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/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*-
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

"use strict";

var EXPORTED_SYMBOLS = ["AsyncTabSwitcher"];

ChromeUtils.import("resource://gre/modules/XPCOMUtils.jsm");
XPCOMUtils.defineLazyModuleGetters(this, {
  AppConstants: "resource://gre/modules/AppConstants.jsm",
  Services: "resource://gre/modules/Services.jsm",
  TelemetryStopwatch: "resource://gre/modules/TelemetryStopwatch.jsm",
});

/**
 * The tab switcher is responsible for asynchronously switching
 * tabs in e10s. It waits until the new tab is ready (i.e., the
 * layer tree is available) before switching to it. Then it
 * unloads the layer tree for the old tab.
 *
 * The tab switcher is a state machine. For each tab, it
 * maintains state about whether the layer tree for the tab is
 * available, being loaded, being unloaded, or unavailable. It
 * also keeps track of the tab currently being displayed, the tab
 * it's trying to load, and the tab the user has asked to switch
 * to. The switcher object is created upon tab switch. It is
 * released when there are no pending tabs to load or unload.
 *
 * The following general principles have guided the design:
 *
 * 1. We only request one layer tree at a time. If the user
 * switches to a different tab while waiting, we don't request
 * the new layer tree until the old tab has loaded or timed out.
 *
 * 2. If loading the layers for a tab times out, we show the
 * spinner and possibly request the layer tree for another tab if
 * the user has requested one.
 *
 * 3. We discard layer trees on a delay. This way, if the user is
 * switching among the same tabs frequently, we don't continually
 * load the same tabs.
 *
 * It's important that we always show either the spinner or a tab
 * whose layers are available. Otherwise the compositor will draw
 * an entirely black frame, which is very jarring. To ensure this
 * never happens when switching away from a tab, we assume the
 * old tab might still be drawn until a MozAfterPaint event
 * occurs. Because layout and compositing happen asynchronously,
 * we don't have any other way of knowing when the switch
 * actually takes place. Therefore, we don't unload the old tab
 * until the next MozAfterPaint event.
 */
class AsyncTabSwitcher {
  constructor(tabbrowser) {
    this.log("START");

    // How long to wait for a tab's layers to load. After this
    // time elapses, we're free to put up the spinner and start
    // trying to load a different tab.
    this.TAB_SWITCH_TIMEOUT = 400; // ms

    // When the user hasn't switched tabs for this long, we unload
    // layers for all tabs that aren't in use.
    this.UNLOAD_DELAY = 300; // ms

    // The next three tabs form the principal state variables.
    // See the assertions in postActions for their invariants.

    // Tab the user requested most recently.
    this.requestedTab = tabbrowser.selectedTab;

    // Tab we're currently trying to load.
    this.loadingTab = null;

    // We show this tab in case the requestedTab hasn't loaded yet.
    this.lastVisibleTab = tabbrowser.selectedTab;

    // Auxilliary state variables:

    this.visibleTab = tabbrowser.selectedTab; // Tab that's on screen.
    this.spinnerTab = null; // Tab showing a spinner.
    this.blankTab = null; // Tab showing blank.
    this.lastPrimaryTab = tabbrowser.selectedTab; // Tab with primary="true"

    this.tabbrowser = tabbrowser;
    this.window = tabbrowser.ownerGlobal;
    this.loadTimer = null; // TAB_SWITCH_TIMEOUT nsITimer instance.
    this.unloadTimer = null; // UNLOAD_DELAY nsITimer instance.

    // Map from tabs to STATE_* (below).
    this.tabState = new Map();

    // True if we're in the midst of switching tabs.
    this.switchInProgress = false;

    // Keep an exact list of content processes (tabParent) in which
    // we're actively suppressing the display port. This gives a robust
    // way to make sure we don't forget to un-suppress.
    this.activeSuppressDisplayport = new Set();

    // Set of tabs that might be visible right now. We maintain
    // this set because we can't be sure when a tab is actually
    // drawn. A tab is added to this set when we ask to make it
    // visible. All tabs but the most recently shown tab are
    // removed from the set upon MozAfterPaint.
    this.maybeVisibleTabs = new Set([tabbrowser.selectedTab]);

    // This holds onto the set of tabs that we've been asked to warm up.
    // This is used only for Telemetry and logging, and (in order to not
    // over-complicate the async tab switcher any further) has nothing to do
    // with how warmed tabs are loaded and unloaded.
    this.warmingTabs = new WeakSet();

    this.STATE_UNLOADED = 0;
    this.STATE_LOADING = 1;
    this.STATE_LOADED = 2;
    this.STATE_UNLOADING = 3;

