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<page xmlns="http://projectmallard.org/1.0/" xmlns:its="http://www.w3.org/2005/11/its" type="guide" id="index" xml:lang="ru">

  <info>
    <credit type="author">
      <name>Алан Дэй (Allan Day)</name>
      <email>aday@gnome.org</email>
    </credit>
    <include xmlns="http://www.w3.org/2001/XInclude" href="legal.xml"/>
  </info>

<title>Руководство по проектированию пользовательского интерфейса GNOME</title>
<media type="image" its:translate="no" src="figures/hig.png"/>

<p>Whether you are a developer or a designer, these guidelines contain everything you need to design effective applications using GTK+. They cover design principles for GNOME 3, common guidelines such as how to write text and use images and icons, as well as a library of design patterns which you can use in your application.</p>

<p>While the HIG places an emphasis on designing for GNOME 3, it can also be used to create cross-platform applications, as well as for applications that have previously followed the GNOME 2 Human Interface Guidelines. The <link xref="compatibility">compatibility guidelines</link> contain more information on this.</p>

<section id="core-material">
<title>Core material</title>

<p>Patterns and user interface elements form the core of the HIG. Together, they are the building blocks for application design. If you are new to the HIG, it is recommended that you start with the page on design principles and then browse the patterns, before going on to other material.</p>

<table>
<tr>
<td><p><link xref="design-principles"><em style="strong">Принципы проектирования</em></link></p></td>
<td><p>Основные рекомендации и советы по проектированию.</p></td>
</tr>
<tr>
<td><p><link xref="patterns"><em style="strong">Patterns</em></link></p></td>
<td><p>Essential and optional design components.</p></td>
</tr>
<tr>
<td><p><link xref="ui-elements"><em style="strong">User interface elements</em></link></p></td>
<td><p>Guidelines on common elements, such as buttons, progress bars and popovers.</p></td>
</tr>
</table>

</section>

<section id="common-guidelines">
<title>Основы проектирования</title>

<p>These guidelines apply to the full range of design elements. It is recommended that you familiarize yourself with them.</p>

<table>
<tr>
<td><p><link xref="application-basics"><em style="strong">Что такое приложение</em></link></p></td>
<td><p>Основные черты и характеристики приложений.</p></td>
</tr>
<tr>
<td><p><link xref="compatibility"><em style="strong">Совместимость</em></link></p></td>
<td><p>Кросс-платформенные приложения и приложения в стиле GNOME 2.</p></td>
</tr>
<tr>
<td><p><link xref="visual-layout"><em style="strong">Визуальное расположение</em></link></p></td>
<td><p>Расположение элементов пользовательского интерфейса.</p></td>
</tr>
<tr>
<td><p><link xref="writing-style"><em style="strong">Использование текста</em></link></p></td>
<td><p>Использование текста в пользовательском интерфейсе.</p></td>
</tr>
<tr>
<td><p><link xref="icons-and-artwork"><em style="strong">Значки и графика</em></link></p></td>
<td><p>Рекомендации по выбору и созданию значков.</p></td>
</tr>
<tr>
<td><p><link xref="typography"><em style="strong">Типографика</em></link></p></td>
<td><p>Рекомендации по использованию шрифтов: размеры, начертания, стили, специальные символы.</p></td>
</tr>
<tr>
<td><p><link xref="pointer-and-touch-input"><em style="strong">Мышь и сенсорное управление</em></link></p></td>
<td><p>Работа с мышью, сенсорными панелью и экраном.</p></td>
</tr>
<tr>
<td><p><link xref="keyboard-input"><em style="strong">Клавиатурный ввод</em></link></p></td>
<td><p>Управление с клавиатуры: перемещение, комбинации клавиш, доступ.</p></td>
</tr>
<tr>
<td><p><link xref="display-compatibility"><em style="strong">Display compatibility</em></link></p></td>
<td><p>How to support different device and display types.</p></td>
</tr>
</table>

</section>

</page>