/* Copyright (C) 2010 Jonathon Jongsma
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include <gio/gio.h>
#include "slot_async.h"
namespace Gio
{
void
SocketConnection::connect_async(const Glib::RefPtr<SocketAddress>& address,
const SlotAsyncReady& slot, const Glib::RefPtr<Cancellable>& cancellable)
{
auto slot_copy = new SlotAsyncReady(slot);
g_socket_connection_connect_async(gobj(), Glib::unwrap(address), Glib::unwrap(cancellable),
&SignalProxy_async_callback, slot_copy);
}
void
SocketConnection::connect_async(
const Glib::RefPtr<SocketAddress>& address, const SlotAsyncReady& slot)
{
auto slot_copy = new SlotAsyncReady(slot);
g_socket_connection_connect_async(
gobj(), Glib::unwrap(address), nullptr, &SignalProxy_async_callback, slot_copy);
}
} // namespace Gio