Blame image/VectorImage.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "VectorImage.h"
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#include "gfx2DGlue.h"
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#include "gfxContext.h"
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#include "gfxDrawable.h"
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#include "gfxPlatform.h"
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#include "gfxUtils.h"
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#include "imgFrame.h"
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#include "mozilla/AutoRestore.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/dom/SVGSVGElement.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/gfxVars.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/Tuple.h"
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#include "nsIDOMEvent.h"
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#include "nsIPresShell.h"
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#include "nsIStreamListener.h"
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#include "nsMimeTypes.h"
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#include "nsPresContext.h"
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#include "nsRect.h"
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#include "nsString.h"
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#include "nsStubDocumentObserver.h"
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#include "SVGObserverUtils.h"  // for nsSVGRenderingObserver
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#include "nsWindowSizes.h"
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#include "ImageRegion.h"
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#include "ISurfaceProvider.h"
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#include "LookupResult.h"
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#include "Orientation.h"
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#include "SVGDocumentWrapper.h"
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#include "SVGDrawingParameters.h"
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#include "nsIDOMEventListener.h"
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#include "SurfaceCache.h"
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#include "nsDocument.h"
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// undef the GetCurrentTime macro defined in WinBase.h from the MS Platform SDK
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#undef GetCurrentTime
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namespace mozilla {
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using namespace dom;
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using namespace dom::SVGPreserveAspectRatioBinding;
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using namespace gfx;
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using namespace layers;
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namespace image {
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// Helper-class: SVGRootRenderingObserver
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class SVGRootRenderingObserver final : public nsSVGRenderingObserver {
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 public:
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  NS_DECL_ISUPPORTS
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  SVGRootRenderingObserver(SVGDocumentWrapper* aDocWrapper,
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                           VectorImage* aVectorImage)
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      : nsSVGRenderingObserver(),
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        mDocWrapper(aDocWrapper),
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        mVectorImage(aVectorImage),
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        mHonoringInvalidations(true) {
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    MOZ_ASSERT(mDocWrapper, "Need a non-null SVG document wrapper");
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    MOZ_ASSERT(mVectorImage, "Need a non-null VectorImage");
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    StartObserving();
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    Element* elem = GetTarget();
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    MOZ_ASSERT(elem, "no root SVG node for us to observe");
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    SVGObserverUtils::AddRenderingObserver(elem, this);
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    mInObserverList = true;
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  }
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  void ResumeHonoringInvalidations() { mHonoringInvalidations = true; }
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 protected:
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  virtual ~SVGRootRenderingObserver() { StopObserving(); }
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  virtual Element* GetTarget() override {
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    return mDocWrapper->GetRootSVGElem();
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  }
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  virtual void OnRenderingChange() override {
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    Element* elem = GetTarget();
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    MOZ_ASSERT(elem, "missing root SVG node");
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    if (mHonoringInvalidations && !mDocWrapper->ShouldIgnoreInvalidation()) {
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      nsIFrame* frame = elem->GetPrimaryFrame();
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      if (!frame || frame->PresShell()->IsDestroying()) {
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        // We're being destroyed. Bail out.
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        return;
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      }
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      // Ignore further invalidations until we draw.
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      mHonoringInvalidations = false;
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      mVectorImage->InvalidateObserversOnNextRefreshDriverTick();
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    }
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    // Our caller might've removed us from rendering-observer list.
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    // Add ourselves back!
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    if (!mInObserverList) {
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      SVGObserverUtils::AddRenderingObserver(elem, this);
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      mInObserverList = true;
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    }
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  }
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  // Private data
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  const RefPtr<SVGDocumentWrapper> mDocWrapper;
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  VectorImage* const mVectorImage;  // Raw pointer because it owns me.
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  bool mHonoringInvalidations;
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};
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NS_IMPL_ISUPPORTS(SVGRootRenderingObserver, nsIMutationObserver)
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class SVGParseCompleteListener final : public nsStubDocumentObserver {
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 public:
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  NS_DECL_ISUPPORTS
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  SVGParseCompleteListener(nsIDocument* aDocument, VectorImage* aImage)
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      : mDocument(aDocument), mImage(aImage) {
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    MOZ_ASSERT(mDocument, "Need an SVG document");
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    MOZ_ASSERT(mImage, "Need an image");
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    mDocument->AddObserver(this);
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  }
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 private:
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  ~SVGParseCompleteListener() {
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    if (mDocument) {
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      // The document must have been destroyed before we got our event.
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      // Otherwise this can't happen, since documents hold strong references to
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      // their observers.
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      Cancel();
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    }
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  }
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 public:
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  void EndLoad(nsIDocument* aDocument) override {
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    MOZ_ASSERT(aDocument == mDocument, "Got EndLoad for wrong document?");
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    // OnSVGDocumentParsed will release our owner's reference to us, so ensure
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    // we stick around long enough to complete our work.
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    RefPtr<SVGParseCompleteListener> kungFuDeathGrip(this);
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    mImage->OnSVGDocumentParsed();
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  }
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  void Cancel() {
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    MOZ_ASSERT(mDocument, "Duplicate call to Cancel");
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    if (mDocument) {
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      mDocument->RemoveObserver(this);
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      mDocument = nullptr;
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    }
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  }
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 private:
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  nsCOMPtr<nsIDocument> mDocument;
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  VectorImage* const mImage;  // Raw pointer to owner.
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};
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NS_IMPL_ISUPPORTS(SVGParseCompleteListener, nsIDocumentObserver)
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class SVGLoadEventListener final : public nsIDOMEventListener {
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 public:
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  NS_DECL_ISUPPORTS
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  SVGLoadEventListener(nsIDocument* aDocument, VectorImage* aImage)
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      : mDocument(aDocument), mImage(aImage) {
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    MOZ_ASSERT(mDocument, "Need an SVG document");
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    MOZ_ASSERT(mImage, "Need an image");
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    mDocument->AddEventListener(NS_LITERAL_STRING("MozSVGAsImageDocumentLoad"),
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                                this, true, false);
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    mDocument->AddEventListener(NS_LITERAL_STRING("SVGAbort"), this, true,
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                                false);
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    mDocument->AddEventListener(NS_LITERAL_STRING("SVGError"), this, true,
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                                false);
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  }
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 private:
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  ~SVGLoadEventListener() {
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    if (mDocument) {
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      // The document must have been destroyed before we got our event.
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      // Otherwise this can't happen, since documents hold strong references to
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      // their observers.
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      Cancel();
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    }
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  }
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 public:
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  NS_IMETHOD HandleEvent(nsIDOMEvent* aEvent) override {
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    MOZ_ASSERT(mDocument, "Need an SVG document. Received multiple events?");
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    // OnSVGDocumentLoaded/OnSVGDocumentError will release our owner's reference
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    // to us, so ensure we stick around long enough to complete our work.
