/*
* Copyright 2017-2018, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* * Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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#ifndef LIBPMEMOBJ_CPP_EXAMPLES_PMPONG_MENUVIEW_HPP
#define LIBPMEMOBJ_CPP_EXAMPLES_PMPONG_MENUVIEW_HPP
#include "GameConstants.hpp"
#include "PongGameStatus.hpp"
#include "View.hpp"
#include <SFML/Graphics.hpp>
enum menu_items { NEW_GAME, RESUME, SIMULATION, EXIT };
class MenuView : public View {
public:
MenuView(sf::Font &font);
~MenuView();
virtual void prepareView(PongGameStatus &gameStatus);
virtual void displayView(sf::RenderWindow *gameWindow);
private:
sf::Text menuItems[MENU_ITEMS];
};
#endif /* LIBPMEMOBJ_CPP_EXAMPLES_PMPONG_MENUVIEW_HPP */