/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include "uv.h"
#include "internal.h"
#include "handle-inl.h"
void uv_loop_watcher_endgame(uv_loop_t* loop, uv_handle_t* handle) {
if (handle->flags & UV_HANDLE_CLOSING) {
assert(!(handle->flags & UV_HANDLE_CLOSED));
handle->flags |= UV_HANDLE_CLOSED;
uv__handle_close(handle);
}
}
#define UV_LOOP_WATCHER_DEFINE(name, NAME) \
int uv_##name##_init(uv_loop_t* loop, uv_##name##_t* handle) { \
uv__handle_init(loop, (uv_handle_t*) handle, UV_##NAME); \
\
return 0; \
} \
\
\
int uv_##name##_start(uv_##name##_t* handle, uv_##name##_cb cb) { \
uv_loop_t* loop = handle->loop; \
uv_##name##_t* old_head; \
\
assert(handle->type == UV_##NAME); \
\
if (uv__is_active(handle)) \
return 0; \
\
if (cb == NULL) \
return UV_EINVAL; \
\
old_head = loop->name##_handles; \
\
handle->name##_next = old_head; \
handle->name##_prev = NULL; \
\
if (old_head) { \
old_head->name##_prev = handle; \
} \
\
loop->name##_handles = handle; \
\
handle->name##_cb = cb; \
uv__handle_start(handle); \
\
return 0; \
} \
\
\
int uv_##name##_stop(uv_##name##_t* handle) { \
uv_loop_t* loop = handle->loop; \
\
assert(handle->type == UV_##NAME); \
\
if (!uv__is_active(handle)) \
return 0; \
\
/* Update loop head if needed */ \
if (loop->name##_handles == handle) { \
loop->name##_handles = handle->name##_next; \
} \
\
/* Update the iterator-next pointer of needed */ \
if (loop->next_##name##_handle == handle) { \
loop->next_##name##_handle = handle->name##_next; \
} \
\
if (handle->name##_prev) { \
handle->name##_prev->name##_next = handle->name##_next; \
} \
if (handle->name##_next) { \
handle->name##_next->name##_prev = handle->name##_prev; \
} \
\
uv__handle_stop(handle); \
\
return 0; \
} \
\
\
void uv_##name##_invoke(uv_loop_t* loop) { \
uv_##name##_t* handle; \
\
(loop)->next_##name##_handle = (loop)->name##_handles; \
\
while ((loop)->next_##name##_handle != NULL) { \
handle = (loop)->next_##name##_handle; \
(loop)->next_##name##_handle = handle->name##_next; \
\
handle->name##_cb(handle); \
} \
}
UV_LOOP_WATCHER_DEFINE(prepare, PREPARE)
UV_LOOP_WATCHER_DEFINE(check, CHECK)
UV_LOOP_WATCHER_DEFINE(idle, IDLE)