/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsSVGImageFrame.h" // Keep in (case-insensitive) order: #include "gfxContext.h" #include "gfxPlatform.h" #include "mozilla/gfx/2D.h" #include "imgIContainer.h" #include "nsContainerFrame.h" #include "nsIImageLoadingContent.h" #include "nsLayoutUtils.h" #include "imgINotificationObserver.h" #include "SVGObserverUtils.h" #include "nsSVGUtils.h" #include "SVGContentUtils.h" #include "SVGGeometryFrame.h" #include "SVGImageContext.h" #include "mozilla/dom/MutationEventBinding.h" #include "mozilla/dom/SVGImageElement.h" #include "nsContentUtils.h" #include "nsIReflowCallback.h" #include "mozilla/Unused.h" using namespace mozilla; using namespace mozilla::dom; using namespace mozilla::gfx; using namespace mozilla::image; // --------------------------------------------------------------------- // nsQueryFrame methods NS_QUERYFRAME_HEAD(nsSVGImageFrame) NS_QUERYFRAME_ENTRY(nsSVGImageFrame) NS_QUERYFRAME_TAIL_INHERITING(SVGGeometryFrame) nsIFrame* NS_NewSVGImageFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) { return new (aPresShell) nsSVGImageFrame(aContext); } NS_IMPL_FRAMEARENA_HELPERS(nsSVGImageFrame) nsSVGImageFrame::~nsSVGImageFrame() { // set the frame to null so we don't send messages to a dead object. if (mListener) { nsCOMPtr imageLoader = do_QueryInterface(GetContent()); if (imageLoader) { imageLoader->RemoveNativeObserver(mListener); } reinterpret_cast(mListener.get())->SetFrame(nullptr); } mListener = nullptr; } void nsSVGImageFrame::Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) { NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::image), "Content is not an SVG image!"); SVGGeometryFrame::Init(aContent, aParent, aPrevInFlow); if (GetStateBits() & NS_FRAME_IS_NONDISPLAY) { // Non-display frames are likely to be patterns, masks or the like. // Treat them as always visible. // This call must happen before the FrameCreated. This is because the // primary frame pointer on our content node isn't set until after this // function ends, so there is no way for the resulting OnVisibilityChange // notification to get a frame. FrameCreated has a workaround for this in // that it passes our frame around so it can be accessed. OnVisibilityChange // doesn't have that workaround. IncApproximateVisibleCount(); } mListener = new nsSVGImageListener(this); nsCOMPtr imageLoader = do_QueryInterface(GetContent()); if (!imageLoader) { MOZ_CRASH("Why is this not an image loading content?"); } // We should have a PresContext now, so let's notify our image loader that // we need to register any image animations with the refresh driver. imageLoader->FrameCreated(this); imageLoader->AddNativeObserver(mListener); } /* virtual */ void nsSVGImageFrame::DestroyFrom( nsIFrame* aDestructRoot, PostDestroyData& aPostDestroyData) { if (GetStateBits() & NS_FRAME_IS_NONDISPLAY) { DecApproximateVisibleCount(); } if (mReflowCallbackPosted) { PresShell()->CancelReflowCallback(this); mReflowCallbackPosted = false; } nsCOMPtr imageLoader = do_QueryInterface(nsFrame::mContent); if (imageLoader) { imageLoader->FrameDestroyed(this); } nsFrame::DestroyFrom(aDestructRoot, aPostDestroyData); } //---------------------------------------------------------------------- // nsIFrame methods: nsresult nsSVGImageFrame::AttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute, int32_t aModType) { if (aNameSpaceID == kNameSpaceID_None) { if (aAttribute == nsGkAtoms::x || aAttribute == nsGkAtoms::y || aAttribute == nsGkAtoms::width || aAttribute == nsGkAtoms::height) { nsLayoutUtils::PostRestyleEvent( mContent->AsElement(), nsRestyleHint(0), nsChangeHint_InvalidateRenderingObservers); nsSVGUtils::ScheduleReflowSVG(this); return NS_OK; } else if (aAttribute == nsGkAtoms::preserveAspectRatio) { // We don't paint the content of the image using display lists, therefore // we have to invalidate for this children-only transform changes since // there is no layer tree to notice that the transform changed and // recomposite. InvalidateFrame(); return NS_OK; } } // Currently our SMIL implementation does not modify the DOM attributes. Once // we implement the SVG 2 SMIL behaviour this can be removed // SVGImageElement::AfterSetAttr's implementation will be sufficient. if (aModType == MutationEventBinding::SMIL && aAttribute == nsGkAtoms::href && (aNameSpaceID == kNameSpaceID_XLink || aNameSpaceID == kNameSpaceID_None)) { SVGImageElement* element = static_cast(GetContent()); bool hrefIsSet = element->mStringAttributes[SVGImageElement::HREF].IsExplicitlySet() || element->mStringAttributes[SVGImageElement::XLINK_HREF] .IsExplicitlySet(); if (hrefIsSet) { element->LoadSVGImage(true, true); } else { element->CancelImageRequests(true); } } return SVGGeometryFrame::AttributeChanged(aNameSpaceID, aAttribute, aModType); } void nsSVGImageFrame::OnVisibilityChange( Visibility aNewVisibility, const Maybe& aNonvisibleAction) { nsCOMPtr imageLoader = do_QueryInterface(GetContent()); if (!imageLoader) { SVGGeometryFrame::OnVisibilityChange(aNewVisibility, aNonvisibleAction); return; } imageLoader->OnVisibilityChange(aNewVisibility, aNonvisibleAction); SVGGeometryFrame::OnVisibilityChange(aNewVisibility, aNonvisibleAction); } gfx::Matrix nsSVGImageFrame::GetRasterImageTransform(int32_t aNativeWidth, int32_t aNativeHeight) { float x, y, width, height; SVGImageElement* element = static_cast(GetContent()); element->GetAnimatedLengthValues(&x, &y, &width, &height, nullptr); Matrix viewBoxTM = SVGContentUtils::GetViewBoxTransform( width, height, 0, 0, aNativeWidth, aNativeHeight, element->mPreserveAspectRatio); return viewBoxTM * gfx::Matrix::Translation(x, y); } gfx::Matrix nsSVGImageFrame::GetVectorImageTransform() { float x, y, width, height; SVGImageElement* element = static_cast(GetContent()); element->GetAnimatedLengthValues(&x, &y, &width, &height, nullptr); // No viewBoxTM needed here -- our height/width overrides any concept of // "native size" that the SVG image has, and it will handle viewBox and // preserveAspectRatio on its own once we give it a region to draw into. return gfx::Matrix::Translation(x, y); } bool nsSVGImageFrame::TransformContextForPainting(gfxContext* aGfxContext, const gfxMatrix& aTransform) { gfx::Matrix imageTransform; if (mImageContainer->GetType() == imgIContainer::TYPE_VECTOR) { imageTransform = GetVectorImageTransform() * ToMatrix(aTransform); } else { int32_t nativeWidth, nativeHeight; if (NS_FAILED(mImageContainer->GetWidth(&nativeWidth)) || NS_FAILED(mImageContainer->GetHeight(&nativeHeight)) || nativeWidth == 0 || nativeHeight == 0) { return false; } imageTransform = GetRasterImageTransform(nativeWidth, nativeHeight) * ToMatrix(aTransform); // NOTE: We need to cancel out the effects of Full-Page-Zoom, or else // it'll get applied an extra time by DrawSingleUnscaledImage. nscoord appUnitsPerDevPx = PresContext()->AppUnitsPerDevPixel(); gfxFloat pageZoomFactor = nsPresContext::AppUnitsToFloatCSSPixels(appUnitsPerDevPx); imageTransform.PreScale(pageZoomFactor, pageZoomFactor); } if (imageTransform.IsSingular()) { return false; } aGfxContext->Multiply(ThebesMatrix(imageTransform)); return true; } //---------------------------------------------------------------------- // nsSVGDisplayableFrame methods: void nsSVGImageFrame::PaintSVG(gfxContext& aContext, const gfxMatrix& aTransform, imgDrawingParams& aImgParams, const nsIntRect* aDirtyRect) { if (!StyleVisibility()->IsVisible()) { return; } float x, y, width, height; SVGImageElement* imgElem = static_cast(GetContent()); imgElem->GetAnimatedLengthValues(&x, &y, &width, &height, nullptr); NS_ASSERTION(width > 0 && height > 0, "Should only be painting things with valid width/height"); if (!mImageContainer) { nsCOMPtr currentRequest; nsCOMPtr imageLoader = do_QueryInterface(GetContent()); if (imageLoader) imageLoader->GetRequest(nsIImageLoadingContent::CURRENT_REQUEST, getter_AddRefs(currentRequest)); if (currentRequest) currentRequest->GetImage(getter_AddRefs(mImageContainer)); } if (mImageContainer) { gfxContextAutoSaveRestore autoRestorer(&aContext); if (StyleDisplay()->IsScrollableOverflow()) { gfxRect clipRect = nsSVGUtils::GetClipRectForFrame(this, x, y, width, height); nsSVGUtils::SetClipRect(&aContext, aTransform, clipRect); } if (!TransformContextForPainting(&aContext, aTransform)) { return; } // fill-opacity doesn't affect , so if we're allowed to // optimize group opacity, the opacity used for compositing the // image into the current canvas is just the group opacity. float opacity = 1.0f; if (nsSVGUtils::CanOptimizeOpacity(this)) { opacity = StyleEffects()->mOpacity; } if (opacity != 1.0f || StyleEffects()->mMixBlendMode != NS_STYLE_BLEND_NORMAL) { aContext.PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, opacity); } nscoord appUnitsPerDevPx = PresContext()->AppUnitsPerDevPixel(); nsRect dirtyRect; // only used if aDirtyRect is non-null if (aDirtyRect) { NS_ASSERTION(!NS_SVGDisplayListPaintingEnabled() || (mState & NS_FRAME_IS_NONDISPLAY), "Display lists handle dirty rect intersection test"); dirtyRect = ToAppUnits(*aDirtyRect, appUnitsPerDevPx); // Adjust dirtyRect to match our local coordinate system. nsRect rootRect = nsSVGUtils::TransformFrameRectToOuterSVG( mRect, aTransform, PresContext()); dirtyRect.MoveBy(-rootRect.TopLeft()); } uint32_t flags = aImgParams.imageFlags; if (mForceSyncDecoding) { flags |= imgIContainer::FLAG_SYNC_DECODE; } if (mImageContainer->GetType() == imgIContainer::TYPE_VECTOR) { // Package up the attributes of this image element which can override the // attributes of mImageContainer's internal SVG document. The 'width' & // 'height' values we're passing in here are in CSS units (though they // come from width/height *attributes* in SVG). They influence the region // of the SVG image's internal document that is visible, in combination // with preserveAspectRatio and viewBox. const Maybe context(Some( SVGImageContext(Some(CSSIntSize::Truncate(width, height)), Some(imgElem->mPreserveAspectRatio.GetAnimValue())))); // For the actual draw operation to draw crisply (and at the right size), // our destination rect needs to be |width|x|height|, *in dev pixels*. LayoutDeviceSize devPxSize(width, height); nsRect destRect(nsPoint(), LayoutDevicePixel::ToAppUnits( devPxSize, appUnitsPerDevPx)); // Note: Can't use DrawSingleUnscaledImage for the TYPE_VECTOR case. // That method needs our image to have a fixed native width & height, // and