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    RefPtr<SVGLoadEventListener> kungFuDeathGrip(this);
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    nsAutoString eventType;
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    aEvent->GetType(eventType);
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    MOZ_ASSERT(eventType.EqualsLiteral("MozSVGAsImageDocumentLoad") ||
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                   eventType.EqualsLiteral("SVGAbort") ||
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                   eventType.EqualsLiteral("SVGError"),
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               "Received unexpected event");
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    if (eventType.EqualsLiteral("MozSVGAsImageDocumentLoad")) {
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      mImage->OnSVGDocumentLoaded();
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    } else {
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      mImage->OnSVGDocumentError();
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    }
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    return NS_OK;
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  }
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  void Cancel() {
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    MOZ_ASSERT(mDocument, "Duplicate call to Cancel");
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    if (mDocument) {
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      mDocument->RemoveEventListener(
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          NS_LITERAL_STRING("MozSVGAsImageDocumentLoad"), this, true);
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      mDocument->RemoveEventListener(NS_LITERAL_STRING("SVGAbort"), this, true);
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      mDocument->RemoveEventListener(NS_LITERAL_STRING("SVGError"), this, true);
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      mDocument = nullptr;
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    }
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  }
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 private:
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  nsCOMPtr<nsIDocument> mDocument;
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  VectorImage* const mImage;  // Raw pointer to owner.
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};
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NS_IMPL_ISUPPORTS(SVGLoadEventListener, nsIDOMEventListener)
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// Helper-class: SVGDrawingCallback
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class SVGDrawingCallback : public gfxDrawingCallback {
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 public:
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  SVGDrawingCallback(SVGDocumentWrapper* aSVGDocumentWrapper,
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                     const IntSize& aViewportSize, const IntSize& aSize,
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                     uint32_t aImageFlags)
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      : mSVGDocumentWrapper(aSVGDocumentWrapper),
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        mViewportSize(aViewportSize),
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        mSize(aSize),
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        mImageFlags(aImageFlags) {}
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  virtual bool operator()(gfxContext* aContext, const gfxRect& aFillRect,
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                          const SamplingFilter aSamplingFilter,
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                          const gfxMatrix& aTransform) override;
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 private:
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  RefPtr<SVGDocumentWrapper> mSVGDocumentWrapper;
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  const IntSize mViewportSize;
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  const IntSize mSize;
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  uint32_t mImageFlags;
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};
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// Based loosely on nsSVGIntegrationUtils' PaintFrameCallback::operator()
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bool SVGDrawingCallback::operator()(gfxContext* aContext,
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                                    const gfxRect& aFillRect,
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                                    const SamplingFilter aSamplingFilter,
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                                    const gfxMatrix& aTransform) {
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  MOZ_ASSERT(mSVGDocumentWrapper, "need an SVGDocumentWrapper");
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  // Get (& sanity-check) the helper-doc's presShell
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  nsCOMPtr<nsIPresShell> presShell;
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  if (NS_FAILED(mSVGDocumentWrapper->GetPresShell(getter_AddRefs(presShell)))) {
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    NS_WARNING("Unable to draw -- presShell lookup failed");
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    return false;
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  }
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  MOZ_ASSERT(presShell, "GetPresShell succeeded but returned null");
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  gfxContextAutoSaveRestore contextRestorer(aContext);
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  // Clip to aFillRect so that we don't paint outside.
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  aContext->NewPath();
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  aContext->Rectangle(aFillRect);
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  aContext->Clip();
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  gfxMatrix matrix = aTransform;
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  if (!matrix.Invert()) {
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    return false;
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  }
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  aContext->SetMatrixDouble(
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      aContext->CurrentMatrixDouble().PreMultiply(matrix).PreScale(
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          double(mSize.width) / mViewportSize.width,
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          double(mSize.height) / mViewportSize.height));
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  nsPresContext* presContext = presShell->GetPresContext();
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  MOZ_ASSERT(presContext, "pres shell w/out pres context");
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  nsRect svgRect(0, 0, presContext->DevPixelsToAppUnits(mViewportSize.width),
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                 presContext->DevPixelsToAppUnits(mViewportSize.height));
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  uint32_t renderDocFlags = nsIPresShell::RENDER_IGNORE_VIEWPORT_SCROLLING;
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  if (!(mImageFlags & imgIContainer::FLAG_SYNC_DECODE)) {
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    renderDocFlags |= nsIPresShell::RENDER_ASYNC_DECODE_IMAGES;
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  }
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  presShell->RenderDocument(svgRect, renderDocFlags,
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                            NS_RGBA(0, 0, 0, 0),  // transparent
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                            aContext);
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  return true;
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}
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class MOZ_STACK_CLASS AutoRestoreSVGState final {
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 public:
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  AutoRestoreSVGState(const SVGDrawingParameters& aParams,
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                      SVGDocumentWrapper* aSVGDocumentWrapper, bool& aIsDrawing,
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                      bool aContextPaint)
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      : mIsDrawing(aIsDrawing)
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        // Apply any 'preserveAspectRatio' override (if specified) to the root
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        // element:
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        ,
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        mPAR(aParams.svgContext, aSVGDocumentWrapper->GetRootSVGElem())
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        // Set the animation time:
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        ,
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        mTime(aSVGDocumentWrapper->GetRootSVGElem(), aParams.animationTime) {
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    MOZ_ASSERT(!aIsDrawing);
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    aIsDrawing = true;
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    // Set context paint (if specified) on the document:
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    if (aContextPaint) {
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      mContextPaint.emplace(aParams.svgContext->GetContextPaint(),
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                            aSVGDocumentWrapper->GetDocument());
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    }
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  }
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 private:
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  AutoRestore<bool> mIsDrawing;
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  AutoPreserveAspectRatioOverride mPAR;
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  AutoSVGTimeSetRestore mTime;
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  Maybe<AutoSetRestoreSVGContextPaint> mContextPaint;
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};
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// Implement VectorImage's nsISupports-inherited methods
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NS_IMPL_ISUPPORTS(VectorImage, imgIContainer, nsIStreamListener,
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                  nsIRequestObserver)
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//------------------------------------------------------------------------------
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// Constructor / Destructor
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VectorImage::VectorImage(ImageURL* aURI /* = nullptr */)
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    : ImageResource(aURI),  // invoke superclass's constructor
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      mLockCount(0),
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      mIsInitialized(false),
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      mIsFullyLoaded(false),
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      mIsDrawing(false),
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      mHaveAnimations(false),
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      mHasPendingInvalidation(false) {}
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VectorImage::~VectorImage() {
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  CancelAllListeners();
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  SurfaceCache::RemoveImage(ImageKey(this));
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}
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//------------------------------------------------------------------------------
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// Methods inherited from Image.h
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nsresult VectorImage::Init(const char* aMimeType, uint32_t aFlags) {
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  // We don't support re-initialization
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  if (mIsInitialized) {
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    return NS_ERROR_ILLEGAL_VALUE;
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  }
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  MOZ_ASSERT(!mIsFullyLoaded && !mHaveAnimations && !mError,
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             "Flags unexpectedly set before initialization");
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  MOZ_ASSERT(!strcmp(aMimeType, IMAGE_SVG_XML), "Unexpected mimetype");
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  mDiscardable = !!(aFlags & INIT_FLAG_DISCARDABLE);
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  // Lock this image's surfaces in the SurfaceCache if we're not discardable.
