/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "uv.h"
#include "task.h"
#include <stdio.h>
#include <stdlib.h>
static int connect_cb_called = 0;
static int close_cb_called = 0;
static void connect_cb(uv_connect_t* handle, int status) {
ASSERT(handle != NULL);
connect_cb_called++;
}
static void close_cb(uv_handle_t* handle) {
ASSERT(handle != NULL);
close_cb_called++;
}
TEST_IMPL(tcp_connect6_error_fault) {
const char garbage[] =
"blah blah blah blah blah blah blah blah blah blah blah blah";
const struct sockaddr_in6* garbage_addr;
uv_tcp_t server;
int r;
uv_connect_t req;
garbage_addr = (const struct sockaddr_in6*) &garbage;
r = uv_tcp_init(uv_default_loop(), &server);
ASSERT(r == 0);
r = uv_tcp_connect(&req,
&server,
(const struct sockaddr*) garbage_addr,
connect_cb);
ASSERT(r == UV_EINVAL);
uv_close((uv_handle_t*)&server, close_cb);
uv_run(uv_default_loop(), UV_RUN_DEFAULT);
ASSERT(connect_cb_called == 0);
ASSERT(close_cb_called == 1);
MAKE_VALGRIND_HAPPY();
return 0;
}