    // re-entrancy guard:
    this._processing = false;

    this._useDumpForLogging = false;
    this._logInit = false;

    this.window.addEventListener("MozAfterPaint", this);
    this.window.addEventListener("MozLayerTreeReady", this);
    this.window.addEventListener("MozLayerTreeCleared", this);
    this.window.addEventListener("TabRemotenessChange", this);
    this.window.addEventListener("sizemodechange", this);
    this.window.addEventListener("occlusionstatechange", this);
    this.window.addEventListener("SwapDocShells", this, true);
    this.window.addEventListener("EndSwapDocShells", this, true);

    let initialTab = this.requestedTab;
    let initialBrowser = initialTab.linkedBrowser;

    let tabIsLoaded = !initialBrowser.isRemoteBrowser ||
      initialBrowser.frameLoader.tabParent.hasLayers;

    // If we minimized the window before the switcher was activated,
    // we might have set  the preserveLayers flag for the current
    // browser. Let's clear it.
    initialBrowser.preserveLayers(false);

    if (!this.minimizedOrFullyOccluded) {
      this.log("Initial tab is loaded?: " + tabIsLoaded);
      this.setTabState(initialTab, tabIsLoaded ? this.STATE_LOADED
                                               : this.STATE_LOADING);
    }

    for (let ppBrowser of this.tabbrowser._printPreviewBrowsers) {
      let ppTab = this.tabbrowser.getTabForBrowser(ppBrowser);
      let state = ppBrowser.hasLayers ? this.STATE_LOADED
                                      : this.STATE_LOADING;
      this.setTabState(ppTab, state);
    }
  }

  destroy() {
    if (this.unloadTimer) {
      this.clearTimer(this.unloadTimer);
      this.unloadTimer = null;
    }
    if (this.loadTimer) {
      this.clearTimer(this.loadTimer);
      this.loadTimer = null;
    }

    this.window.removeEventListener("MozAfterPaint", this);
    this.window.removeEventListener("MozLayerTreeReady", this);
    this.window.removeEventListener("MozLayerTreeCleared", this);
    this.window.removeEventListener("TabRemotenessChange", this);
    this.window.removeEventListener("sizemodechange", this);
    this.window.removeEventListener("occlusionstatechange", this);
    this.window.removeEventListener("SwapDocShells", this, true);
    this.window.removeEventListener("EndSwapDocShells", this, true);

    this.tabbrowser._switcher = null;

    this.activeSuppressDisplayport.forEach(function(tabParent) {
      tabParent.suppressDisplayport(false);
    });
    this.activeSuppressDisplayport.clear();
  }

  // Wraps nsITimer. Must not use the vanilla setTimeout and
  // clearTimeout, because they will be blocked by nsIPromptService
  // dialogs.
  setTimer(callback, timeout) {
    let event = {
      notify: callback
    };

    var timer = Cc["@mozilla.org/timer;1"]
      .createInstance(Ci.nsITimer);
    timer.initWithCallback(event, timeout, Ci.nsITimer.TYPE_ONE_SHOT);
    return timer;
  }

  clearTimer(timer) {
    timer.cancel();
  }

  getTabState(tab) {
    let state = this.tabState.get(tab);

    // As an optimization, we lazily evaluate the state of tabs
    // that we've never seen before. Once we've figured it out,
    // we stash it in our state map.
    if (state === undefined) {
      state = this.STATE_UNLOADED;

      if (tab && tab.linkedPanel) {
        let b = tab.linkedBrowser;
        if (b.renderLayers && b.hasLayers) {
          state = this.STATE_LOADED;
        } else if (b.renderLayers && !b.hasLayers) {
          state = this.STATE_LOADING;
        } else if (!b.renderLayers && b.hasLayers) {
          state = this.STATE_UNLOADING;
        }
      }

      this.setTabStateNoAction(tab, state);
    }

    return state;
  }

  setTabStateNoAction(tab, state) {
    if (state == this.STATE_UNLOADED) {
      this.tabState.delete(tab);
    } else {
      this.tabState.set(tab, state);
    }
  }

  setTabState(tab, state) {
    if (state == this.getTabState(tab)) {
      return;
    }

    this.setTabStateNoAction(tab, state);

    let browser = tab.linkedBrowser;
    let { tabParent } = browser.frameLoader;
    if (state == this.STATE_LOADING) {
      this.assert(!this.minimizedOrFullyOccluded);

      if (!this.tabbrowser.tabWarmingEnabled) {
        browser.docShellIsActive = true;
      }

      if (tabParent) {
        browser.renderLayers = true;
      } else {
        this.onLayersReady(browser);
      }
    } else if (state == this.STATE_UNLOADING) {
      this.unwarmTab(tab);
      // Setting the docShell to be inactive will also cause it
      // to stop rendering layers.
      browser.docShellIsActive = false;
      if (!tabParent) {
        this.onLayersCleared(browser);
      }
    } else if (state == this.STATE_LOADED) {
      this.maybeActivateDocShell(tab);
    }

