#!/usr/bin/gjs
imports.gi.versions.Gtk = '3.0';
const Gio = imports.gi.Gio;
const Gtk = imports.gi.Gtk;
class StatusbarExample {
// Create the application itself
constructor() {
this.application = new Gtk.Application({
application_id: 'org.example.jsstatusbar',
flags: Gio.ApplicationFlags.FLAGS_NONE
});
// Connect 'activate' and 'startup' signals to the callback functions
this.application.connect('activate', this._onActivate.bind(this));
this.application.connect('startup', this._onStartup.bind(this));
}
// Callback function for 'activate' signal presents window when active
_onActivate() {
this._window.present();
}
// Callback function for 'startup' signal builds the UI
_onStartup() {
this._buildUI();
}
// Build the application's UI
_buildUI() {
// Create the application window
this._window = new Gtk.ApplicationWindow({
application: this.application,
window_position: Gtk.WindowPosition.CENTER,
default_height: 120,
default_width: 300,
title: "Button Clicker"});
// Create a paned interface
this._panes = new Gtk.Paned ({
orientation: Gtk.Orientation.VERTICAL });
// Create the main button
this._clickMe = new Gtk.Button ({
label: "Click Me!" });
this._clickMe.connect ("clicked", this._clicked.bind(this));
// Create the back button
this._backButton = new Gtk.Button ({
label: "gtk-go-back",
use_stock: true });
this._backButton.connect ("clicked", this._back.bind(this));
// Create the clear button
this._clearButton = new Gtk.Button ({
label: "gtk-clear",
use_stock: true });
this._clearButton.connect ("clicked", this._clear.bind(this));
// Put the buttons in a grid
this._grid = new Gtk.Grid ({
halign: Gtk.Align.CENTER,
valign: Gtk.Align.CENTER });
this._grid.attach (this._backButton, 0, 0, 1, 1);
this._grid.attach_next_to (this._clickMe, this._backButton, Gtk.PositionType.RIGHT, 1, 1);
this._grid.attach_next_to (this._clearButton, this._clickMe, Gtk.PositionType.RIGHT, 1, 1);
// Put the grid in a large frame that fills most of the window
this._topFrame = new Gtk.Frame ({
border_width: 20,
height_request: 90,
width_request: 300});
this._topFrame.add (this._grid);
// Create the statusbar
this._statusbar = new Gtk.Statusbar();
// Keep track of the number of times the button has been clicked
this.Clicks = 0;
this.ContextID = this._statusbar.get_context_id ("Number of Clicks");
// Give the statusbar an initial message
this._statusbar.push (this.ContextID, "Number of clicks: " + this.Clicks);
// Put the statusbar in its own frame at the bottom
this._barFrame = new Gtk.Frame ({
height_request: 30 });
this._barFrame.add (this._statusbar);
// Assemble the frames into the paned interface
this._panes.pack1 (this._topFrame, true, false);
this._panes.pack2 (this._barFrame, false, false);
// Put the panes into the window
this._window.add (this._panes);
// Show the window and all child widgets
this._window.show_all();
}
_clicked() {
// Increment the number of clicks by 1
this.Clicks++;
// Update the statusbar with the new number of clicks
this._statusbar.push (this.ContextID, "Number of clicks: " + this.Clicks);
}
_back() {
// If there have been any clicks, decrement by 1 and remove last statusbar update
if (this.Clicks > 0 ) {
this.Clicks--;
this._statusbar.pop (this.ContextID);
};
}
_clear() {
// Reset the number of clicks
this.Clicks = 0;
// Wipe out all the messages pushed to the statusbar
this._statusbar.remove_all (this.ContextID);
// Reset the statusbar's message
this._statusbar.push (this.ContextID, "Number of clicks: " + this.Clicks);
}
};
// Run the application
let app = new StatusbarExample ();
app.application.run (ARGV);