that's not always true for TYPE_VECTOR images. aImgParams.result &= nsLayoutUtils::DrawSingleImage( aContext, PresContext(), mImageContainer, nsLayoutUtils::GetSamplingFilterForFrame(this), destRect, aDirtyRect ? dirtyRect : destRect, context, flags); } else { // mImageContainer->GetType() == TYPE_RASTER aImgParams.result &= nsLayoutUtils::DrawSingleUnscaledImage( aContext, PresContext(), mImageContainer, nsLayoutUtils::GetSamplingFilterForFrame(this), nsPoint(0, 0), aDirtyRect ? &dirtyRect : nullptr, flags); } if (opacity != 1.0f || StyleEffects()->mMixBlendMode != NS_STYLE_BLEND_NORMAL) { aContext.PopGroupAndBlend(); } // gfxContextAutoSaveRestore goes out of scope & cleans up our gfxContext } } nsIFrame* nsSVGImageFrame::GetFrameForPoint(const gfxPoint& aPoint) { if (!(GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD) && !GetHitTestFlags()) { return nullptr; } Rect rect; SVGImageElement* element = static_cast(GetContent()); element->GetAnimatedLengthValues(&rect.x, &rect.y, &rect.width, &rect.height, nullptr); if (!rect.Contains(ToPoint(aPoint))) { return nullptr; } // Special case for raster images -- we only want to accept points that fall // in the underlying image's (scaled to fit) native bounds. That region // doesn't necessarily map to our element's [x,y,width,height] if the // raster image's aspect ratio is being preserved. We have to look up the // native image size & our viewBox transform in order to filter out points // that fall outside that area. (This special case doesn't apply to vector // images because they don't limit their drawing to explicit "native // bounds" -- they have an infinite canvas on which to place content.) if (StyleDisplay()->IsScrollableOverflow() && mImageContainer) { if (mImageContainer->GetType() == imgIContainer::TYPE_RASTER) { int32_t nativeWidth, nativeHeight; if (NS_FAILED(mImageContainer->GetWidth(&nativeWidth)) || NS_FAILED(mImageContainer->GetHeight(&nativeHeight)) || nativeWidth == 0 || nativeHeight == 0) { return nullptr; } Matrix viewBoxTM = SVGContentUtils::GetViewBoxTransform( rect.width, rect.height, 0, 0, nativeWidth, nativeHeight, element->mPreserveAspectRatio); if (!nsSVGUtils::HitTestRect(viewBoxTM, 0, 0, nativeWidth, nativeHeight, aPoint.x - rect.x, aPoint.y - rect.y)) { return nullptr; } } } return this; } //---------------------------------------------------------------------- // SVGGeometryFrame methods: // Lie about our fill/stroke so that covered region and hit detection work // properly void nsSVGImageFrame::ReflowSVG() { NS_ASSERTION(nsSVGUtils::OuterSVGIsCallingReflowSVG(this), "This call is probably a wasteful mistake"); MOZ_ASSERT(!(GetStateBits() & NS_FRAME_IS_NONDISPLAY), "ReflowSVG mechanism not designed for this"); if (!nsSVGUtils::NeedsReflowSVG(this)) { return; } float x, y, width, height; SVGImageElement* element = static_cast(GetContent()); element->GetAnimatedLengthValues(&x, &y, &width, &height, nullptr); Rect extent(x, y, width, height); if (!extent.IsEmpty()) { mRect = nsLayoutUtils::RoundGfxRectToAppRect( extent, PresContext()->AppUnitsPerCSSPixel()); } else { mRect.SetEmpty(); } if (mState & NS_FRAME_FIRST_REFLOW) { // Make sure we have our filter property (if any) before calling // FinishAndStoreOverflow (subsequent filter changes are handled off // nsChangeHint_UpdateEffects): SVGObserverUtils::UpdateEffects(this); if (!mReflowCallbackPosted) { nsIPresShell* shell = PresShell(); mReflowCallbackPosted = true; shell->PostReflowCallback(this); } } nsRect overflow = nsRect(nsPoint(0, 0), mRect.Size()); nsOverflowAreas overflowAreas(overflow, overflow); FinishAndStoreOverflow(overflowAreas, mRect.Size()); RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN); // Invalidate, but only if this is not our first reflow (since if it is our // first reflow then we haven't had our first paint yet). if (!