/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
// Check the output of getAnimationPlayersForNode
add_task(async function () {
let {client, walker, animations} =
await initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html");
await theRightNumberOfPlayersIsReturned(walker, animations);
await playersCanBePausedAndResumed(walker, animations);
await client.close();
gBrowser.removeCurrentTab();
});
async function theRightNumberOfPlayersIsReturned(walker, animations) {
let node = await walker.querySelector(walker.rootNode, ".not-animated");
let players = await animations.getAnimationPlayersForNode(node);
is(players.length, 0,
"0 players were returned for the unanimated node");
node = await walker.querySelector(walker.rootNode, ".simple-animation");
players = await animations.getAnimationPlayersForNode(node);
is(players.length, 1,
"One animation player was returned");
node = await walker.querySelector(walker.rootNode, ".multiple-animations");
players = await animations.getAnimationPlayersForNode(node);
is(players.length, 2,
"Two animation players were returned");
node = await walker.querySelector(walker.rootNode, ".transition");
players = await animations.getAnimationPlayersForNode(node);
is(players.length, 1,
"One animation player was returned for the transitioned node");
}
async function playersCanBePausedAndResumed(walker, animations) {
let node = await walker.querySelector(walker.rootNode, ".simple-animation");
let [player] = await animations.getAnimationPlayersForNode(node);
await player.ready();
ok(player.initialState,
"The player has an initialState");
ok(player.getCurrentState,
"The player has the getCurrentState method");
is(player.initialState.playState, "running",
"The animation is currently running");
await player.pause();
let state = await player.getCurrentState();
is(state.playState, "paused",
"The animation is now paused");
await player.play();
state = await player.getCurrentState();
is(state.playState, "running",
"The animation is now running again");
}