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<page xmlns="http://projectmallard.org/1.0/"
      xmlns:its="http://www.w3.org/2005/11/its"
      xmlns:xi="http://www.w3.org/2001/XInclude"
      type="guide" style="task"
      id="toolbar_builder.py">
  <info>
    <title type="text">Toolbar created using Glade (Python)</title>
    <link type="guide" xref="beginner.py#menu-combo-toolbar"/>
    <link type="seealso" xref="toolbar.py"/>
    <link type="seealso" xref="grid.py"/>
    <link type="next" xref="menubar.py"/>
    <revision version="0.1" date="2012-07-17" status="draft"/>

    <credit type="author copyright">
      <name>Tiffany Antopolski</name>
      <email its:translate="no">tiffany.antopolski@gmail.com</email>
      <years>2012</years>
    </credit>

    <credit type="author copyright edit">
      <name>Marta Maria Casetti</name>
      <email its:translate="no">mmcasetti@gmail.com</email>
      <years>2012</years>
    </credit>

    <credit type="author copyright">
      <name>Sebastian P&#246;lsterl</name>
      <email its:translate="no">sebp@k-d-w.org</email>
      <years>2011</years>
    </credit>

    <desc>A bar of buttons and other widgets</desc>
  </info>

  <title>Toolbar created using Glade</title>

  <media type="image" mime="image/png" src="media/toolbar.png"/>
  <p>This example is similar to <link xref="toolbar.py"/>, except we use Glade to create the toolbar in an XML .ui file.</p>

<links type="sections" />

<section id="glade">
<title>Creating the toolbar with Glade</title>
  <p>
  To create the toolbar using the <link href="http://glade.gnome.org/">Glade Interface Designer</link>:
  </p>
  <steps>
    <item><p>Open Glade, and save the file as <file>toolbar_builder.ui</file></p>
          <p><media type="image" src="media/glade_ui.png" width="900">
              Screenshot of Glade ui
           </media></p>
    </item>

    <item><p>Under <gui>Containers</gui> on the left hand side, right click on the toolbar icon and select <gui>Add widget as toplevel</gui>.</p>
          <p><media type="image" src="media/glade_select_toolbar.png">
           Screenshot of toolbar icon in Glade ui
          </media></p>
    </item>

    <item><p>Under the <gui>General</gui> tab on the bottom right, change the <gui>Name</gui> to <input>toolbar</input> and <gui>Show Arrow</gui> to <gui>No</gui>.</p>
          <p><media type="image" src="media/glade_toolbar_general.png">
             Screenshot of General tab
          </media></p>
    </item>

    <item><p>Under the <gui>Common</gui> tab, set <gui>Horizontal Expand</gui> to <gui>Yes</gui>.</p>
         <p><media type="image" src="media/glade_toolbar_common.png">
              Screenshot of Common tab
          </media></p>
     </item>

     <item><p>Right click on the toolbar in the top right and select <gui>Edit</gui>.  The <gui>Tool Bar Editor</gui> window will appear.</p>
         <p><media type="image" src="media/glade_toolbar_edit.png">
             Screenshot of where to right click to edit toolbar.
          </media></p>
   </item>

   <item><p>We want to add 5 ToolButtons: New, Open, Undo, Fullscreen and Leave Fullscreen.  First, we will add the New ToolButton.
     </p>
     <steps>
       <item><p>Under <gui>Hierarchy</gui> tab, click <gui>Add</gui>.</p></item>
       <item><p>Change the name of the ToolItem to <input>new_button</input>.</p></item>
       <item><p>Scroll down and set <gui>Is important</gui> to <gui>Yes</gui>.  This will cause the label of the ToolButton to be shown, when you view the toolbar.</p></item>
       <item><p>Enter the <gui>action name</gui>: <input>app.new</input>.</p></item>
       <item><p>Change the <gui>Label</gui> to <input>New</input>.</p></item>
       <item><p>Select the <gui>New</gui> Stock Id from the drop down menu, or type <input>gtk-new</input>.</p></item>
     </steps>
     <p>
    Repeat the above steps for the remaining ToolButtons, with the following properties:
  </p>
  <table frame="all" rules="rows">
    <thead>
      <tr>
        <td><p>Name</p></td>
        <td><p>Is important</p></td>
        <td><p>Action name</p></td>
        <td><p>Label</p></td>
        <td><p>Stock Id</p></td>
      </tr>
    </thead>
    <tbody>
    <tr>
      <td><p>open_button</p></td>
      <td><p>Yes</p></td>
      <td><p>app.open</p></td>
      <td><p>Open</p></td>
      <td><p>gtk-open</p></td>
    </tr>
    <tr>
      <td><p>undo_button</p></td>
      <td><p>Yes</p></td>
      <td><p>win.undo</p></td>
      <td><p>Undo</p></td>
      <td><p>gtk-undo</p></td>
    </tr>
    <tr>
      <td><p>fullscreen_button</p></td>
      <td><p>Yes</p></td>
      <td><p>win.fullscreen</p></td>
      <td><p>Fullscreen</p></td>
      <td><p>gtk-fullscreen</p></td>
    </tr>
    <tr>
      <td><p>leave_fullscreen_button</p></td>
      <td><p>Yes</p></td>
      <td><p>win.fullscreen</p></td>
      <td><p>Leave Fullscreen</p></td>
      <td><p>gtk-leave-fullscreen</p></td>
    </tr>
    </tbody>
</table>
          <media type="image" src="media/glade_toolbar_editor.png">

