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<title>GstAudioSink: GStreamer Base Plugins 1.0 Library Reference Manual</title>
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<h2><span class="refentrytitle"><a name="GstAudioSink.top_of_page"></a>GstAudioSink</span></h2>
<p>GstAudioSink — Simple base class for audio sinks</p>
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<a name="GstAudioSink.other"></a><h2>Types and Values</h2>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
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<col width="150px" class="name">
<col class="description">
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<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="GstAudioSink.html#GstAudioSink-struct" title="struct GstAudioSink">GstAudioSink</a></td>
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<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="GstAudioSink.html#GstAudioSinkClass" title="struct GstAudioSinkClass">GstAudioSinkClass</a></td>
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<div class="refsect1">
<a name="GstAudioSink.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="screen">    <a href="/usr/share/gtk-doc/html/gobject/gobject-The-Base-Object-Type.html#GObject-struct">GObject</a>
    <span class="lineart">╰──</span> <a href="/usr/share/gtk-doc/html/gobject/gobject-The-Base-Object-Type.html#GInitiallyUnowned">GInitiallyUnowned</a>
        <span class="lineart">╰──</span> <a href="/usr/share/gtk-doc/html/gstreamer-1.0/GstObject.html#GstObject-struct">GstObject</a>
            <span class="lineart">╰──</span> <a href="/usr/share/gtk-doc/html/gstreamer-1.0/GstElement.html#GstElement-struct">GstElement</a>
                <span class="lineart">╰──</span> <a href="/usr/share/gtk-doc/html/gstreamer-libs-1.0/GstBaseSink.html#GstBaseSink-struct">GstBaseSink</a>
                    <span class="lineart">╰──</span> <a class="link" href="GstAudioBaseSink.html" title="GstAudioBaseSink">GstAudioBaseSink</a>
                        <span class="lineart">╰──</span> GstAudioSink
</pre>
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<div class="refsect1">
<a name="GstAudioSink.includes"></a><h2>Includes</h2>
<pre class="synopsis">#include &lt;gst/audio/gstaudiosink.h&gt;
</pre>
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<div class="refsect1">
<a name="GstAudioSink.description"></a><h2>Description</h2>
<p>This is the most simple base class for audio sinks that only requires
subclasses to implement a set of simple functions:</p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem"><p><code class="literal"><code class="function">open()</code></code> :Open the device.</p></li>
<li class="listitem"><p><code class="literal"><code class="function">prepare()</code></code> :Configure the device with the specified format.</p></li>
<li class="listitem"><p><code class="literal"><code class="function">write()</code></code> :Write samples to the device.</p></li>
<li class="listitem"><p><code class="literal"><code class="function">reset()</code></code> :Unblock writes and flush the device.</p></li>
<li class="listitem"><p><code class="literal"><code class="function">delay()</code></code> :Get the number of samples written but not yet played
by the device.</p></li>
<li class="listitem"><p><code class="literal"><code class="function">unprepare()</code></code> :Undo operations done by prepare.</p></li>
<li class="listitem"><p><code class="literal"><code class="function">close()</code></code> :Close the device.</p></li>
</ul></div>
<p>All scheduling of samples and timestamps is done in this base class
together with <a class="link" href="GstAudioBaseSink.html" title="GstAudioBaseSink"><span class="type">GstAudioBaseSink</span></a> using a default implementation of a
<a class="link" href="GstAudioRingBuffer.html" title="GstAudioRingBuffer"><span class="type">GstAudioRingBuffer</span></a> that uses threads.</p>
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<div class="refsect1">
<a name="GstAudioSink.functions_details"></a><h2>Functions</h2>
<p></p>
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<div class="refsect1">
<a name="GstAudioSink.other_details"></a><h2>Types and Values</h2>
<div class="refsect2">
<a name="GstAudioSink-struct"></a><h3>struct GstAudioSink</h3>
<pre class="programlisting">struct GstAudioSink;</pre>