    if (!tab.linkedBrowser.isRemoteBrowser) {
      // setTabState is potentially re-entrant in the non-remote case,
      // so we must re-get the state for this assertion.
      let nonRemoteState = this.getTabState(tab);
      // Non-remote tabs can never stay in the STATE_LOADING
      // or STATE_UNLOADING states. By the time this function
      // exits, a non-remote tab must be in STATE_LOADED or
      // STATE_UNLOADED, since the painting and the layer
      // upload happen synchronously.
      this.assert(nonRemoteState == this.STATE_UNLOADED ||
        nonRemoteState == this.STATE_LOADED);
    }
  }

  get minimizedOrFullyOccluded() {
    return this.window.windowState == this.window.STATE_MINIMIZED ||
           this.window.isFullyOccluded;
  }

  finish() {
    this.log("FINISH");

    this.assert(this.tabbrowser._switcher);
    this.assert(this.tabbrowser._switcher === this);
    this.assert(!this.spinnerTab);
    this.assert(!this.blankTab);
    this.assert(!this.loadTimer);
    this.assert(!this.loadingTab);
    this.assert(this.lastVisibleTab === this.requestedTab);
    this.assert(this.minimizedOrFullyOccluded ||
      this.getTabState(this.requestedTab) == this.STATE_LOADED);

    this.destroy();

    this.window.document.commandDispatcher.unlock();

    let event = new this.window.CustomEvent("TabSwitchDone", {
      bubbles: true,
      cancelable: true
    });
    this.tabbrowser.dispatchEvent(event);
  }

  // This function is called after all the main state changes to
  // make sure we display the right tab.
  updateDisplay() {
    let requestedTabState = this.getTabState(this.requestedTab);
    let requestedBrowser = this.requestedTab.linkedBrowser;

    // It is often more desirable to show a blank tab when appropriate than
    // the tab switch spinner - especially since the spinner is usually
    // preceded by a perceived lag of TAB_SWITCH_TIMEOUT ms in the
    // tab switch. We can hide this lag, and hide the time being spent
    // constructing TabChild's, layer trees, etc, by showing a blank
    // tab instead and focusing it immediately.
    let shouldBeBlank = false;
    if (requestedBrowser.isRemoteBrowser) {
      // If a tab is remote and the window is not minimized, we can show a
      // blank tab instead of a spinner in the following cases:
      //
      // 1. The tab has just crashed, and we haven't started showing the
      //    tab crashed page yet (in this case, the TabParent is null)
      // 2. The tab has never presented, and has not finished loading
      //    a non-local-about: page.
      //
      // For (2), "finished loading a non-local-about: page" is
      // determined by the busy state on the tab element and checking
      // if the loaded URI is local.
      let hasSufficientlyLoaded = !this.requestedTab.hasAttribute("busy") &&
        !this.tabbrowser._isLocalAboutURI(requestedBrowser.currentURI);

      let fl = requestedBrowser.frameLoader;
      shouldBeBlank = !this.minimizedOrFullyOccluded &&
        (!fl.tabParent ||
          (!hasSufficientlyLoaded && !fl.tabParent.hasPresented));
    }

    this.log("Tab should be blank: " + shouldBeBlank);
    this.log("Requested tab is remote?: " + requestedBrowser.isRemoteBrowser);

    // Figure out which tab we actually want visible right now.
    let showTab = null;
    if (requestedTabState != this.STATE_LOADED &&
        this.lastVisibleTab && this.loadTimer && !shouldBeBlank) {
      // If we can't show the requestedTab, and lastVisibleTab is
      // available, show it.
      showTab = this.lastVisibleTab;
    } else {
      // Show the requested tab. If it's not available, we'll show the spinner or a blank tab.
      showTab = this.requestedTab;
    }

    // First, let's deal with blank tabs, which we show instead
    // of the spinner when the tab is not currently set up
    // properly in the content process.
    if (!shouldBeBlank && this.blankTab) {
      this.blankTab.linkedBrowser.removeAttribute("blank");
      this.blankTab = null;
    } else if (shouldBeBlank && this.blankTab !== showTab) {
      if (this.blankTab) {
        this.blankTab.linkedBrowser.removeAttribute("blank");
      }
      this.blankTab = showTab;
      this.blankTab.linkedBrowser.setAttribute("blank", "true");
    }

    // Show or hide the spinner as needed.
    let needSpinner = this.getTabState(showTab) != this.STATE_LOADED &&
                      !this.minimizedOrFullyOccluded &&
                      !shouldBeBlank;

    if (!needSpinner && this.spinnerTab) {
      this.spinnerHidden();
      this.tabbrowser.mPanelContainer.removeAttribute("pendingpaint");
      this.spinnerTab.linkedBrowser.removeAttribute("pendingpaint");
      this.spinnerTab = null;
    } else if (needSpinner && this.spinnerTab !== showTab) {
      if (this.spinnerTab) {
        this.spinnerTab.linkedBrowser.removeAttribute("pendingpaint");
      } else {
        this.spinnerDisplayed();
      }
      this.spinnerTab = showTab;
      this.tabbrowser.mPanelContainer.setAttribute("pendingpaint", "true");
      this.spinnerTab.linkedBrowser.setAttribute("pendingpaint", "true");
    }