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  if (!mDiscardable) {
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    mLockCount++;
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    SurfaceCache::LockImage(ImageKey(this));
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  }
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  mIsInitialized = true;
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  return NS_OK;
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}
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size_t VectorImage::SizeOfSourceWithComputedFallback(
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    SizeOfState& aState) const {
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  if (!mSVGDocumentWrapper) {
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    return 0;  // No document, so no memory used for the document.
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  }
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  nsIDocument* doc = mSVGDocumentWrapper->GetDocument();
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  if (!doc) {
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    return 0;  // No document, so no memory used for the document.
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  }
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  nsWindowSizes windowSizes(aState);
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  doc->DocAddSizeOfIncludingThis(windowSizes);
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  if (windowSizes.getTotalSize() == 0) {
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    // MallocSizeOf fails on this platform. Because we also use this method for
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    // determining the size of cache entries, we need to return something
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    // reasonable here. Unfortunately, there's no way to estimate the document's
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    // size accurately, so we just use a constant value of 100KB, which will
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    // generally underestimate the true size.
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    return 100 * 1024;
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  }
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  return windowSizes.getTotalSize();
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}
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void VectorImage::CollectSizeOfSurfaces(
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    nsTArray<SurfaceMemoryCounter>& aCounters,
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    MallocSizeOf aMallocSizeOf) const {
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  SurfaceCache::CollectSizeOfSurfaces(ImageKey(this), aCounters, aMallocSizeOf);
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}
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nsresult VectorImage::OnImageDataComplete(nsIRequest* aRequest,
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                                          nsISupports* aContext,
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                                          nsresult aStatus, bool aLastPart) {
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  // Call our internal OnStopRequest method, which only talks to our embedded
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  // SVG document. This won't have any effect on our ProgressTracker.
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  nsresult finalStatus = OnStopRequest(aRequest, aContext, aStatus);
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  // Give precedence to Necko failure codes.
Packit f0b94e
  if (NS_FAILED(aStatus)) {
Packit f0b94e
    finalStatus = aStatus;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  Progress loadProgress = LoadCompleteProgress(aLastPart, mError, finalStatus);
Packit f0b94e
Packit f0b94e
  if (mIsFullyLoaded || mError) {
Packit f0b94e
    // Our document is loaded, so we're ready to notify now.
Packit f0b94e
    mProgressTracker->SyncNotifyProgress(loadProgress);
Packit f0b94e
  } else {
Packit f0b94e
    // Record our progress so far; we'll actually send the notifications in
Packit f0b94e
    // OnSVGDocumentLoaded or OnSVGDocumentError.
Packit f0b94e
    mLoadProgress = Some(loadProgress);
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  return finalStatus;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
nsresult VectorImage::OnImageDataAvailable(nsIRequest* aRequest,
Packit f0b94e
                                           nsISupports* aContext,
Packit f0b94e
                                           nsIInputStream* aInStr,
Packit f0b94e
                                           uint64_t aSourceOffset,
Packit f0b94e
                                           uint32_t aCount) {
Packit f0b94e
  return OnDataAvailable(aRequest, aContext, aInStr, aSourceOffset, aCount);
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
nsresult VectorImage::StartAnimation() {
Packit f0b94e
  if (mError) {
Packit f0b94e
    return NS_ERROR_FAILURE;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  MOZ_ASSERT(ShouldAnimate(), "Should not animate!");
Packit f0b94e
Packit f0b94e
  mSVGDocumentWrapper->StartAnimation();
Packit f0b94e
  return NS_OK;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
nsresult VectorImage::StopAnimation() {
Packit f0b94e
  nsresult rv = NS_OK;
Packit f0b94e
  if (mError) {
Packit f0b94e
    rv = NS_ERROR_FAILURE;
Packit f0b94e
  } else {
Packit f0b94e
    MOZ_ASSERT(mIsFullyLoaded && mHaveAnimations,
Packit f0b94e
               "Should not have been animating!");
Packit f0b94e
Packit f0b94e
    mSVGDocumentWrapper->StopAnimation();
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  mAnimating = false;
Packit f0b94e
  return rv;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
bool VectorImage::ShouldAnimate() {
Packit f0b94e
  return ImageResource::ShouldAnimate() && mIsFullyLoaded && mHaveAnimations;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
NS_IMETHODIMP_(void)
Packit f0b94e
VectorImage::SetAnimationStartTime(const TimeStamp& aTime) {
Packit f0b94e
  // We don't care about animation start time.
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
//------------------------------------------------------------------------------
Packit f0b94e
// imgIContainer methods
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
NS_IMETHODIMP
Packit f0b94e
VectorImage::GetWidth(int32_t* aWidth) {
Packit f0b94e
  if (mError || !mIsFullyLoaded) {
Packit f0b94e
    // XXXdholbert Technically we should leave outparam untouched when we
Packit f0b94e
    // fail. But since many callers don't check for failure, we set it to 0 on
Packit f0b94e
    // failure, for sane/predictable results.
Packit f0b94e
    *aWidth = 0;
Packit f0b94e
    return NS_ERROR_FAILURE;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  SVGSVGElement* rootElem = mSVGDocumentWrapper->GetRootSVGElem();
Packit f0b94e
  MOZ_ASSERT(rootElem,
Packit f0b94e
             "Should have a root SVG elem, since we finished "
Packit f0b94e
             "loading without errors");
Packit f0b94e
  int32_t rootElemWidth = rootElem->GetIntrinsicWidth();
Packit f0b94e
  if (rootElemWidth < 0) {
Packit f0b94e
    *aWidth = 0;
Packit f0b94e
    return NS_ERROR_FAILURE;
Packit f0b94e
  }
Packit f0b94e
  *aWidth = rootElemWidth;
Packit f0b94e
  return NS_OK;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
nsresult VectorImage::GetNativeSizes(nsTArray<IntSize>& aNativeSizes) const {
Packit f0b94e
  return NS_ERROR_NOT_IMPLEMENTED;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
size_t VectorImage::GetNativeSizesLength() const { return 0; }
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
NS_IMETHODIMP_(void)
Packit f0b94e
VectorImage::RequestRefresh(const TimeStamp& aTime) {
Packit f0b94e
  if (HadRecentRefresh(aTime)) {
Packit f0b94e
    return;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  PendingAnimationTracker* tracker =
Packit f0b94e
      mSVGDocumentWrapper->GetDocument()->GetPendingAnimationTracker();
Packit f0b94e
  if (tracker && ShouldAnimate()) {
Packit f0b94e
    tracker->TriggerPendingAnimationsOnNextTick(aTime);
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  EvaluateAnimation();
Packit f0b94e
Packit f0b94e
  mSVGDocumentWrapper->TickRefreshDriver();
Packit f0b94e
Packit f0b94e
  if (mHasPendingInvalidation) {
Packit f0b94e
    mHasPendingInvalidation = false;
Packit f0b94e
    SendInvalidationNotifications();
Packit f0b94e
  }
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
void VectorImage::SendInvalidationNotifications() {
Packit f0b94e
  // Animated images don't send out invalidation notifications as soon as
Packit f0b94e
  // they're generated. Instead, InvalidateObserversOnNextRefreshDriverTick
Packit f0b94e
  // records that there are pending invalidations and then returns immediately.
