/* BEGIN_ICS_COPYRIGHT6 **************************************** Copyright (c) 2015, Intel Corporation Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Intel Corporation nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ** END_ICS_COPYRIGHT6 ****************************************/ #include "datatypes.h" #include "ieventthread.h" #include "imemory.h" // // EventThread Implementation // static void EventThreadRoutine( IN void *Context ) { EVENT_THREAD *pEventThread = (EVENT_THREAD*)Context; ThreadSetPriority(pEventThread->m_Priority); // Continue looping until signalled to end. while( TRUE ) { // Wait for the specified event to occur. // IbAccess created kernel threads have signals blocked // use interruptible wait so we don't contribute to loadavg EventWaitOnInterruptible( &pEventThread->m_Event, EVENT_NO_TIMEOUT ); // See if we've been signalled to end execution. if( pEventThread->m_Exit ) { break; } // The event has been signalled. Invoke the callback. (*pEventThread->m_Callback)( pEventThread->m_Context ); } } void EventThreadInitState( IN EVENT_THREAD *pEventThread ) { MemoryClear( pEventThread, sizeof( EVENT_THREAD ) ); EventInitState( &pEventThread->m_Event ); ThreadInitState( &pEventThread->m_Thread ); } // // Starts the event thread // boolean EventThreadCreate( IN EVENT_THREAD *pEventThread, IN char* Name, IN THREAD_PRI Priority, IN THREAD_CALLBACK Callback, IN void *Context ) { ASSERT( Callback ); EventThreadInitState( pEventThread ); // Initialize the event that the thread waits on. if( !EventInit( &pEventThread->m_Event ) ) { return FALSE; } pEventThread->m_Priority = Priority; pEventThread->m_Callback = Callback; pEventThread->m_Context = Context; // Start the thread. if( !ThreadCreate( &pEventThread->m_Thread, Name, EventThreadRoutine, pEventThread ) ) { EventDestroy(&pEventThread->m_Event); return FALSE; } pEventThread->m_Initialized = TRUE; return TRUE; } // Destroys the thread, hence stopping it void EventThreadStop( IN EVENT_THREAD *pEventThread ) { if( !pEventThread->m_Initialized ) return; // Indicate to thread that it needs to exit. pEventThread->m_Exit = TRUE; EventTrigger( &pEventThread->m_Event ); // Stop the thread. Note: it is safe to call ThreadDestroy multiple times ThreadDestroy( &pEventThread->m_Thread ); } // // Destroys the thread and event // void EventThreadDestroy( IN EVENT_THREAD *pEventThread ) { if( !pEventThread->m_Initialized ) return; EventThreadStop(pEventThread); EventDestroy( &pEventThread->m_Event ); pEventThread->m_Initialized = FALSE; }