    // Switch to the tab we've decided to make visible.
    if (this.visibleTab !== showTab) {
      this.tabbrowser._adjustFocusBeforeTabSwitch(this.visibleTab, showTab);
      this.visibleTab = showTab;

      this.maybeVisibleTabs.add(showTab);

      let tabs = this.tabbrowser.tabbox.tabs;
      let tabPanel = this.tabbrowser.mPanelContainer;
      let showPanel = tabs.getRelatedElement(showTab);
      let index = Array.indexOf(tabPanel.childNodes, showPanel);
      if (index != -1) {
        this.log(`Switch to tab ${index} - ${this.tinfo(showTab)}`);
        tabPanel.setAttribute("selectedIndex", index);
        if (showTab === this.requestedTab) {
          if (this._requestingTab) {
            /*
             * If _requestingTab is set, that means that we're switching the
             * visibility of the tab synchronously, and we need to wait for
             * the "select" event before shifting focus so that
             * _adjustFocusAfterTabSwitch runs with the right information for
             * the tab switch.
             */
            this.tabbrowser.addEventListener("select", () => {
              this.tabbrowser._adjustFocusAfterTabSwitch(showTab);
            }, { once: true });
          } else {
            this.tabbrowser._adjustFocusAfterTabSwitch(showTab);
          }

          this.maybeActivateDocShell(this.requestedTab);
        }
      }

      // This doesn't necessarily exist if we're a new window and haven't switched tabs yet
      if (this.lastVisibleTab)
        this.lastVisibleTab._visuallySelected = false;

      this.visibleTab._visuallySelected = true;
    }

    this.lastVisibleTab = this.visibleTab;
  }

  assert(cond) {
    if (!cond) {
      dump("Assertion failure\n" + Error().stack);

      // Don't break a user's browser if an assertion fails.
      if (AppConstants.DEBUG) {
        throw new Error("Assertion failure");
      }
    }
  }

  // We've decided to try to load requestedTab.
  loadRequestedTab() {
    this.assert(!this.loadTimer);
    this.assert(!this.minimizedOrFullyOccluded);

    // loadingTab can be non-null here if we timed out loading the current tab.
    // In that case we just overwrite it with a different tab; it's had its chance.
    this.loadingTab = this.requestedTab;
    this.log("Loading tab " + this.tinfo(this.loadingTab));

    this.loadTimer = this.setTimer(() => this.onLoadTimeout(), this.TAB_SWITCH_TIMEOUT);
    this.setTabState(this.requestedTab, this.STATE_LOADING);
  }

  maybeActivateDocShell(tab) {
    // If we've reached the point where the requested tab has entered
    // the loaded state, but the DocShell is still not yet active, we
    // should activate it.
    let browser = tab.linkedBrowser;
    let state = this.getTabState(tab);
    let canCheckDocShellState = !browser.mDestroyed &&
      (browser.docShell || browser.frameLoader.tabParent);
    if (tab == this.requestedTab &&
        canCheckDocShellState &&
        state == this.STATE_LOADED &&
        !browser.docShellIsActive &&
        !this.minimizedOrFullyOccluded) {
      browser.docShellIsActive = true;
      this.logState("Set requested tab docshell to active and preserveLayers to false");
      // If we minimized the window before the switcher was activated,
      // we might have set the preserveLayers flag for the current
      // browser. Let's clear it.
      browser.preserveLayers(false);
    }
  }

  // This function runs before every event. It fixes up the state
  // to account for closed tabs.
  preActions() {
    this.assert(this.tabbrowser._switcher);
    this.assert(this.tabbrowser._switcher === this);

    for (let [tab, ] of this.tabState) {
      if (!tab.linkedBrowser) {
        this.tabState.delete(tab);
        this.unwarmTab(tab);
      }
    }

    if (this.lastVisibleTab && !this.lastVisibleTab.linkedBrowser) {
      this.lastVisibleTab = null;
    }
    if (this.lastPrimaryTab && !this.lastPrimaryTab.linkedBrowser) {
      this.lastPrimaryTab = null;
    }
    if (this.blankTab && !this.blankTab.linkedBrowser) {
      this.blankTab = null;
    }
    if (this.spinnerTab && !this.spinnerTab.linkedBrowser) {
      this.spinnerHidden();
      this.spinnerTab = null;
    }
    if (this.loadingTab && !this.loadingTab.linkedBrowser) {
      this.loadingTab = null;
      this.clearTimer(this.loadTimer);
      this.loadTimer = null;
    }
  }

