<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/loose.dtd">
<HTML
><HEAD
><TITLE
>Example rc file</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.79"><LINK
REL="HOME"
TITLE="GTK+ 2.0 Tutorial"
HREF="book1.html"><LINK
REL="UP"
TITLE="GTK's rc Files"
HREF="c2116.html"><LINK
REL="PREVIOUS"
TITLE="GTK's rc File Format"
HREF="x2136.html"><LINK
REL="NEXT"
TITLE="Writing Your Own Widgets"
HREF="c2180.html"></HEAD
><BODY
CLASS="SECT1"
BGCOLOR="#FFFFFF"
TEXT="#000000"
LINK="#0000FF"
VLINK="#840084"
ALINK="#0000FF"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>GTK+ 2.0 Tutorial</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="x2136.html"
ACCESSKEY="P"
><<< Previous</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
>GTK's rc Files</TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="c2180.html"
ACCESSKEY="N"
>Next >>></A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><DIV
CLASS="SECT1"
><H1
CLASS="SECT1"
><A
NAME="SEC-EXAMPLERCFILE"
>Example rc file</A
></H1
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="PROGRAMLISTING"
># pixmap_path "<dir 1>:<dir 2>:<dir 3>:..."
#
pixmap_path "/usr/include/X11R6/pixmaps:/home/imain/pixmaps"
#
# style <name> [= <name>]
# {
# <option>
# }
#
# widget <widget_set> style <style_name>
# widget_class <widget_class_set> style <style_name>
# Here is a list of all the possible states. Note that some do not apply to
# certain widgets.
#
# NORMAL - The normal state of a widget, without the mouse over top of
# it, and not being pressed, etc.
#
# PRELIGHT - When the mouse is over top of the widget, colors defined
# using this state will be in effect.
#
# ACTIVE - When the widget is pressed or clicked it will be active, and
# the attributes assigned by this tag will be in effect.
#
# INSENSITIVE - When a widget is set insensitive, and cannot be
# activated, it will take these attributes.
#
# SELECTED - When an object is selected, it takes these attributes.
#
# Given these states, we can set the attributes of the widgets in each of
# these states using the following directives.
#
# fg - Sets the foreground color of a widget.
# fg - Sets the background color of a widget.
# bg_pixmap - Sets the background of a widget to a tiled pixmap.
# font - Sets the font to be used with the given widget.
#
# This sets a style called "button". The name is not really important, as
# it is assigned to the actual widgets at the bottom of the file.
style "window"
{
#This sets the padding around the window to the pixmap specified.
#bg_pixmap[<STATE>] = "<pixmap filename>"
bg_pixmap[NORMAL] = "warning.xpm"
}
style "scale"
{
#Sets the foreground color (font color) to red when in the "NORMAL"
#state.
fg[NORMAL] = { 1.0, 0, 0 }
#Sets the background pixmap of this widget to that of its parent.
bg_pixmap[NORMAL] = "<parent>"
}
style "button"
{
# This shows all the possible states for a button. The only one that
# doesn't apply is the SELECTED state.
fg[PRELIGHT] = { 0, 1.0, 1.0 }
bg[PRELIGHT] = { 0, 0, 1.0 }
bg[ACTIVE] = { 1.0, 0, 0 }
fg[ACTIVE] = { 0, 1.0, 0 }
bg[NORMAL] = { 1.0, 1.0, 0 }
fg[NORMAL] = { .99, 0, .99 }
bg[INSENSITIVE] = { 1.0, 1.0, 1.0 }
fg[INSENSITIVE] = { 1.0, 0, 1.0 }
}
# In this example, we inherit the attributes of the "button" style and then
# override the font and background color when prelit to create a new
# "main_button" style.
style "main_button" = "button"
{
font = "-adobe-helvetica-medium-r-normal--*-100-*-*-*-*-*-*"
bg[PRELIGHT] = { 0.75, 0, 0 }
}
style "toggle_button" = "button"
{
fg[NORMAL] = { 1.0, 0, 0 }
fg[ACTIVE] = { 1.0, 0, 0 }
# This sets the background pixmap of the toggle_button to that of its
# parent widget (as defined in the application).
bg_pixmap[NORMAL] = "<parent>"
}
style "text"
{
bg_pixmap[NORMAL] = "marble.xpm"
fg[NORMAL] = { 1.0, 1.0, 1.0 }
}
style "ruler"
{
font = "-adobe-helvetica-medium-r-normal--*-80-*-*-*-*-*-*"
}
# pixmap_path "~/.pixmaps"
# These set the widget types to use the styles defined above.
# The widget types are listed in the class hierarchy, but could probably be
# just listed in this document for the users reference.
widget_class "GtkWindow" style "window"
widget_class "GtkDialog" style "window"
widget_class "GtkFileSelection" style "window"
widget_class "*Gtk*Scale" style "scale"
widget_class "*GtkCheckButton*" style "toggle_button"
widget_class "*GtkRadioButton*" style "toggle_button"
widget_class "*GtkButton*" style "button"
widget_class "*Ruler" style "ruler"
widget_class "*GtkText" style "text"
# This sets all the buttons that are children of the "main window" to
# the main_button style. These must be documented to be taken advantage of.
widget "main window.*GtkButton*" style "main_button"</PRE
></TD
></TR
></TABLE
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="x2136.html"
ACCESSKEY="P"
><<< Previous</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="book1.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="c2180.html"
ACCESSKEY="N"
>Next >>></A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>GTK's rc File Format</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="c2116.html"
ACCESSKEY="U"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>Writing Your Own Widgets</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>