Packit f0b94e
  // The notifications are actually sent from RequestRefresh(). We send these
Packit f0b94e
  // notifications there to ensure that there is actually a document observing
Packit f0b94e
  // us. Otherwise, the notifications are just wasted effort.
Packit f0b94e
  //
Packit f0b94e
  // Non-animated images call this method directly from
Packit f0b94e
  // InvalidateObserversOnNextRefreshDriverTick, because RequestRefresh is never
Packit f0b94e
  // called for them. Ordinarily this isn't needed, since we send out
Packit f0b94e
  // invalidation notifications in OnSVGDocumentLoaded, but in rare cases the
Packit f0b94e
  // SVG document may not be 100% ready to render at that time. In those cases
Packit f0b94e
  // we would miss the subsequent invalidations if we didn't send out the
Packit f0b94e
  // notifications directly in |InvalidateObservers...|.
Packit f0b94e
Packit f0b94e
  if (mProgressTracker) {
Packit f0b94e
    SurfaceCache::RemoveImage(ImageKey(this));
Packit f0b94e
    mProgressTracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE,
Packit f0b94e
                                         GetMaxSizedIntRect());
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  UpdateImageContainer();
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
NS_IMETHODIMP_(IntRect)
Packit f0b94e
VectorImage::GetImageSpaceInvalidationRect(const IntRect& aRect) {
Packit f0b94e
  return aRect;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
NS_IMETHODIMP
Packit f0b94e
VectorImage::GetHeight(int32_t* aHeight) {
Packit f0b94e
  if (mError || !mIsFullyLoaded) {
Packit f0b94e
    // XXXdholbert Technically we should leave outparam untouched when we
Packit f0b94e
    // fail. But since many callers don't check for failure, we set it to 0 on
Packit f0b94e
    // failure, for sane/predictable results.
Packit f0b94e
    *aHeight = 0;
Packit f0b94e
    return NS_ERROR_FAILURE;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  SVGSVGElement* rootElem = mSVGDocumentWrapper->GetRootSVGElem();
Packit f0b94e
  MOZ_ASSERT(rootElem,
Packit f0b94e
             "Should have a root SVG elem, since we finished "
Packit f0b94e
             "loading without errors");
Packit f0b94e
  int32_t rootElemHeight = rootElem->GetIntrinsicHeight();
Packit f0b94e
  if (rootElemHeight < 0) {
Packit f0b94e
    *aHeight = 0;
Packit f0b94e
    return NS_ERROR_FAILURE;
Packit f0b94e
  }
Packit f0b94e
  *aHeight = rootElemHeight;
Packit f0b94e
  return NS_OK;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
NS_IMETHODIMP
Packit f0b94e
VectorImage::GetIntrinsicSize(nsSize* aSize) {
Packit f0b94e
  if (mError || !mIsFullyLoaded) {
Packit f0b94e
    return NS_ERROR_FAILURE;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  nsIFrame* rootFrame = mSVGDocumentWrapper->GetRootLayoutFrame();
Packit f0b94e
  if (!rootFrame) {
Packit f0b94e
    return NS_ERROR_FAILURE;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  *aSize = nsSize(-1, -1);
Packit f0b94e
  IntrinsicSize rfSize = rootFrame->GetIntrinsicSize();
Packit f0b94e
  if (rfSize.width.GetUnit() == eStyleUnit_Coord) {
Packit f0b94e
    aSize->width = rfSize.width.GetCoordValue();
Packit f0b94e
  }
Packit f0b94e
  if (rfSize.height.GetUnit() == eStyleUnit_Coord) {
Packit f0b94e
    aSize->height = rfSize.height.GetCoordValue();
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  return NS_OK;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
NS_IMETHODIMP
Packit f0b94e
VectorImage::GetIntrinsicRatio(nsSize* aRatio) {
Packit f0b94e
  if (mError || !mIsFullyLoaded) {
Packit f0b94e
    return NS_ERROR_FAILURE;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  nsIFrame* rootFrame = mSVGDocumentWrapper->GetRootLayoutFrame();
Packit f0b94e
  if (!rootFrame) {
Packit f0b94e
    return NS_ERROR_FAILURE;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  *aRatio = rootFrame->GetIntrinsicRatio();
Packit f0b94e
  return NS_OK;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
NS_IMETHODIMP_(Orientation)
Packit f0b94e
VectorImage::GetOrientation() { return Orientation(); }
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
NS_IMETHODIMP
Packit f0b94e
VectorImage::GetType(uint16_t* aType) {
Packit f0b94e
  NS_ENSURE_ARG_POINTER(aType);
Packit f0b94e
Packit f0b94e
  *aType = imgIContainer::TYPE_VECTOR;
Packit f0b94e
  return NS_OK;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
NS_IMETHODIMP
Packit f0b94e
VectorImage::GetAnimated(bool* aAnimated) {
Packit f0b94e
  if (mError || !mIsFullyLoaded) {
Packit f0b94e
    return NS_ERROR_FAILURE;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  *aAnimated = mSVGDocumentWrapper->IsAnimated();
Packit f0b94e
  return NS_OK;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
int32_t VectorImage::GetFirstFrameDelay() {
Packit f0b94e
  if (mError) {
Packit f0b94e
    return -1;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  if (!mSVGDocumentWrapper->IsAnimated()) {
Packit f0b94e
    return -1;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  // We don't really have a frame delay, so just pretend that we constantly
Packit f0b94e
  // need updates.
Packit f0b94e
  return 0;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
NS_IMETHODIMP_(bool)
Packit f0b94e
VectorImage::WillDrawOpaqueNow() {
Packit f0b94e
  return false;  // In general, SVG content is not opaque.
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
Packit f0b94e
VectorImage::GetFrame(uint32_t aWhichFrame, uint32_t aFlags) {
Packit f0b94e
  if (mError) {
Packit f0b94e
    return nullptr;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  // Look up height & width
Packit f0b94e
  // ----------------------
Packit f0b94e
  SVGSVGElement* svgElem = mSVGDocumentWrapper->GetRootSVGElem();
Packit f0b94e
  MOZ_ASSERT(svgElem,
Packit f0b94e
             "Should have a root SVG elem, since we finished "
Packit f0b94e
             "loading without errors");
Packit f0b94e
  nsIntSize imageIntSize(svgElem->GetIntrinsicWidth(),
Packit f0b94e
                         svgElem->GetIntrinsicHeight());
Packit f0b94e
Packit f0b94e
  if (imageIntSize.IsEmpty()) {
Packit f0b94e
    // We'll get here if our SVG doc has a percent-valued or negative width or
Packit f0b94e
    // height.
