/*
fbmngplay - fb console MNG player.
(c) 2001 by Stefan Reinauer, <stepan :at: suse.de>
This program is based on mngplay, part of libmng, written and (C) by
Ralph Giles <giles :at: ashlu.bc.ca>
This program my be redistributed under the terms of the
GNU General Public Licence, version 2, or at your preference,
any later version.
*/
#include <unistd.h>
#include <sys/time.h>
#include <linux/vt.h>
#include "fbmngplay.h"
#include "console.h"
#include "mng.h"
mngstuff *mng;
unsigned char *bufferstream;
unsigned long bufferpos = 0, buffersize = 0;
inline void mdelay(unsigned long msec)
{
usleep(msec * 1000);
}
/* callbacks for the mng decoder */
/* memory allocation; data must be zeroed */
mng_ptr mngalloc(mng_uint32 size)
{
return (mng_ptr) calloc(1, size);
}
/* memory deallocation */
void mngfree(mng_ptr p, mng_uint32 size)
{
free(p);
return;
}
mng_bool mngopenstream(mng_handle mng)
{
mngstuff *mymng;
/* look up our stream struct */
mymng = (mngstuff *) mng_get_userdata(mng);
/* open the file */
mymng->file = fopen(mymng->filename, "rb");
if (mymng->file == NULL) {
fprintf(stderr, "unable to open '%s'\n", mymng->filename);
run = 0;
return MNG_FALSE;
}
if (buffered) {
unsigned long len;
fseek(mymng->file, 0, SEEK_END);
len = ftell(mymng->file);
rewind(mymng->file);
bufferstream = malloc(len);
if (!bufferstream) {
/* Not enough memory for buffers
* -> we go back to unbuffered mode
*/
printf("Reverted to non buffered mode.\n");
buffered = 0;
return MNG_TRUE;
}
buffersize = len;
fread(bufferstream, 1, len, mymng->file);
bufferpos = 0;
fclose(mymng->file);
mymng->file = NULL;
}
return MNG_TRUE;
}
mng_bool mngclosestream(mng_handle mng)
{
mngstuff *mymng;
/* look up our stream struct */
mymng = (mngstuff *) mng_get_userdata(mng);
/* close the file */
if (mymng->file)
fclose(mymng->file);
mymng->file = NULL; /* for safety */
if (bufferstream) {
free(bufferstream);
bufferstream = 0;
buffersize = 0;
bufferpos = 0;
}
return MNG_TRUE;
}
/* feed data to the decoder */
mng_bool mngreadstream(mng_handle mng, mng_ptr buffer,
mng_uint32 size, mng_uint32 * bytesread)
{
mngstuff *mymng;
/* look up our stream struct */
mymng = (mngstuff *) mng_get_userdata(mng);
if (!buffered) {
/* read the requested amount of data from the file */
*bytesread = fread(buffer, 1, size, mymng->file);
} else {
*bytesread = (buffersize - bufferpos) <
size ? (buffersize - bufferpos) : size;
memcpy(buffer, bufferstream + bufferpos, *bytesread);
bufferpos += (*bytesread);
}
return MNG_TRUE;
}
/* the header's been read. set up the display stuff */
mng_bool mngprocessheader(mng_handle mng,
mng_uint32 width, mng_uint32 height)
{
mngstuff *mymng;
unsigned char *copybuffer, *background;
unsigned char *src;
mymng = (mngstuff *) mng_get_userdata(mng);
mymng->width = width;
mymng->height = height;
if (dynpos) {
mymng->fbx = (mymng->fbwidth)-width-15;
switch (mymng->fbheight) {
case 768:
mymng->fby = 15;
break;
case 1024:
mymng->fby = 30;
break;
default:
mymng->fby = 0;
break;
}
}
copybuffer = (unsigned char *) malloc(width * height * 4);
if (copybuffer == NULL) {
fprintf(stderr, "could not allocate copy buffer.\n");
exit(0);
}
mymng->copybuffer = copybuffer;
if (!mymng->background) {
background =
(unsigned char *) malloc(width * height *
(mymng->fbbpp >> 3));
if (background == NULL) {
fprintf(stderr,
"could not allocate background buffer.\n");
exit(0);
}
mymng->background = background;
src = mymng->display + (mymng->fbwidth * mymng->fby +
mymng->fbx) * (mymng->fbbpp >> 3);
while (height--) {
memcpy(background, src,
width * (mymng->fbbpp >> 3));
background += width * (mymng->fbbpp >> 3);
src += mymng->fbwidth * (mymng->fbbpp >> 3);
}
}
/* tell the mng decoder about our bit-depth choice */
/* FIXME: this works on intel. is it correct in general? */
mng_set_canvasstyle(mng, MNG_CANVAS_BGRA8);
return MNG_TRUE;
}
/* return a row pointer for the decoder to fill */
mng_ptr mnggetcanvasline(mng_handle mng, mng_uint32 line)
{
mngstuff *mymng;
mng_ptr row;
/* dereference our structure */
mymng = (mngstuff *) mng_get_userdata(mng);
/* we assume any necessary locking has happened
outside, in the frame level code */
row = mymng->copybuffer + mymng->width * 4 * line;
return (row);
}
/* timer */
mng_uint32 mnggetticks(mng_handle mng)
{
mng_uint32 ticks;
struct timeval tv;
struct timezone tz;
gettimeofday(&tv, &tz);
ticks = (tv.tv_sec * 1000) + (tv.tv_usec / 1000);
return (ticks);
}
static inline void copyline(unsigned char *dest, unsigned char *src,
unsigned char *background, mngstuff * mymng)
{
// BGRA8
unsigned int i = mymng->width;
unsigned int fr, fg, fb, br, bg, bb, r, g, b, a;
unsigned short output, input;
while (i--) {
fb = *src++;
fg = *src++;
fr = *src++;
a = *src++;
a = a * mymng->alpha / 100;
switch (mymng->fbbpp) {
case 16:
input = *((unsigned short *) background)++;
br = (input >> 8) & 0xf8;
bg = (input >> 3) & 0xfc;
bb = input << 3 & 0xff;
break;
case 24:
bb = *background++;
bg = *background++;
br = *background++;
break;
case 32:
bb = *background++;
bg = *background++;
br = *background++;
background++;
break;
default:
br = 0;
bg = 0;
bb = 0;
printf("depth not supported.\n");
run = 0;
break;
}
r = ((fr * a) + (br * (0x100 - a))) >> 8;
g = ((fg * a) + (bg * (0x100 - a))) >> 8;
b = ((fb * a) + (bb * (0x100 - a))) >> 8;
switch (mymng->fbbpp) {
case 16:
// dumb 24->16 bit conversion.