  // This code runs after we've responded to an event or requested a new
  // tab. It's expected that we've already updated all the principal
  // state variables. This function takes care of updating any auxilliary
  // state.
  postActions() {
    // Once we finish loading loadingTab, we null it out. So the state should
    // always be LOADING.
    this.assert(!this.loadingTab ||
      this.getTabState(this.loadingTab) == this.STATE_LOADING);

    // We guarantee that loadingTab is non-null iff loadTimer is non-null. So
    // the timer is set only when we're loading something.
    this.assert(!this.loadTimer || this.loadingTab);
    this.assert(!this.loadingTab || this.loadTimer);

    // If we're switching to a non-remote tab, there's no need to wait
    // for it to send layers to the compositor, as this will happen
    // synchronously. Clearing this here means that in the next step,
    // we can load the non-remote browser immediately.
    if (!this.requestedTab.linkedBrowser.isRemoteBrowser) {
      this.loadingTab = null;
      if (this.loadTimer) {
        this.clearTimer(this.loadTimer);
        this.loadTimer = null;
      }
    }

    // If we're not loading anything, try loading the requested tab.
    let stateOfRequestedTab = this.getTabState(this.requestedTab);
    if (!this.loadTimer && !this.minimizedOrFullyOccluded &&
        (stateOfRequestedTab == this.STATE_UNLOADED ||
        stateOfRequestedTab == this.STATE_UNLOADING ||
        this.warmingTabs.has(this.requestedTab))) {
      this.assert(stateOfRequestedTab != this.STATE_LOADED);
      this.loadRequestedTab();
    }

    // See how many tabs still have work to do.
    let numPending = 0;
    let numWarming = 0;
    for (let [tab, state] of this.tabState) {
      // Skip print preview browsers since they shouldn't affect tab switching.
      if (this.tabbrowser._printPreviewBrowsers.has(tab.linkedBrowser)) {
        continue;
      }

      if (state == this.STATE_LOADED && tab !== this.requestedTab) {
        numPending++;

        if (tab !== this.visibleTab) {
          numWarming++;
        }
      }
      if (state == this.STATE_LOADING || state == this.STATE_UNLOADING) {
        numPending++;
      }
    }

    this.updateDisplay();

    // It's possible for updateDisplay to trigger one of our own event
    // handlers, which might cause finish() to already have been called.
    // Check for that before calling finish() again.
    if (!this.tabbrowser._switcher) {
      return;
    }

    this.maybeFinishTabSwitch();

    if (numWarming > this.tabbrowser.tabWarmingMax) {
      this.logState("Hit tabWarmingMax");
      if (this.unloadTimer) {
        this.clearTimer(this.unloadTimer);
      }
      this.unloadNonRequiredTabs();
    }

    if (numPending == 0) {
      this.finish();
    }

    this.logState("done");
  }

  // Fires when we're ready to unload unused tabs.
  onUnloadTimeout() {
    this.logState("onUnloadTimeout");
    this.preActions();
    this.unloadTimer = null;

    this.unloadNonRequiredTabs();

    this.postActions();
  }

  // If there are any non-visible and non-requested tabs in
  // STATE_LOADED, sets them to STATE_UNLOADING. Also queues
  // up the unloadTimer to run onUnloadTimeout if there are still
  // tabs in the process of unloading.
  unloadNonRequiredTabs() {
    this.warmingTabs = new WeakSet();
    let numPending = 0;

    // Unload any tabs that can be unloaded.
    for (let [tab, state] of this.tabState) {
      if (this.tabbrowser._printPreviewBrowsers.has(tab.linkedBrowser)) {
        continue;
      }

      if (state == this.STATE_LOADED &&
          !this.maybeVisibleTabs.has(tab) &&
          tab !== this.lastVisibleTab &&
          tab !== this.loadingTab &&
          tab !== this.requestedTab) {
        this.setTabState(tab, this.STATE_UNLOADING);
      }

      if (state != this.STATE_UNLOADED && tab !== this.requestedTab) {
        numPending++;
      }
    }

    if (numPending) {
      // Keep the timer going since there may be more tabs to unload.
      this.unloadTimer = this.setTimer(() => this.onUnloadTimeout(), this.UNLOAD_DELAY);
    }
  }

  // Fires when an ongoing load has taken too long.
  onLoadTimeout() {
    this.logState("onLoadTimeout");
    this.preActions();
    this.loadTimer = null;
    this.loadingTab = null;
    this.postActions();
  }

  // Fires when the layers become available for a tab.
  onLayersReady(browser) {
    let tab = this.tabbrowser.getTabForBrowser(browser);
    if (!tab) {
      // We probably got a layer update from a tab that got before
      // the switcher was created, or for browser that's not being
      // tracked by the async tab switcher (like the preloaded about:newtab).
      return;
    }

    this.logState(`onLayersReady(${tab._tPos}, ${browser.isRemoteBrowser})`);

    this.assert(this.getTabState(tab) == this.STATE_LOADING ||
      this.getTabState(tab) == this.STATE_LOADED);
    this.setTabState(tab, this.STATE_LOADED);
    this.unwarmTab(tab);

    if (this.loadingTab === tab) {
      this.clearTimer(this.loadTimer);
      this.loadTimer = null;
      this.loadingTab = null;
    }
  }

