/*
* Clutter-GStreamer.
*
* GStreamer integration library for Clutter.
*
* test-alpha.c - Transparent videos.
*
* Authored by Damien Lespiau <damien.lespiau@intel.com>
*
* Copyright (C) 2009 Intel Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <glib/gprintf.h>
#include <clutter-gst/clutter-gst.h>
static gint opt_framerate = 30;
static gchar *opt_fourcc = "I420";
static GOptionEntry options[] =
{
{ "framerate",
'f', 0,
G_OPTION_ARG_INT,
&opt_framerate,
"Number of frames per second",
NULL },
{ "fourcc",
'o', 0,
G_OPTION_ARG_STRING,
&opt_fourcc,
"Fourcc of the wanted YUV format",
NULL },
{ NULL }
};
int
main (int argc, char *argv[])
{
GError *error = NULL;
gboolean result;
const ClutterColor stage_color = {128, 0, 192, 255};
const ClutterColor rectangle_color = { 96, 0, 0, 255};
const ClutterRect rectangle_geom = { {110, 70}, {100, 100}};
ClutterActor *stage;
ClutterActor *actor;
ClutterActor *rectangle;
ClutterTransition *animation;
GstPipeline *pipeline;
GstElement *src;
GstElement *capsfilter;
GstElement *sink;
GstCaps *caps;
gchar *capsstr;
result = clutter_gst_init_with_args (&argc,
&argv,
" - Test alpha with video actors",
options,
NULL,
&error);
if (error)
{
g_print ("%s\n", error->message);
g_error_free (error);
return EXIT_FAILURE;
}
stage = clutter_stage_new ();
clutter_actor_set_size (stage, 320.0f, 240.0f);
clutter_actor_set_background_color (stage, &stage_color);
rectangle = clutter_actor_new ();
clutter_actor_set_background_color (rectangle, &rectangle_color);
clutter_actor_set_position (rectangle,
rectangle_geom.origin.x,
rectangle_geom.origin.y);
clutter_actor_set_size (rectangle,
rectangle_geom.size.width,
rectangle_geom.size.height);
/* Set up pipeline */
pipeline = GST_PIPELINE(gst_pipeline_new (NULL));
src = gst_element_factory_make ("videotestsrc", NULL);
g_object_set (G_OBJECT (src), "pattern", 1, NULL);
capsfilter = gst_element_factory_make ("capsfilter", NULL);
sink = clutter_gst_create_video_sink ();
/* Video actor */
actor = g_object_new (CLUTTER_TYPE_ACTOR,
"content", g_object_new (CLUTTER_GST_TYPE_CONTENT,
"sink", sink,
NULL),
"width", clutter_actor_get_width (stage),
"height", clutter_actor_get_height (stage),
NULL);
clutter_actor_set_opacity (actor, 0);
/* make videotestsrc spit the format we want */
if (g_strcmp0 (opt_fourcc, "RGB ") == 0)
{
caps = gst_caps_new_simple ("video/x-raw",
"format", G_TYPE_STRING, "RGB",
"framerate", GST_TYPE_FRACTION,
opt_framerate, 1,
NULL);
}
else
{
caps = gst_caps_new_simple ("video/x-raw",
"format", G_TYPE_STRING,
opt_fourcc,
"framerate", GST_TYPE_FRACTION,
opt_framerate, 1,
NULL);
}
g_object_set (capsfilter, "caps", caps, NULL);
capsstr = gst_caps_to_string (caps);
g_printf ("%s: [caps] %s\n", __FILE__, capsstr);
g_free (capsstr);
gst_bin_add_many (GST_BIN (pipeline), src, capsfilter, sink, NULL);
result = gst_element_link_many (src, capsfilter, sink, NULL);
if (result == FALSE)
g_critical("Could not link elements");
gst_element_set_state (GST_ELEMENT(pipeline), GST_STATE_PLAYING);
clutter_actor_add_child (stage, rectangle);
clutter_actor_add_child (stage, actor);
clutter_actor_show (stage);
clutter_actor_save_easing_state (actor);
clutter_actor_set_easing_mode (actor, CLUTTER_LINEAR);
clutter_actor_set_easing_duration (actor, 6000);
clutter_actor_set_opacity (actor, 0xff);
clutter_actor_restore_easing_state (actor);
animation = clutter_actor_get_transition (actor, "opacity");
clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (animation), -1);
clutter_main();
return EXIT_SUCCESS;
}