r >>= 3;
g >>= 2;
b >>= 3;
output = (r << 11) | (g << 5) | b;
*((unsigned short *) dest)++ = output;
break;
case 24:
*dest++ = b;
*dest++ = g;
*dest++ = r;
break;
case 32:
*dest++ = b;
*dest++ = g;
*dest++ = r;
dest++;
break;
default:
break;
}
}
}
mng_bool mngrefresh(mng_handle mng, mng_uint32 x, mng_uint32 y,
mng_uint32 w, mng_uint32 h)
{
mngstuff *mymng;
unsigned char *dest, *src, *background;
if (sconly && current_console()!=start_console)
return MNG_TRUE;
/* dereference our structure */
mymng = (mngstuff *) mng_get_userdata(mng);
dest = mymng->display + ((mymng->fby * mymng->fbwidth + mymng->fbx)
* (mymng->fbbpp >> 3));
src = mymng->copybuffer;
background = mymng->background;
/* refresh the screen with the new frame */
while (h-- > 0) {
copyline(dest, src, background, mymng);
dest += mymng->fbwidth * (mymng->fbbpp >> 3);
background += mymng->width * (mymng->fbbpp >> 3);
src += 4 * mymng->width; // 4 bytes per pixel due to RGBA
}
// remove traces
memset(mymng->copybuffer, 0, 4 * mymng->width * mymng->height);
return MNG_TRUE;
}
/* interframe delay callback */
mng_bool mngsettimer(mng_handle mng, mng_uint32 msecs)
{
mngstuff *mymng;
/* look up our stream struct */
mymng = (mngstuff *) mng_get_userdata(mng);
/* set the timer for when the decoder wants to be woken */
mymng->delay = msecs;
return MNG_TRUE;
}
mng_bool mngerror(mng_handle mng, mng_int32 code, mng_int8 severity,
mng_chunkid chunktype, mng_uint32 chunkseq,
mng_int32 extra1, mng_int32 extra2, mng_pchar text)
{
mngstuff *mymng;
char chunk[5];
/* dereference our data so we can get the filename */
mymng = (mngstuff *) mng_get_userdata(mng);
/* pull out the chuck type as a string */
// FIXME: does this assume unsigned char?
chunk[0] = (char) ((chunktype >> 24) & 0xFF);
chunk[1] = (char) ((chunktype >> 16) & 0xFF);
chunk[2] = (char) ((chunktype >> 8) & 0xFF);
chunk[3] = (char) ((chunktype) & 0xFF);
chunk[4] = '\0';
/* output the error */
fprintf(stderr, "error playing '%s' chunk %s (%d):\n",
mymng->filename, chunk, chunkseq);
fprintf(stderr, "%s\n", text);
return 0;
}
int mngquit(mng_handle mng)
{
mngstuff *mymng;
/* dereference our data so we can free it */
mymng = (mngstuff *) mng_get_userdata(mng);
/* cleanup. this will call mymngclosestream */
mng_cleanup(&mng);
/* free our data */
free(mymng);
/* quit */
exit(0);
}
void cleanup(void)
{
mngquit(mng->mng);
exit(0);
}
void restore_area(void)
{
int height, width;
unsigned char *dest, *background;
if (sconly && current_console()!=start_console)
return;
background = mng->background;
height = mng->height;
width = mng->width;
dest = mng->display + (mng->fbwidth * mng->fby +
mng->fbx) * (mng->fbbpp >> 3);
while (height--) {
memcpy(dest, background, width * (mng->fbbpp >> 3));
background += width * (mng->fbbpp >> 3);
dest += mng->fbwidth * (mng->fbbpp >> 3);
}
}