<p>Opaque <a class="link" href="GstAudioSink.html" title="GstAudioSink"><span class="type">GstAudioSink</span></a>.</p>
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<div class="refsect2">
<a name="GstAudioSinkClass"></a><h3>struct GstAudioSinkClass</h3>
<pre class="programlisting">struct GstAudioSinkClass {
  GstAudioBaseSinkClass parent_class;

  /* vtable */

  /* open the device with given specs */
  gboolean (*open)      (GstAudioSink *sink);
  /* prepare resources and state to operate with the given specs */
  gboolean (*prepare)   (GstAudioSink *sink, GstAudioRingBufferSpec *spec);
  /* undo anything that was done in prepare() */
  gboolean (*unprepare) (GstAudioSink *sink);
  /* close the device */
  gboolean (*close)     (GstAudioSink *sink);
  /* write samples to the device */
  gint     (*write)     (GstAudioSink *sink, gpointer data, guint length);
  /* get number of frames queued in the device */
  guint    (*delay)     (GstAudioSink *sink);
  /* reset the audio device, unblock from a write */
  void     (*reset)     (GstAudioSink *sink);
};
</pre>
<p><a class="link" href="GstAudioSink.html" title="GstAudioSink"><span class="type">GstAudioSink</span></a> class. Override the vmethods to implement functionality.</p>
<div class="refsect3">
<a name="GstAudioSinkClass.members"></a><h4>Members</h4>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="300px" class="struct_members_name">
<col class="struct_members_description">
<col width="200px" class="struct_members_annotations">
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<td class="struct_member_name"><p><em class="structfield"><code><a name="GstAudioSinkClass.open"></a>open</code></em> ()</p></td>
<td class="struct_member_description"><p>Open the device. No configuration needs to be done at this point.
This function is also used to check if the device is available.</p></td>
<td class="struct_member_annotations"> </td>
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<tr>
<td class="struct_member_name"><p><em class="structfield"><code><a name="GstAudioSinkClass.prepare"></a>prepare</code></em> ()</p></td>
<td class="struct_member_description"><p>Prepare the device to operate with the specified parameters.</p></td>
<td class="struct_member_annotations"> </td>
</tr>
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<td class="struct_member_name"><p><em class="structfield"><code><a name="GstAudioSinkClass.unprepare"></a>unprepare</code></em> ()</p></td>
<td class="struct_member_description"><p>Undo operations done in prepare.</p></td>
<td class="struct_member_annotations"> </td>
</tr>
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<td class="struct_member_name"><p><em class="structfield"><code><a name="GstAudioSinkClass.close"></a>close</code></em> ()</p></td>
<td class="struct_member_description"><p>Close the device.</p></td>
<td class="struct_member_annotations"> </td>
</tr>
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<td class="struct_member_name"><p><em class="structfield"><code><a name="GstAudioSinkClass.write"></a>write</code></em> ()</p></td>
<td class="struct_member_description"><p>Write data to the device.</p></td>
<td class="struct_member_annotations"> </td>
</tr>
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<td class="struct_member_name"><p><em class="structfield"><code><a name="GstAudioSinkClass.delay"></a>delay</code></em> ()</p></td>
<td class="struct_member_description"><p>Return how many frames are still in the device. This is used to
drive the synchronisation.</p></td>
<td class="struct_member_annotations"> </td>
</tr>
<tr>
<td class="struct_member_name"><p><em class="structfield"><code><a name="GstAudioSinkClass.reset"></a>reset</code></em> ()</p></td>
<td class="struct_member_description"><p>Returns as quickly as possible from a write and flush any pending
samples from the device.</p></td>
<td class="struct_member_annotations"> </td>
</tr>
</tbody>
</table></div>
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<div class="refsect1">
<a name="GstAudioSink.see-also"></a><h2>See Also</h2>
<p><a class="link" href="GstAudioBaseSink.html" title="GstAudioBaseSink"><span class="type">GstAudioBaseSink</span></a>, <a class="link" href="GstAudioRingBuffer.html" title="GstAudioRingBuffer"><span class="type">GstAudioRingBuffer</span></a>, <a class="link" href="GstAudioSink.html" title="GstAudioSink"><span class="type">GstAudioSink</span></a>.</p>
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