/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/*
* This file is part of the libmspub project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#ifndef INCLUDED_VECTORTRANSFORMATION2D_H
#define INCLUDED_VECTORTRANSFORMATION2D_H
namespace libmspub
{
struct Vector2D
{
double m_x;
double m_y;
Vector2D(double x, double y) : m_x(x), m_y(y)
{
}
};
Vector2D operator+(const Vector2D &l, const Vector2D &r);
Vector2D operator-(const Vector2D &l, const Vector2D &r);
class VectorTransformation2D
{
double m_m11, m_m12, m_m21, m_m22;
double m_x, m_y;
public:
VectorTransformation2D();
Vector2D transform(Vector2D original) const;
Vector2D transformWithOrigin(Vector2D v, Vector2D origin) const;
double getRotation() const;
double getHorizontalScaling() const;
double getVerticalScaling() const;
bool orientationReversing() const;
friend VectorTransformation2D operator*(const VectorTransformation2D &l, const VectorTransformation2D &r);
static VectorTransformation2D fromFlips(bool flipH, bool flipV);
static VectorTransformation2D fromTranslate(double x, double y);
static VectorTransformation2D fromCounterRadians(double theta);
};
VectorTransformation2D operator*(const VectorTransformation2D &l, const VectorTransformation2D &r);
} // namespace libmspub
#endif /* INCLUDED_VECTORTRANSFORMATION2D_H */
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