Packit f0b94e
    return nullptr;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  return GetFrameAtSize(imageIntSize, aWhichFrame, aFlags);
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
Packit f0b94e
VectorImage::GetFrameAtSize(const IntSize& aSize, uint32_t aWhichFrame,
Packit f0b94e
                            uint32_t aFlags) {
Packit f0b94e
#ifdef DEBUG
Packit f0b94e
  NotifyDrawingObservers();
Packit f0b94e
#endif
Packit f0b94e
Packit f0b94e
  auto result = GetFrameInternal(aSize, Nothing(), aWhichFrame, aFlags);
Packit f0b94e
  return Get<2>(result).forget();
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
Tuple<ImgDrawResult, IntSize, RefPtr<SourceSurface>>
Packit f0b94e
VectorImage::GetFrameInternal(const IntSize& aSize,
Packit f0b94e
                              const Maybe<SVGImageContext>& aSVGContext,
Packit f0b94e
                              uint32_t aWhichFrame, uint32_t aFlags) {
Packit f0b94e
  MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE);
Packit f0b94e
Packit f0b94e
  if (aSize.IsEmpty() || aWhichFrame > FRAME_MAX_VALUE) {
Packit f0b94e
    return MakeTuple(ImgDrawResult::BAD_ARGS, aSize, RefPtr<SourceSurface>());
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  if (mError) {
Packit f0b94e
    return MakeTuple(ImgDrawResult::BAD_IMAGE, aSize, RefPtr<SourceSurface>());
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  if (!mIsFullyLoaded) {
Packit f0b94e
    return MakeTuple(ImgDrawResult::NOT_READY, aSize, RefPtr<SourceSurface>());
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  RefPtr<SourceSurface> sourceSurface =
Packit f0b94e
      LookupCachedSurface(aSize, aSVGContext, aFlags);
Packit f0b94e
  if (sourceSurface) {
Packit f0b94e
    return MakeTuple(ImgDrawResult::SUCCESS, aSize, Move(sourceSurface));
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  if (mIsDrawing) {
Packit f0b94e
    NS_WARNING("Refusing to make re-entrant call to VectorImage::Draw");
Packit f0b94e
    return MakeTuple(ImgDrawResult::TEMPORARY_ERROR, aSize,
Packit f0b94e
                     RefPtr<SourceSurface>());
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  // By using a null gfxContext, we ensure that we will always attempt to
Packit f0b94e
  // create a surface, even if we aren't capable of caching it (e.g. due to our
Packit f0b94e
  // flags, having an animation, etc). Otherwise CreateSurface will assume that
Packit f0b94e
  // the caller is capable of drawing directly to its own draw target if we
Packit f0b94e
  // cannot cache.
Packit f0b94e
  SVGDrawingParameters params(
Packit f0b94e
      nullptr, aSize, ImageRegion::Create(aSize), SamplingFilter::POINT,
Packit f0b94e
      aSVGContext, mSVGDocumentWrapper->GetCurrentTime(), aFlags, 1.0);
Packit f0b94e
Packit f0b94e
  bool didCache;  // Was the surface put into the cache?
Packit f0b94e
  bool contextPaint = aSVGContext && aSVGContext->GetContextPaint();
Packit f0b94e
Packit f0b94e
  AutoRestoreSVGState autoRestore(params, mSVGDocumentWrapper, mIsDrawing,
Packit f0b94e
                                  contextPaint);
Packit f0b94e
Packit f0b94e
  RefPtr<gfxDrawable> svgDrawable = CreateSVGDrawable(params);
Packit f0b94e
  RefPtr<SourceSurface> surface = CreateSurface(params, svgDrawable, didCache);
Packit f0b94e
  if (!surface) {
Packit f0b94e
    MOZ_ASSERT(!didCache);
Packit f0b94e
    return MakeTuple(ImgDrawResult::TEMPORARY_ERROR, aSize,
Packit f0b94e
                     RefPtr<SourceSurface>());
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  SendFrameComplete(didCache, params.flags);
Packit f0b94e
  return MakeTuple(ImgDrawResult::SUCCESS, aSize, Move(surface));
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
IntSize VectorImage::GetImageContainerSize(LayerManager* aManager,
Packit f0b94e
                                           const IntSize& aSize,
Packit f0b94e
                                           uint32_t aFlags) {
Packit f0b94e
  if (!IsImageContainerAvailableAtSize(aManager, aSize, aFlags)) {
Packit f0b94e
    return IntSize(0, 0);
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  return aSize;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
NS_IMETHODIMP_(bool)
Packit f0b94e
VectorImage::IsImageContainerAvailable(LayerManager* aManager,
Packit f0b94e
                                       uint32_t aFlags) {
Packit f0b94e
  return false;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
NS_IMETHODIMP_(already_AddRefed<ImageContainer>)
Packit f0b94e
VectorImage::GetImageContainer(LayerManager* aManager, uint32_t aFlags) {
Packit f0b94e
  return nullptr;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
NS_IMETHODIMP_(bool)
Packit f0b94e
VectorImage::IsImageContainerAvailableAtSize(LayerManager* aManager,
Packit f0b94e
                                             const IntSize& aSize,
Packit f0b94e
                                             uint32_t aFlags) {
Packit f0b94e
  if (mError || !mIsFullyLoaded || aSize.IsEmpty() || mHaveAnimations ||
Packit f0b94e
      !gfxVars::GetUseWebRenderOrDefault()) {
Packit f0b94e
    return false;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  int32_t maxTextureSize = aManager->GetMaxTextureSize();
Packit f0b94e
  return aSize.width <= maxTextureSize && aSize.height <= maxTextureSize;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
NS_IMETHODIMP_(already_AddRefed<ImageContainer>)
Packit f0b94e
VectorImage::GetImageContainerAtSize(LayerManager* aManager,
Packit f0b94e
                                     const IntSize& aSize,
Packit f0b94e
                                     const Maybe<SVGImageContext>& aSVGContext,
Packit f0b94e
                                     uint32_t aFlags) {
Packit f0b94e
  Maybe<SVGImageContext> newSVGContext;
Packit f0b94e
  MaybeRestrictSVGContext(newSVGContext, aSVGContext, aFlags);
Packit f0b94e
Packit f0b94e
  // Since we do not support high quality scaling with SVG, we mask it off so
Packit f0b94e
  // that container requests with and without it map to the same container.
Packit f0b94e
  // Similarly the aspect ratio flag was already handled as part of the SVG
Packit f0b94e
  // context restriction above.
Packit f0b94e
  uint32_t flags = aFlags & ~(FLAG_HIGH_QUALITY_SCALING |
Packit f0b94e
                              FLAG_FORCE_PRESERVEASPECTRATIO_NONE);
Packit f0b94e
  return GetImageContainerImpl(
Packit f0b94e
      aManager, aSize, newSVGContext ? newSVGContext : aSVGContext, flags);
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
bool VectorImage::MaybeRestrictSVGContext(
Packit f0b94e
    Maybe<SVGImageContext>& aNewSVGContext,
Packit f0b94e
    const Maybe<SVGImageContext>& aSVGContext, uint32_t aFlags) {
Packit f0b94e
  bool overridePAR =
Packit f0b94e
      (aFlags & FLAG_FORCE_PRESERVEASPECTRATIO_NONE) && aSVGContext;
Packit f0b94e
Packit f0b94e
  bool haveContextPaint = aSVGContext && aSVGContext->GetContextPaint();
Packit f0b94e
  bool blockContextPaint = false;
Packit f0b94e
  if (haveContextPaint) {
Packit f0b94e
    nsCOMPtr<nsIURI> imageURI = mURI->ToIURI();
Packit f0b94e
    blockContextPaint = !SVGContextPaint::IsAllowedForImageFromURI(imageURI);
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  if (overridePAR || blockContextPaint) {
Packit f0b94e
    // The key that we create for the image surface cache must match the way
Packit f0b94e
    // that the image will be painted, so we need to initialize a new matching
Packit f0b94e
    // SVGImageContext here in order to generate the correct key.
