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/* $XConsortium: IconGadget1.dat /main/4 1995/07/17 10:13:11 drk $ */
/*
 * Motif
 *
 * Copyright (c) 1987-2012, The Open Group. All rights reserved.
 *
 * These libraries and programs are free software; you can
 * redistribute them and/or modify them under the terms of the GNU
 * Lesser General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option)
 * any later version.
 *
 * These libraries and programs are distributed in the hope that
 * they will be useful, but WITHOUT ANY WARRANTY; without even the
 * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 * PURPOSE. See the GNU Lesser General Public License for more
 * details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with these librararies and programs; if not, write
 * to the Free Software Foundation, Inc., 51 Franklin Street, Fifth
 * Floor, Boston, MA 02110-1301 USA
 * 
 */
/*
 * HISTORY
 */

#) A drawing area will appear containing 3 icon gadgets.
#) "IconGad1" is displayed in its LARGE_ICON view, using the mountain bitmap.
   The label string "IconGad1" should be beneath the icon. 
   It has 3 details displayed next to it, saying "First object Chocolate 33".
#) "IconGad2" and "IconGad3" are also displayed in their large icon view, 
   but are not using any pixmap.
#) The respective position of the 3 icon gadgets should be (20,20), (50,100)
   and (30,170).
#) A control panel should appear composed of 10 rows of resources,
   then an "Apply" button and a check box for selecting the icon gadgets
   you want the resources to be applied to.
#) Each row of resources is composed of a check box, and an option
   menu displaying the different values you can set for this resource.
C)

#) Select the following resources, and every time the check mark on the
   left:
!) 	
          labelString           How about something longer ...
          smallIconPixmap       large.xpm
          smallIconMask         none
          detail                3 details
          detailCount           3
          viewType              XmSMALL_ICON

#) Now select the "IconGad2" toggle button and click on the "Apply" button.
#) You should see the bee pixmap displayed on the left of the labelString,
   and 3 details added on the same line.
#) Select "large_m.xpm" from the "smallIconMask", and unselected the other
   check marks. Select 5 from "shadowThickness" and click on the check mark.
#) Click on the "Apply" button. A mask is applied on the bee pixmap, so 
   that the pixmap is no longer in a box. The details should not
   disappear. The label should be fully visible and not truncated on its 
   left.
C)

#) Select the following resources, and every time the check mark on the
   left:
!)          
          labelString          A
          largeIconPixmap      small.xpm
          largeIconMask        none
          detail               2 details
          detailCount          2
          shadowThickness      10

#) Unselect the other check marks you don't need.
#) Now select the "IconGad3" toggle button and unselect "IconGad2".
   Click on the "Apply" button.
#) You should see the girl pixmap displayed on top of the labelString,
   and 2 details added on the same line. The shadow thickness is around
   both the icon and the label. The pixmap should be fully visible.
#) Select "small_m.xpm" from the "largeIconMask", and unselected the other
   check marks.
#) Click on the "Apply" button. A mask is applied on the girl pixmap, so 
   that the background is no longer a black box. The details should not
   disappear. Now the shadow thickness is only around the label.
   The pixmap should be fully visible.
C)

#) Select "0" from "detailCount" and its check mark, and unselect the
   other check marks.
#) Select "IconGad1", "IconGad2" and "IconGad3", and click on the "Apply"
   button.
#) All the details should disappear.
#) Select "3" from "detailCount".
#) Select only "IconGad1", and click on the "Apply" button.
#) The details "First object Chocolate 33" should reappear.
#) Now select "3 details" from "detail", and its check mark.
#) Click again on the "Apply button".
#) New details appear "First detail Second detail Last detail".
C)

#) Select the following resources, and every time the check mark on the
   left:
!)          
          largeIconPixmap         small.xbm
          largeIconMask           round.xbm
          visualEmphasis          XmSELECTED

#) Unselect the other check marks you don't need.
#) Now select only the "IconGad1" toggle button and click on the 
   "Apply" button.
#) You should see the girl bitmap displayed on top of the labelString,
   in a round mask.
#) The icon gadget is selected.
#) Keep the visualEmphasis to "XmSELECTED" and removed the other check
   marks. 
#) Select "IconGad3" and click on the "Apply" button. 
#) Only the label appears selected.
#) Select "How about something longer but useless" from "labelString" option
   menu, and its check mark. Click on the "Apply" button. The label should
   be centered under the icon.
C)

#) The function XmObjectAtPoint is called.
#) You should see the following message in your term window:
!)
       The following Icon Gadget is located at 50 200: IconGad3 

E)