{
global:
_glapi_get_current;
_glapi_Current;
__glDispatchCheckMultithreaded;
__glDispatchCreateTable;
__glDispatchDestroyTable;
__glDispatchFini;
__glDispatchGetABIVersion;
__glDispatchGetCurrentThreadState;
__glDispatchGetProcAddress;
__glDispatchInit;
__glDispatchLoseCurrent;
__glDispatchMakeCurrent;
__glDispatchNewVendorID;
__glDispatchRegisterStubCallbacks;
__glDispatchReset;
__glDispatchUnregisterStubCallbacks;
__glDispatchForceUnpatch;
local: *;
};