          </media>
    </item>

    <item><p>Close the <gui>Tool Bar Editor</gui>.</p>
   </item>

   <item><p>When our program will first start, we do not want the <gui>Leave Fullscreen</gui> ToolButton to be visible, since the application will not be in fullscreen mode.  You can set this in the <gui>Common</gui> tab, by clicking the <gui>Visible</gui> property to <gui>No</gui>.  The ToolButton will still appear in the interface designer, but will behave correctly when the file is loaded into your program code. Note that the method <code>show_all()</code> would override this setting - so in the code we have to use <code>show()</code> separately on all the elements.</p>
          <p><media type="image" src="media/glade_visible_no.png">
                 Setting the visible property to No
          </media></p>
   </item>

    <item><p>Save your work, and close Glade.</p>
   </item>

   <item><p>The XML file created by Glade is shown below. This is the description of the toolbar.  At the time of this writing, the option to add the class Gtk.STYLE_CLASS_PRIMARY_TOOLBAR in the Glade Interface did not exist.  We can manually add this to the XML file.  To do this, add the following XML code at line 9 of <file>toolbar_builder.ui</file>:</p>
   <code><![CDATA[
  <style>
     <class name="primary-toolbar"/>
  </style>
  ]]></code>
  <p>If you do not add this, the program will still work fine.  The resulting toolbar will however look slightly different then the screenshot at the top of this page.</p>
   </item>
</steps>
  <code mime="application/xml" style="numbered"><xi:include href="samples/toolbar_builder.ui" parse="text"><xi:fallback/></xi:include></code>

</section>

<section id="code">
<title>Code used to generate this example</title>

  <p>We now create the code below, which adds the toolbar from the file we just created.</p>
<code mime="text/x-python" style="numbered"><xi:include href="samples/toolbar_builder.py" parse="text"><xi:fallback/></xi:include></code>

</section>

<section id="methods">
<title>Useful methods for Gtk.Builder</title>
<p>For the useful methods for a Toolbar widget, see <link xref="toolbar.py" /></p>

<p>Gtk.Builder builds an interface from an XML UI definition.</p>

<list>
<item><p><code>add_from_file(filename)</code> loads and parses the given file and merges it with the current contents of the Gtk.Builder.</p></item>
<item><p><code>add_from_string(string)</code> parses the given string and merges it with the current contents of the Gtk.Builder.</p></item>
<item><p><code>add_objects_from_file(filename, object_ids)</code> is the same as <code>add_from_file()</code>, but it loads only the objects with the ids given in the <code>object_id</code>s list.</p></item>
<item><p><code>add_objects_from_string(string, object_ids)</code>  is the same as <code>add_from_string()</code>, but it loads only the objects with the ids given in the <code>object_id</code>s list.</p></item>
<item><p><code>get_object(object_id)</code> retrieves the widget with the id <code>object_id</code> from the loaded objects in the builder.</p></item>
<item><p><code>get_objects()</code> returns all loaded objects.</p></item>
<item><p><code>connect_signals(handler_object)</code> connects the signals to the methods given in the <code>handler_object</code>. This can be any object which contains keys or attributes that are called like the signal handler names given in the interface description, e.g. a class or a dict. In line 39 the signal <code>"activate"</code> from the action <code>undo_action</code> is connected to the callback function <code>undo_callback()</code> using <code><var>action</var>.connect(<var>signal</var>, <var>callback function</var>)</code>. See <link xref="signals-callbacks.py"/> for a more detailed explanation.</p>
</item>
</list>

</section>

<section id="references">
<title>API References</title>
<p>
  In this sample we used the following:
</p>
<list>
  <item><p><link href="http://developer.gnome.org/gtk3/unstable/GtkGrid.html">GtkGrid</link></p></item>
  <item><p><link href="http://developer.gnome.org/gtk3/unstable/GtkBuilder.html">GtkBuilder</link></p></item>
  <item><p><link href="http://developer.gnome.org/gtk3/unstable/GtkWidget.html">GtkWidget</link></p></item>
  <item><p><link href="http://developer.gnome.org/gdk3/unstable/gdk3-Event-Structures.html#GdkEventWindowState">Event Structures</link></p></item>
</list>

</section>

</page>