/*
* Copyright (C) 2014 Intel Corporation. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef egl_vaapi_image_h
#define egl_vaapi_image_h
#include <EGL/egl.h>
#define EGL_EGLEXT_PROTOTYPES
#include <EGL/eglext.h>
#include <va/va.h>
#include "VideoCommonDefs.h"
namespace YamiMediaCodec {
class EglVaapiImage
{
public:
EglVaapiImage(VADisplay, int width, int height);
bool init();
EGLImageKHR createEglImage(EGLDisplay, EGLContext, VideoDataMemoryType);
bool blt(const SharedPtr<VideoFrame>& src);
bool exportFrame(VideoDataMemoryType memoryType, VideoFrameRawData &frame);
~EglVaapiImage();
private:
bool acquireBufferHandle(VideoDataMemoryType);
VADisplay m_display;
VAImageFormat m_format;
VAImage m_image;
VABufferInfo m_bufferInfo;
int m_width;
int m_height;
bool m_inited;
bool m_acquired; // acquired buffer handle
VideoFrameRawData m_frameInfo;
EGLImageKHR m_eglImage;
};
}//namespace YamiMediaCodec
#endif