  // Fires when we paint the screen. Any tab switches we initiated
  // previously are done, so there's no need to keep the old layers
  // around.
  onPaint() {
    this.maybeVisibleTabs.clear();
  }

  // Called when we're done clearing the layers for a tab.
  onLayersCleared(browser) {
    let tab = this.tabbrowser.getTabForBrowser(browser);
    if (tab) {
      this.logState(`onLayersCleared(${tab._tPos})`);
      this.assert(this.getTabState(tab) == this.STATE_UNLOADING ||
        this.getTabState(tab) == this.STATE_UNLOADED);
      this.setTabState(tab, this.STATE_UNLOADED);
    }
  }

  // Called when a tab switches from remote to non-remote. In this case
  // a MozLayerTreeReady notification that we requested may never fire,
  // so we need to simulate it.
  onRemotenessChange(tab) {
    this.logState(`onRemotenessChange(${tab._tPos}, ${tab.linkedBrowser.isRemoteBrowser})`);
    if (!tab.linkedBrowser.isRemoteBrowser) {
      if (this.getTabState(tab) == this.STATE_LOADING) {
        this.onLayersReady(tab.linkedBrowser);
      } else if (this.getTabState(tab) == this.STATE_UNLOADING) {
        this.onLayersCleared(tab.linkedBrowser);
      }
    } else if (this.getTabState(tab) == this.STATE_LOADED) {
      // A tab just changed from non-remote to remote, which means
      // that it's gone back into the STATE_LOADING state until
      // it sends up a layer tree.
      this.setTabState(tab, this.STATE_LOADING);
    }
  }

  // Called when a tab has been removed, and the browser node is
  // about to be removed from the DOM.
  onTabRemoved(tab) {
    if (this.lastVisibleTab == tab) {
      // The browser that was being presented to the user is
      // going to be removed during this tick of the event loop.
      // This will cause us to show a tab spinner instead.
      this.preActions();
      this.lastVisibleTab = null;
      this.postActions();
    }
  }

  onSizeModeOrOcclusionStateChange() {
    if (this.minimizedOrFullyOccluded) {
      for (let [tab, state] of this.tabState) {
        // Skip print preview browsers since they shouldn't affect tab switching.
        if (this.tabbrowser._printPreviewBrowsers.has(tab.linkedBrowser)) {
          continue;
        }

        if (state == this.STATE_LOADING || state == this.STATE_LOADED) {
          this.setTabState(tab, this.STATE_UNLOADING);
        }
      }
      if (this.loadTimer) {
        this.clearTimer(this.loadTimer);
        this.loadTimer = null;
      }
      this.loadingTab = null;
    } else {
      // We're no longer minimized or occluded. This means we might want
      // to activate the current tab's docShell.
      this.maybeActivateDocShell(this.tabbrowser.selectedTab);
    }
  }

  onSwapDocShells(ourBrowser, otherBrowser) {
    // This event fires before the swap. ourBrowser is from
    // our window. We save the state of otherBrowser since ourBrowser
    // needs to take on that state at the end of the swap.

    let otherTabbrowser = otherBrowser.ownerGlobal.gBrowser;
    let otherState;
    if (otherTabbrowser && otherTabbrowser._switcher) {
      let otherTab = otherTabbrowser.getTabForBrowser(otherBrowser);
      let otherSwitcher = otherTabbrowser._switcher;
      otherState = otherSwitcher.getTabState(otherTab);
    } else {
      otherState = otherBrowser.docShellIsActive ? this.STATE_LOADED : this.STATE_UNLOADED;
    }
    if (!this.swapMap) {
      this.swapMap = new WeakMap();
    }
    this.swapMap.set(otherBrowser, {
      state: otherState,
    });
  }

  onEndSwapDocShells(ourBrowser, otherBrowser) {
    // The swap has happened. We reset the loadingTab in
    // case it has been swapped. We also set ourBrowser's state
    // to whatever otherBrowser's state was before the swap.