Packit f0b94e
Packit f0b94e
    aNewSVGContext = aSVGContext;  // copy
Packit f0b94e
Packit f0b94e
    if (overridePAR) {
Packit f0b94e
      // The SVGImageContext must take account of the preserveAspectRatio
Packit f0b94e
      // overide:
Packit f0b94e
      MOZ_ASSERT(!aSVGContext->GetPreserveAspectRatio(),
Packit f0b94e
                 "FLAG_FORCE_PRESERVEASPECTRATIO_NONE is not expected if a "
Packit f0b94e
                 "preserveAspectRatio override is supplied");
Packit f0b94e
      Maybe<SVGPreserveAspectRatio> aspectRatio = Some(SVGPreserveAspectRatio(
Packit f0b94e
          SVG_PRESERVEASPECTRATIO_NONE, SVG_MEETORSLICE_UNKNOWN));
Packit f0b94e
      aNewSVGContext->SetPreserveAspectRatio(aspectRatio);
Packit f0b94e
    }
Packit f0b94e
Packit f0b94e
    if (blockContextPaint) {
Packit f0b94e
      // The SVGImageContext must not include context paint if the image is
Packit f0b94e
      // not allowed to use it:
Packit f0b94e
      aNewSVGContext->ClearContextPaint();
Packit f0b94e
    }
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  return haveContextPaint && !blockContextPaint;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
NS_IMETHODIMP_(ImgDrawResult)
Packit f0b94e
VectorImage::Draw(gfxContext* aContext, const nsIntSize& aSize,
Packit f0b94e
                  const ImageRegion& aRegion, uint32_t aWhichFrame,
Packit f0b94e
                  SamplingFilter aSamplingFilter,
Packit f0b94e
                  const Maybe<SVGImageContext>& aSVGContext, uint32_t aFlags,
Packit f0b94e
                  float aOpacity) {
Packit f0b94e
  if (aWhichFrame > FRAME_MAX_VALUE) {
Packit f0b94e
    return ImgDrawResult::BAD_ARGS;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  if (!aContext) {
Packit f0b94e
    return ImgDrawResult::BAD_ARGS;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  if (mError) {
Packit f0b94e
    return ImgDrawResult::BAD_IMAGE;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  if (!mIsFullyLoaded) {
Packit f0b94e
    return ImgDrawResult::NOT_READY;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  if (mAnimationConsumers == 0) {
Packit f0b94e
    SendOnUnlockedDraw(aFlags);
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  // We should always bypass the cache when using DrawTargetRecording because
Packit f0b94e
  // we prefer the drawing commands in general to the rasterized surface. This
Packit f0b94e
  // allows blob images to avoid rasterized SVGs with WebRender.
Packit f0b94e
  if (aContext->GetDrawTarget()->GetBackendType() == BackendType::RECORDING) {
Packit f0b94e
    aFlags |= FLAG_BYPASS_SURFACE_CACHE;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  MOZ_ASSERT(!(aFlags & FLAG_FORCE_PRESERVEASPECTRATIO_NONE) ||
Packit f0b94e
                 (aSVGContext && aSVGContext->GetViewportSize()),
Packit f0b94e
             "Viewport size is required when using "
Packit f0b94e
             "FLAG_FORCE_PRESERVEASPECTRATIO_NONE");
Packit f0b94e
Packit f0b94e
  float animTime = (aWhichFrame == FRAME_FIRST)
Packit f0b94e
                       ? 0.0f
Packit f0b94e
                       : mSVGDocumentWrapper->GetCurrentTime();
Packit f0b94e
Packit f0b94e
  Maybe<SVGImageContext> newSVGContext;
Packit f0b94e
  bool contextPaint =
Packit f0b94e
      MaybeRestrictSVGContext(newSVGContext, aSVGContext, aFlags);
Packit f0b94e
Packit f0b94e
  SVGDrawingParameters params(aContext, aSize, aRegion, aSamplingFilter,
Packit f0b94e
                              newSVGContext ? newSVGContext : aSVGContext,
Packit f0b94e
                              animTime, aFlags, aOpacity);
Packit f0b94e
Packit f0b94e
  // If we have an prerasterized version of this image that matches the
Packit f0b94e
  // drawing parameters, use that.
Packit f0b94e
  RefPtr<SourceSurface> sourceSurface =
Packit f0b94e
      LookupCachedSurface(aSize, params.svgContext, aFlags);
Packit f0b94e
  if (sourceSurface) {
Packit f0b94e
    RefPtr<gfxDrawable> svgDrawable =
Packit f0b94e
        new gfxSurfaceDrawable(sourceSurface, sourceSurface->GetSize());
Packit f0b94e
    Show(svgDrawable, params);
Packit f0b94e
    return ImgDrawResult::SUCCESS;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  // else, we need to paint the image:
Packit f0b94e
Packit f0b94e
  if (mIsDrawing) {
Packit f0b94e
    NS_WARNING("Refusing to make re-entrant call to VectorImage::Draw");
Packit f0b94e
    return ImgDrawResult::TEMPORARY_ERROR;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  AutoRestoreSVGState autoRestore(params, mSVGDocumentWrapper, mIsDrawing,
Packit f0b94e
                                  contextPaint);
Packit f0b94e
Packit f0b94e
  bool didCache;  // Was the surface put into the cache?
Packit f0b94e
  RefPtr<gfxDrawable> svgDrawable = CreateSVGDrawable(params);
Packit f0b94e
  sourceSurface = CreateSurface(params, svgDrawable, didCache);
Packit f0b94e
  if (!sourceSurface) {
Packit f0b94e
    MOZ_ASSERT(!didCache);
Packit f0b94e
    Show(svgDrawable, params);
Packit f0b94e
    return ImgDrawResult::SUCCESS;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  RefPtr<gfxDrawable> drawable =
Packit f0b94e
      new gfxSurfaceDrawable(sourceSurface, params.size);
Packit f0b94e
  Show(drawable, params);
Packit f0b94e
  SendFrameComplete(didCache, params.flags);
Packit f0b94e
  return ImgDrawResult::SUCCESS;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
already_AddRefed<gfxDrawable> VectorImage::CreateSVGDrawable(
Packit f0b94e
    const SVGDrawingParameters& aParams) {
Packit f0b94e
  RefPtr<gfxDrawingCallback> cb = new SVGDrawingCallback(
Packit f0b94e
      mSVGDocumentWrapper, aParams.viewportSize, aParams.size, aParams.flags);
Packit f0b94e
Packit f0b94e
  RefPtr<gfxDrawable> svgDrawable = new gfxCallbackDrawable(cb, aParams.size);
Packit f0b94e
  return svgDrawable.forget();
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
already_AddRefed<SourceSurface> VectorImage::LookupCachedSurface(
Packit f0b94e
    const IntSize& aSize, const Maybe<SVGImageContext>& aSVGContext,
Packit f0b94e
    uint32_t aFlags) {
Packit f0b94e
  // If we're not allowed to use a cached surface, don't attempt a lookup.
