable Mutex mMutex;

  // mImage is a weak ref; it should be set to null when the image goes out of
  // scope.
  Image* mImage;

  // mEventTarget is the current, best effort event target to dispatch
  // notifications to from the decoder threads. It will change as observers are
  // added and removed (see mObserversWithTargets).
  NotNull<nsCOMPtr<nsIEventTarget>> mEventTarget;

  // How many observers have been added that have an explicit event target.
  // When the first observer is added with an explicit event target, we will
  // default to that as long as all observers use the same target. If a new
  // observer is added which has a different event target, we will switch to
  // using the unlabeled main thread event target which is safe for all
  // observers. If all observers with explicit event targets are removed, we
  // will revert back to the initial event target (for SystemGroup). An
  // observer without an explicit event target does not care what context it
  // is dispatched in, and thus does not impact the state.
  uint32_t mObserversWithTargets;

  // Hashtable of observers attached to the image. Each observer represents a
  // consumer using the image. Main thread only.
  CopyOnWrite<ObserverTable> mObservers;

  Progress mProgress;

  // Whether this is a progress tracker for a multipart image.
  bool mIsMultipart;
};

}  // namespace image
}  // namespace mozilla

#endif  // mozilla_image_ProgressTracker_h