(GetParent()->GetStateBits() & NS_FRAME_FIRST_REFLOW)) { InvalidateFrame(); } } bool nsSVGImageFrame::ReflowFinished() { mReflowCallbackPosted = false; // XXX(seth): We don't need this. The purpose of updating visibility // synchronously is to ensure that animated images start animating // immediately. In the short term, however, // nsImageLoadingContent::OnUnlockedDraw() is enough to ensure that // animations start as soon as the image is painted for the first time, and in // the long term we want to update visibility information from the display // list whenever we paint, so we don't actually need to do this. However, to // avoid behavior changes during the transition from the old image visibility // code, we'll leave it in for now. UpdateVisibilitySynchronously(); return false; } void nsSVGImageFrame::ReflowCallbackCanceled() { mReflowCallbackPosted = false; } uint16_t nsSVGImageFrame::GetHitTestFlags() { uint16_t flags = 0; switch (StyleUserInterface()->mPointerEvents) { case NS_STYLE_POINTER_EVENTS_NONE: break; case NS_STYLE_POINTER_EVENTS_VISIBLEPAINTED: case NS_STYLE_POINTER_EVENTS_AUTO: if (StyleVisibility()->IsVisible()) { /* XXX: should check pixel transparency */ flags |= SVG_HIT_TEST_FILL; } break; case NS_STYLE_POINTER_EVENTS_VISIBLEFILL: case NS_STYLE_POINTER_EVENTS_VISIBLESTROKE: case NS_STYLE_POINTER_EVENTS_VISIBLE: if (StyleVisibility()->IsVisible()) { flags |= SVG_HIT_TEST_FILL; } break; case NS_STYLE_POINTER_EVENTS_PAINTED: /* XXX: should check pixel transparency */ flags |= SVG_HIT_TEST_FILL; break; case NS_STYLE_POINTER_EVENTS_FILL: case NS_STYLE_POINTER_EVENTS_STROKE: case NS_STYLE_POINTER_EVENTS_ALL: flags |= SVG_HIT_TEST_FILL; break; default: NS_ERROR("not reached"); break; } return flags; } //---------------------------------------------------------------------- // nsSVGImageListener implementation NS_IMPL_ISUPPORTS(nsSVGImageListener, imgINotificationObserver) nsSVGImageListener::nsSVGImageListener(nsSVGImageFrame* aFrame) : mFrame(aFrame) {} NS_IMETHODIMP nsSVGImageListener::Notify(imgIRequest* aRequest, int32_t aType, const nsIntRect* aData) { if (!mFrame) return NS_ERROR_FAILURE; if (aType == imgINotificationObserver::LOAD_COMPLETE) { mFrame->InvalidateFrame(); nsLayoutUtils::PostRestyleEvent(mFrame->GetContent()->AsElement(), nsRestyleHint(0), nsChangeHint_InvalidateRenderingObservers); nsSVGUtils::ScheduleReflowSVG(mFrame); } if (aType == imgINotificationObserver::FRAME_UPDATE) { // No new dimensions, so we don't need to call // nsSVGUtils::InvalidateAndScheduleBoundsUpdate. nsLayoutUtils::PostRestyleEvent(mFrame->GetContent()->AsElement(), nsRestyleHint(0), nsChangeHint_InvalidateRenderingObservers); mFrame->InvalidateFrame(); } if (aType == imgINotificationObserver::SIZE_AVAILABLE) { // Called once the resource's dimensions have been obtained. aRequest->GetImage(getter_AddRefs(mFrame->mImageContainer)); mFrame->InvalidateFrame(); nsLayoutUtils::PostRestyleEvent(mFrame->GetContent()->AsElement(), nsRestyleHint(0), nsChangeHint_InvalidateRenderingObservers); nsSVGUtils::ScheduleReflowSVG(mFrame); } return NS_OK; }