Packit f0b94e
  if (aFlags & FLAG_BYPASS_SURFACE_CACHE) {
Packit f0b94e
    return nullptr;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  // We don't do any caching if we have animation, so don't bother with a lookup
Packit f0b94e
  // in this case either.
Packit f0b94e
  if (mHaveAnimations) {
Packit f0b94e
    return nullptr;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  LookupResult result = SurfaceCache::Lookup(
Packit f0b94e
      ImageKey(this), VectorSurfaceKey(aSize, aSVGContext));
Packit f0b94e
Packit f0b94e
  MOZ_ASSERT(result.SuggestedSize().IsEmpty(), "SVG should not substitute!");
Packit f0b94e
  if (!result) {
Packit f0b94e
    return nullptr;  // No matching surface, or the OS freed the volatile
Packit f0b94e
                     // buffer.
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  RefPtr<SourceSurface> sourceSurface = result.Surface()->GetSourceSurface();
Packit f0b94e
  if (!sourceSurface) {
Packit f0b94e
    // Something went wrong. (Probably a GPU driver crash or device reset.)
Packit f0b94e
    // Attempt to recover.
Packit f0b94e
    RecoverFromLossOfSurfaces();
Packit f0b94e
    return nullptr;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  return sourceSurface.forget();
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
already_AddRefed<SourceSurface> VectorImage::CreateSurface(
Packit f0b94e
    const SVGDrawingParameters& aParams, gfxDrawable* aSVGDrawable,
Packit f0b94e
    bool& aWillCache) {
Packit f0b94e
  MOZ_ASSERT(mIsDrawing);
Packit f0b94e
Packit f0b94e
  mSVGDocumentWrapper->UpdateViewportBounds(aParams.viewportSize);
Packit f0b94e
  mSVGDocumentWrapper->FlushImageTransformInvalidation();
Packit f0b94e
Packit f0b94e
  // Determine whether or not we should put the surface to be created into
Packit f0b94e
  // the cache. If we fail, we need to reset this to false to let the caller
Packit f0b94e
  // know nothing was put in the cache.
Packit f0b94e
  aWillCache = !(aParams.flags & FLAG_BYPASS_SURFACE_CACHE) &&
Packit f0b94e
               // Refuse to cache animated images:
Packit f0b94e
               // XXX(seth): We may remove this restriction in bug 922893.
Packit f0b94e
               !mHaveAnimations &&
Packit f0b94e
               // The image is too big to fit in the cache:
Packit f0b94e
               SurfaceCache::CanHold(aParams.size);
Packit f0b94e
Packit f0b94e
  // If we weren't given a context, then we know we just want the rasterized
Packit f0b94e
  // surface. We will create the frame below but only insert it into the cache
Packit f0b94e
  // if we actually need to.
Packit f0b94e
  if (!aWillCache && aParams.context) {
Packit f0b94e
    return nullptr;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  // We're about to rerasterize, which may mean that some of the previous
Packit f0b94e
  // surfaces we've rasterized aren't useful anymore. We can allow them to
Packit f0b94e
  // expire from the cache by unlocking them here, and then sending out an
Packit f0b94e
  // invalidation. If this image is locked, any surfaces that are still useful
Packit f0b94e
  // will become locked again when Draw touches them, and the remainder will
Packit f0b94e
  // eventually expire.
Packit f0b94e
  if (aWillCache) {
Packit f0b94e
    SurfaceCache::UnlockEntries(ImageKey(this));
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  // If there is no context, the default backend is fine.
Packit f0b94e
  BackendType backend =
Packit f0b94e
      aParams.context ? aParams.context->GetDrawTarget()->GetBackendType()
Packit f0b94e
                      : gfxPlatform::GetPlatform()->GetDefaultContentBackend();
Packit f0b94e
Packit f0b94e
  // Try to create an imgFrame, initializing the surface it contains by drawing
Packit f0b94e
  // our gfxDrawable into it. (We use FILTER_NEAREST since we never scale here.)
Packit f0b94e
  auto frame = MakeNotNull<RefPtr<imgFrame>>();
Packit f0b94e
  nsresult rv = frame->InitWithDrawable(
Packit f0b94e
      aSVGDrawable, aParams.size, SurfaceFormat::B8G8R8A8,
Packit f0b94e
      SamplingFilter::POINT, aParams.flags, backend);
Packit f0b94e
Packit f0b94e
  // If we couldn't create the frame, it was probably because it would end
Packit f0b94e
  // up way too big. Generally it also wouldn't fit in the cache, but the prefs
Packit f0b94e
  // could be set such that the cache isn't the limiting factor.
Packit f0b94e
  if (NS_FAILED(rv)) {
Packit f0b94e
    aWillCache = false;
Packit f0b94e
    return nullptr;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  // Take a strong reference to the frame's surface and make sure it hasn't
Packit f0b94e
  // already been purged by the operating system.
Packit f0b94e
  RefPtr<SourceSurface> surface = frame->GetSourceSurface();
Packit f0b94e
  if (!surface) {
Packit f0b94e
    aWillCache = false;
Packit f0b94e
    return nullptr;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  // We created the frame, but only because we had no context to draw to
Packit f0b94e
  // directly. All the caller wants is the surface in this case.
Packit f0b94e
  if (!aWillCache) {
Packit f0b94e
    return surface.forget();
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  // Attempt to cache the frame.
Packit f0b94e
  SurfaceKey surfaceKey = VectorSurfaceKey(aParams.size, aParams.svgContext);
Packit f0b94e
  NotNull<RefPtr<ISurfaceProvider>> provider =
Packit f0b94e
      MakeNotNull<SimpleSurfaceProvider*>(ImageKey(this), surfaceKey, frame);
Packit f0b94e
  SurfaceCache::Insert(provider);
Packit f0b94e
  return surface.forget();
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
void VectorImage::SendFrameComplete(bool aDidCache, uint32_t aFlags) {
Packit f0b94e
  // If the cache was not updated, we have nothing to do.
Packit f0b94e
  if (!aDidCache) {
Packit f0b94e
    return;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  // Send out an invalidation so that surfaces that are still in use get
Packit f0b94e
  // re-locked. See the discussion of the UnlockSurfaces call above.