    if (this.loadTimer) {
      // Clearing the load timer means that we will
      // immediately display a spinner if ourBrowser isn't
      // ready yet. Typically it will already be ready
      // though. If it's not, we're probably in a new window,
      // in which case we have no other tabs to display anyway.
      this.clearTimer(this.loadTimer);
      this.loadTimer = null;
    }
    this.loadingTab = null;

    let { state: otherState } = this.swapMap.get(otherBrowser);

    this.swapMap.delete(otherBrowser);

    let ourTab = this.tabbrowser.getTabForBrowser(ourBrowser);
    if (ourTab) {
      this.setTabStateNoAction(ourTab, otherState);
    }
  }

  shouldActivateDocShell(browser) {
    let tab = this.tabbrowser.getTabForBrowser(browser);
    let state = this.getTabState(tab);
    return state == this.STATE_LOADING || state == this.STATE_LOADED;
  }

  activateBrowserForPrintPreview(browser) {
    let tab = this.tabbrowser.getTabForBrowser(browser);
    let state = this.getTabState(tab);
    if (state != this.STATE_LOADING &&
        state != this.STATE_LOADED) {
      this.setTabState(tab, this.STATE_LOADING);
      this.logState("Activated browser " + this.tinfo(tab) + " for print preview");
    }
  }

  canWarmTab(tab) {
    if (!this.tabbrowser.tabWarmingEnabled) {
      return false;
    }

    if (!tab) {
      return false;
    }

    // If the tab is not yet inserted, closing, not remote,
    // crashed, already visible, or already requested, warming
    // up the tab makes no sense.
    if (this.minimizedOrFullyOccluded ||
        !tab.linkedPanel ||
        tab.closing ||
        !tab.linkedBrowser.isRemoteBrowser ||
        !tab.linkedBrowser.frameLoader.tabParent) {
      return false;
    }

    // Similarly, if the tab is already in STATE_LOADING or
    // STATE_LOADED somehow, there's no point in trying to
    // warm it up.
    let state = this.getTabState(tab);
    if (state === this.STATE_LOADING ||
      state === this.STATE_LOADED) {
      return false;
    }

    return true;
  }

  unwarmTab(tab) {
    this.warmingTabs.delete(tab);
  }

  warmupTab(tab) {
    if (!this.canWarmTab(tab)) {
      return;
    }

    this.logState("warmupTab " + this.tinfo(tab));

    this.warmingTabs.add(tab);
    this.setTabState(tab, this.STATE_LOADING);
    this.suppressDisplayPortAndQueueUnload(tab,
      this.tabbrowser.tabWarmingUnloadDelay);
  }

  // Called when the user asks to switch to a given tab.
  requestTab(tab) {
    if (tab === this.requestedTab) {
      return;
    }

    if (this.tabbrowser.tabWarmingEnabled) {
      let warmingState = "disqualified";

      if (this.warmingTabs.has(tab)) {
        let tabState = this.getTabState(tab);
        if (tabState == this.STATE_LOADING) {
          warmingState = "stillLoading";
        } else if (tabState == this.STATE_LOADED) {
          warmingState = "loaded";
        }
      } else if (this.canWarmTab(tab)) {
        warmingState = "notWarmed";
      }

      Services.telemetry
        .getHistogramById("FX_TAB_SWITCH_REQUEST_TAB_WARMING_STATE")
        .add(warmingState);
    }

    this._requestingTab = true;
    this.logState("requestTab " + this.tinfo(tab));
    this.startTabSwitch();

    this.requestedTab = tab;

    tab.linkedBrowser.setAttribute("primary", "true");
    if (this.lastPrimaryTab && this.lastPrimaryTab != tab) {
      this.lastPrimaryTab.linkedBrowser.removeAttribute("primary");
    }
    this.lastPrimaryTab = tab;

    this.suppressDisplayPortAndQueueUnload(this.requestedTab, this.UNLOAD_DELAY);
    this._requestingTab = false;
  }

  suppressDisplayPortAndQueueUnload(tab, unloadTimeout) {
    let browser = tab.linkedBrowser;
    let fl = browser.frameLoader;

    if (fl && fl.tabParent && !this.activeSuppressDisplayport.has(fl.tabParent)) {
      fl.tabParent.suppressDisplayport(true);
      this.activeSuppressDisplayport.add(fl.tabParent);
    }

    this.preActions();

    if (this.unloadTimer) {
      this.clearTimer(this.unloadTimer);
    }
    this.unloadTimer = this.setTimer(() => this.onUnloadTimeout(), unloadTimeout);

    this.postActions();
  }

  handleEvent(event, delayed = false) {
    if (this._processing) {
      this.setTimer(() => this.handleEvent(event, true), 0);
      return;
    }
    if (delayed && this.tabbrowser._switcher != this) {
      // if we delayed processing this event, we might be out of date, in which
      // case we drop the delayed events
      return;
    }
    this._processing = true;
    this.preActions();

    if (event.type == "MozLayerTreeReady") {
      this.onLayersReady(event.originalTarget);
    }
    if (event.type == "MozAfterPaint") {
      this.onPaint();
    } else if (event.type == "MozLayerTreeCleared") {
      this.onLayersCleared(event.originalTarget);
    } else if (event.type == "TabRemotenessChange") {
      this.onRemotenessChange(event.target);
    } else if (event.type == "sizemodechange" ||
      event.type == "occlusionstatechange") {
      this.onSizeModeOrOcclusionStateChange();
    } else if (event.type == "SwapDocShells") {
      this.onSwapDocShells(event.originalTarget, event.detail);
    } else if (event.type == "EndSwapDocShells") {
      this.onEndSwapDocShells(event.originalTarget, event.detail);
    }

