The /Win32 directory contains everything necessary to compile liboggz under windows and create: - liboggz.dll - oggzdump.exe - oggzinfo.exe - oggzmerge.exe - oggzrip.exe - oggzscan.exe - oggzvalidate.exe Building with the Makefile ========================== Here's what you need to do: 1) Install libogg.dll. (you can get it from ). 2) cd win32 subdirectory 3) Use "nmake" to create library and executable. 4) Install oggzdump, oggzinfo, oggzed, liboggz.dll and the include files from the /include/oggz/ directory. Visual Studio.NET 2003 Installation =================================== IMPORTANT: The solution files were built for VS.NET 2003 and can't be opened by VS.NET 2002. If you use VS.NET 2002 you should use the VS6 workspace files and they will be automatically converted to the new format. Also included in the solution is a setup and deployment project that will package and create an installer for the binary output of this project. You will need to install the libogg library separately. If you wish to create a debug build and wish to have the debugger load the symbols for this library, you should also include the project source files. By default the compiler and linker will look for them in the same parent directory as liboggz. However you can install them wherever you choose and must modify the include directories for the linker and compiler in your projects properties. Visual Studio Version 6 Installation ==================================== NOTE: For lack of platform, we were not able to keep the Visual Studio Version 6 project files up-to-date. Send us an updated version if you're using these.