/*
* Copyright 2017-2018, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* * Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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*/
#ifndef LIBPMEMOBJ_CPP_EXAMPLES_PMPONG_BALL_HPP
#define LIBPMEMOBJ_CPP_EXAMPLES_PMPONG_BALL_HPP
#include "GameConstants.hpp"
#include <SFML/Graphics.hpp>
#include <libpmemobj++/p.hpp>
#include <libpmemobj++/persistent_ptr.hpp>
#include <libpmemobj++/transaction.hpp>
class Ball {
public:
Ball(int x, int y);
~Ball();
void move();
void collisionWithWindow();
void increaseVelocity();
void setX(int xArg);
void setY(int yArg);
void setVelocityX(float xArg);
void setVelocityY(float yArg);
void setXY(int xArg, int yArg);
void init();
int getX();
int getY();
pmem::obj::persistent_ptr<sf::Vector2f> getVelocity();
sf::CircleShape getBallShape();
private:
pmem::obj::p<int> x;
pmem::obj::p<int> y;
pmem::obj::persistent_ptr<sf::Vector2f> velocity;
};
#endif /* LIBPMEMOBJ_CPP_EXAMPLES_PMPONG_BALL_HPP */