/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* vim: set ts=8 sts=4 et sw=4 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GLBLITHELPER_H_ #define GLBLITHELPER_H_ #include "GLContextTypes.h" #include "GLConsts.h" #include "nsSize.h" #include "ipc/IPCMessageUtils.h" #include "mozilla/Attributes.h" #include "mozilla/gfx/Point.h" #include "../layers/ImageTypes.h" #ifdef XP_WIN #include #endif namespace mozilla { namespace layers { class D3D11YCbCrImage; class Image; class GPUVideoImage; class PlanarYCbCrImage; class SurfaceTextureImage; class MacIOSurfaceImage; class SurfaceDescriptorD3D10; class SurfaceDescriptorDXGIYCbCr; } // namespace layers namespace gl { class BindAnglePlanes; class GLContext; class GLBlitHelper; bool GuessDivisors(const gfx::IntSize& ySize, const gfx::IntSize& uvSize, gfx::IntSize* const out_divisors); template struct Mat { float m[N * N]; // column-major, for GL float& at(const uint8_t x, const uint8_t y) { return m[N * x + y]; } static Mat Zero(); static Mat I(); Mat operator*(const Mat& r) const; }; typedef Mat<3> Mat3; Mat3 SubRectMat3(float x, float y, float w, float h); Mat3 SubRectMat3(const gfx::IntRect& subrect, const gfx::IntSize& size); Mat3 SubRectMat3(const gfx::IntRect& bigSubrect, const gfx::IntSize& smallSize, const gfx::IntSize& divisors); class DrawBlitProg final { const GLBlitHelper& mParent; const GLuint mProg; const GLint mLoc_uDestMatrix; const GLint mLoc_uTexMatrix0; const GLint mLoc_uTexMatrix1; const GLint mLoc_uColorMatrix; GLenum mType_uColorMatrix; public: struct Key final { const char* const fragHeader; const char* const fragBody; bool operator<(const Key& x) const { if (fragHeader != x.fragHeader) return fragHeader < x.fragHeader; return fragBody < x.fragBody; } }; DrawBlitProg(const GLBlitHelper* parent, GLuint prog); ~DrawBlitProg(); struct BaseArgs final { Mat3 texMatrix0; bool yFlip; gfx::IntSize destSize; // Always needed for (at least) setting the viewport. Maybe destRect; }; struct YUVArgs final { Mat3 texMatrix1; YUVColorSpace colorSpace; }; void Draw(const BaseArgs& args, const YUVArgs* argsYUV = nullptr) const; }; class ScopedSaveMultiTex final { GLContext& mGL; const uint8_t mTexCount; const GLenum mTexTarget; const GLuint mOldTexUnit; GLuint mOldTexSampler[3]; GLuint mOldTex[3]; public: ScopedSaveMultiTex(GLContext* gl, uint8_t texCount, GLenum texTarget); ~ScopedSaveMultiTex(); }; /** Buffer blitting helper */ class GLBlitHelper final { friend class BindAnglePlanes; friend class DrawBlitProg; friend class GLContext; GLContext* const mGL; mutable std::map mDrawBlitProgs; GLuint mQuadVAO; GLuint mQuadVBO; nsCString mDrawBlitProg_VersionLine; const GLuint mDrawBlitProg_VertShader; GLuint mYuvUploads[3]; gfx::IntSize mYuvUploads_YSize; gfx::IntSize mYuvUploads_UVSize; #ifdef XP_WIN mutable RefPtr mD3D11; ID3D11Device* GetD3D11() const; #endif const DrawBlitProg* GetDrawBlitProg(const DrawBlitProg::Key& key) const; private: const DrawBlitProg* CreateDrawBlitProg(const DrawBlitProg::Key& key) const; public: bool BlitImage(layers::PlanarYCbCrImage* yuvImage, const gfx::IntSize& destSize, OriginPos destOrigin); #ifdef MOZ_WIDGET_ANDROID // Blit onto the current FB. bool BlitImage(layers::SurfaceTextureImage* stImage, const gfx::IntSize& destSize, OriginPos destOrigin) const; #endif #ifdef XP_MACOSX bool BlitImage(layers::MacIOSurfaceImage* srcImage, const gfx::IntSize& destSize, OriginPos destOrigin) const; #endif explicit GLBlitHelper(GLContext* gl); public: ~GLBlitHelper(); void BlitFramebuffer(const gfx::IntSize& srcSize, const gfx::IntSize& destSize) const; void BlitFramebufferToFramebuffer(GLuint srcFB, GLuint destFB, const gfx::IntSize& srcSize, const gfx::IntSize& destSize) const; void BlitFramebufferToTexture(GLuint destTex, const gfx::IntSize& srcSize, const gfx::IntSize& destSize, GLenum destTarget = LOCAL_GL_TEXTURE_2D) const; void BlitTextureToFramebuffer(GLuint srcTex, const gfx::IntSize& srcSize, const gfx::IntSize& destSize, GLenum srcTarget = LOCAL_GL_TEXTURE_2D) const; void BlitTextureToTexture(GLuint srcTex, GLuint destTex, const gfx::IntSize& srcSize, const gfx::IntSize& destSize, GLenum srcTarget = LOCAL_GL_TEXTURE_2D, GLenum destTarget = LOCAL_GL_TEXTURE_2D) const; void DrawBlitTextureToFramebuffer( GLuint srcTex, const gfx::IntSize& srcSize, const gfx::IntSize& destSize, GLenum srcTarget = LOCAL_GL_TEXTURE_2D) const; bool BlitImageToFramebuffer(layers::Image* srcImage, const gfx::IntSize& destSize, OriginPos destOrigin); private: #ifdef XP_WIN // GLBlitHelperD3D.cpp: bool BlitImage(layers::GPUVideoImage* srcImage, const gfx::IntSize& destSize, OriginPos destOrigin) const; bool BlitImage(layers::D3D11YCbCrImage* srcImage, const gfx::IntSize& destSize, OriginPos destOrigin) const; bool BlitDescriptor(const layers::SurfaceDescriptorD3D10& desc, const gfx::IntSize& destSize, OriginPos destOrigin) const; bool BlitAngleYCbCr(const WindowsHandle (&handleList)[3], const gfx::IntRect& clipRect, const gfx::IntSize& ySize, const gfx::IntSize& uvSize, const YUVColorSpace colorSpace, const gfx::IntSize& destSize, OriginPos destOrigin) const; bool BlitAnglePlanes(uint8_t numPlanes, const RefPtr* texD3DList, const DrawBlitProg* prog, const DrawBlitProg::BaseArgs& baseArgs, const DrawBlitProg::YUVArgs* const yuvArgs) const; #endif }; extern const char* const kFragHeader_Tex2D; extern const char* const kFragHeader_Tex2DRect; extern const char* const kFragHeader_TexExt; extern const char* const kFragBody_RGBA; extern const char* const kFragBody_CrYCb; extern const char* const kFragBody_NV12; extern const char* const kFragBody_PlanarYUV; } // namespace gl } // namespace mozilla #endif // GLBLITHELPER_H_