// Copyright (c) 1994 James Clark // See the file COPYING for copying permission. #ifndef Allocator_INCLUDED #define Allocator_INCLUDED 1 #include #ifdef SP_NAMESPACE namespace SP_NAMESPACE { #endif class SP_API Allocator { public: Allocator(size_t maxSize, unsigned blocksPerSegment); ~Allocator(); void *alloc(size_t); static void *allocSimple(size_t); static void free(void *); // It would be nice to make these private, but some compilers have problems. union ForceAlign { unsigned long n; struct SP_API { char c; } s; char *cp; long *lp; }; struct SegmentHeader; union BlockHeader; friend union BlockHeader; union BlockHeader { SegmentHeader *seg; ForceAlign align; }; struct Block; friend struct Block; struct SP_API Block { BlockHeader header; Block *next; }; friend struct SegmentHeader; struct SP_API SegmentHeader { union { Block **freeList; ForceAlign align; }; unsigned liveCount; SegmentHeader *next; }; private: Allocator(const Allocator &); // undefined Allocator &operator=(const Allocator &); // undefined Block *freeList_; size_t objectSize_; unsigned blocksPerSegment_; SegmentHeader *segments_; void *alloc1(); void tooBig(size_t); }; #ifdef SP_NAMESPACE } #endif #endif /* not Allocator_INCLUDED */