    this.postActions();
    this._processing = false;
  }

  /*
   * Telemetry and Profiler related helpers for recording tab switch
   * timing.
   */

  startTabSwitch() {
    TelemetryStopwatch.cancel("FX_TAB_SWITCH_TOTAL_E10S_MS", this.window);
    TelemetryStopwatch.start("FX_TAB_SWITCH_TOTAL_E10S_MS", this.window);
    this.addMarker("AsyncTabSwitch:Start");
    this.switchInProgress = true;
  }

  /**
   * Something has occurred that might mean that we've completed
   * the tab switch (layers are ready, paints are done, spinners
   * are hidden). This checks to make sure all conditions are
   * satisfied, and then records the tab switch as finished.
   */
  maybeFinishTabSwitch() {
    if (this.switchInProgress && this.requestedTab &&
        (this.getTabState(this.requestedTab) == this.STATE_LOADED ||
          this.requestedTab === this.blankTab)) {
      // After this point the tab has switched from the content thread's point of view.
      // The changes will be visible after the next refresh driver tick + composite.
      let time = TelemetryStopwatch.timeElapsed("FX_TAB_SWITCH_TOTAL_E10S_MS", this.window);
      if (time != -1) {
        TelemetryStopwatch.finish("FX_TAB_SWITCH_TOTAL_E10S_MS", this.window);
        this.log("DEBUG: tab switch time = " + time);
        this.addMarker("AsyncTabSwitch:Finish");
      }
      this.switchInProgress = false;
    }
  }

  spinnerDisplayed() {
    this.assert(!this.spinnerTab);
    let browser = this.requestedTab.linkedBrowser;
    this.assert(browser.isRemoteBrowser);
    TelemetryStopwatch.start("FX_TAB_SWITCH_SPINNER_VISIBLE_MS", this.window);
    // We have a second, similar probe for capturing recordings of
    // when the spinner is displayed for very long periods.
    TelemetryStopwatch.start("FX_TAB_SWITCH_SPINNER_VISIBLE_LONG_MS", this.window);
    this.addMarker("AsyncTabSwitch:SpinnerShown");
  }

  spinnerHidden() {
    this.assert(this.spinnerTab);
    this.log("DEBUG: spinner time = " +
      TelemetryStopwatch.timeElapsed("FX_TAB_SWITCH_SPINNER_VISIBLE_MS", this.window));
    TelemetryStopwatch.finish("FX_TAB_SWITCH_SPINNER_VISIBLE_MS", this.window);
    TelemetryStopwatch.finish("FX_TAB_SWITCH_SPINNER_VISIBLE_LONG_MS", this.window);
    this.addMarker("AsyncTabSwitch:SpinnerHidden");
    // we do not get a onPaint after displaying the spinner
  }

  addMarker(marker) {
    if (Services.profiler) {
      Services.profiler.AddMarker(marker);
    }
  }

  /*
   * Debug related logging for switcher.
   */
  logging() {
    if (this._useDumpForLogging)
      return true;
    if (this._logInit)
      return this._shouldLog;
    let result = Services.prefs.getBoolPref("browser.tabs.remote.logSwitchTiming", false);
    this._shouldLog = result;
    this._logInit = true;
    return this._shouldLog;
  }

  tinfo(tab) {
    if (tab) {
      return tab._tPos + "(" + tab.linkedBrowser.currentURI.spec + ")";
    }
    return "null";
  }

  log(s) {
    if (!this.logging())
      return;
    if (this._useDumpForLogging) {
      dump(s + "\n");
    } else {
      Services.console.logStringMessage(s);
    }
  }

  logState(prefix) {
    if (!this.logging())
      return;

    let accum = prefix + " ";
    for (let i = 0; i < this.tabbrowser.tabs.length; i++) {
      let tab = this.tabbrowser.tabs[i];
      let state = this.getTabState(tab);
      let isWarming = this.warmingTabs.has(tab);

      accum += i + ":";
      if (tab === this.lastVisibleTab) accum += "V";
      if (tab === this.loadingTab) accum += "L";
      if (tab === this.requestedTab) accum += "R";
      if (tab === this.blankTab) accum += "B";
      if (isWarming) accum += "(W)";
      if (state == this.STATE_LOADED) accum += "(+)";
      if (state == this.STATE_LOADING) accum += "(+?)";
      if (state == this.STATE_UNLOADED) accum += "(-)";
      if (state == this.STATE_UNLOADING) accum += "(-?)";
      accum += " ";
    }
    if (this._useDumpForLogging) {
      dump(accum + "\n");
    } else {
      Services.console.logStringMessage(accum);
    }
  }
}