Packit f0b94e
  if (!(aFlags & FLAG_ASYNC_NOTIFY)) {
Packit f0b94e
    mProgressTracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE,
Packit f0b94e
                                         GetMaxSizedIntRect());
Packit f0b94e
  } else {
Packit f0b94e
    NotNull<RefPtr<VectorImage>> image = WrapNotNull(this);
Packit f0b94e
    NS_DispatchToMainThread(NS_NewRunnableFunction(
Packit f0b94e
        "ProgressTracker::SyncNotifyProgress", [=]() -> void {
Packit f0b94e
          RefPtr<ProgressTracker> tracker = image->GetProgressTracker();
Packit f0b94e
          if (tracker) {
Packit f0b94e
            tracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE,
Packit f0b94e
                                        GetMaxSizedIntRect());
Packit f0b94e
          }
Packit f0b94e
        }));
Packit f0b94e
  }
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
void VectorImage::Show(gfxDrawable* aDrawable,
Packit f0b94e
                       const SVGDrawingParameters& aParams) {
Packit f0b94e
  MOZ_ASSERT(aDrawable, "Should have a gfxDrawable by now");
Packit f0b94e
  gfxUtils::DrawPixelSnapped(aParams.context, aDrawable,
Packit f0b94e
                             SizeDouble(aParams.size), aParams.region,
Packit f0b94e
                             SurfaceFormat::B8G8R8A8, aParams.samplingFilter,
Packit f0b94e
                             aParams.flags, aParams.opacity);
Packit f0b94e
Packit f0b94e
#ifdef DEBUG
Packit f0b94e
  NotifyDrawingObservers();
Packit f0b94e
#endif
Packit f0b94e
Packit f0b94e
  MOZ_ASSERT(mRenderingObserver, "Should have a rendering observer by now");
Packit f0b94e
  mRenderingObserver->ResumeHonoringInvalidations();
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
void VectorImage::RecoverFromLossOfSurfaces() {
Packit f0b94e
  NS_WARNING("An imgFrame became invalid. Attempting to recover...");
Packit f0b94e
Packit f0b94e
  // Discard all existing frames, since they're probably all now invalid.
Packit f0b94e
  SurfaceCache::RemoveImage(ImageKey(this));
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
NS_IMETHODIMP
Packit f0b94e
VectorImage::StartDecoding(uint32_t aFlags) {
Packit f0b94e
  // Nothing to do for SVG images
Packit f0b94e
  return NS_OK;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
bool VectorImage::StartDecodingWithResult(uint32_t aFlags) {
Packit f0b94e
  // SVG images are ready to draw when they are loaded
Packit f0b94e
  return mIsFullyLoaded;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
NS_IMETHODIMP
Packit f0b94e
VectorImage::RequestDecodeForSize(const nsIntSize& aSize, uint32_t aFlags) {
Packit f0b94e
  // Nothing to do for SVG images, though in theory we could rasterize to the
Packit f0b94e
  // provided size ahead of time if we supported off-main-thread SVG
Packit f0b94e
  // rasterization...
Packit f0b94e
  return NS_OK;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
Packit f0b94e
NS_IMETHODIMP
Packit f0b94e
VectorImage::LockImage() {
Packit f0b94e
  MOZ_ASSERT(NS_IsMainThread());
Packit f0b94e
Packit f0b94e
  if (mError) {
Packit f0b94e
    return NS_ERROR_FAILURE;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  mLockCount++;
Packit f0b94e
Packit f0b94e
  if (mLockCount == 1) {
Packit f0b94e
    // Lock this image's surfaces in the SurfaceCache.
Packit f0b94e
    SurfaceCache::LockImage(ImageKey(this));
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  return NS_OK;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
Packit f0b94e
NS_IMETHODIMP
Packit f0b94e
VectorImage::UnlockImage() {
Packit f0b94e
  MOZ_ASSERT(NS_IsMainThread());
Packit f0b94e
Packit f0b94e
  if (mError) {
Packit f0b94e
    return NS_ERROR_FAILURE;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  if (mLockCount == 0) {
Packit f0b94e
    MOZ_ASSERT_UNREACHABLE("Calling UnlockImage with a zero lock count");
Packit f0b94e
    return NS_ERROR_ABORT;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  mLockCount--;
Packit f0b94e
Packit f0b94e
  if (mLockCount == 0) {
Packit f0b94e
    // Unlock this image's surfaces in the SurfaceCache.
Packit f0b94e
    SurfaceCache::UnlockImage(ImageKey(this));
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  return NS_OK;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
Packit f0b94e
NS_IMETHODIMP
Packit f0b94e
VectorImage::RequestDiscard() {
Packit f0b94e
  MOZ_ASSERT(NS_IsMainThread());
Packit f0b94e
Packit f0b94e
  if (mDiscardable && mLockCount == 0) {
Packit f0b94e
    SurfaceCache::RemoveImage(ImageKey(this));
Packit f0b94e
    mProgressTracker->OnDiscard();
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  return NS_OK;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
void VectorImage::OnSurfaceDiscarded(const SurfaceKey& aSurfaceKey) {
Packit f0b94e
  MOZ_ASSERT(mProgressTracker);
Packit f0b94e
Packit f0b94e
  NS_DispatchToMainThread(NewRunnableMethod("ProgressTracker::OnDiscard",
Packit f0b94e
                                            mProgressTracker,
Packit f0b94e
                                            &ProgressTracker::OnDiscard));
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
NS_IMETHODIMP
Packit f0b94e
VectorImage::ResetAnimation() {
Packit f0b94e
  if (mError) {
Packit f0b94e
    return NS_ERROR_FAILURE;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  if (!mIsFullyLoaded || !mHaveAnimations) {
Packit f0b94e
    return NS_OK;  // There are no animations to be reset.
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  mSVGDocumentWrapper->ResetAnimation();
Packit f0b94e
Packit f0b94e
  return NS_OK;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
NS_IMETHODIMP_(float)
Packit f0b94e
VectorImage::GetFrameIndex(uint32_t aWhichFrame) {
Packit f0b94e
  MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE, "Invalid argument");
Packit f0b94e
  return aWhichFrame == FRAME_FIRST ? 0.0f
Packit f0b94e
                                    : mSVGDocumentWrapper->GetCurrentTime();
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
//------------------------------------------------------------------------------
Packit f0b94e
// nsIRequestObserver methods
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
NS_IMETHODIMP
Packit f0b94e
VectorImage::OnStartRequest(nsIRequest* aRequest, nsISupports* aCtxt) {
Packit f0b94e
  MOZ_ASSERT(!mSVGDocumentWrapper,
Packit f0b94e
             "Repeated call to OnStartRequest -- can this happen?");
Packit f0b94e
Packit f0b94e
  mSVGDocumentWrapper = new SVGDocumentWrapper();
Packit f0b94e
  nsresult rv = mSVGDocumentWrapper->OnStartRequest(aRequest, aCtxt);
Packit f0b94e
  if (NS_FAILED(rv)) {
Packit f0b94e
    mSVGDocumentWrapper = nullptr;
Packit f0b94e
    mError = true;
Packit f0b94e
    return rv;
Packit f0b94e
  }
Packit f0b94e
Packit f0b94e
  // Create a listener to wait until the SVG document is fully loaded, which
Packit f0b94e
  // will signal that this image is ready to render. Certain error conditions
Packit f0b94e
  // will prevent us from ever getting this notification, so we also create a
Packit f0b94e
  // listener that waits for parsing to complete and cancels the
Packit f0b94e
  // SVGLoadEventListener if needed. The listeners are automatically attached
Packit f0b94e
  // to the document by their constructors.
Packit f0b94e
  nsIDocument* document = mSVGDocumentWrapper->GetDocument();
Packit f0b94e
  mLoadEventListener = new SVGLoadEventListener(document, this);
Packit f0b94e
  mParseCompleteListener = new SVGParseCompleteListener(document, this);
Packit f0b94e
Packit f0b94e
  return NS_OK;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
//******************************************************************************
Packit f0b94e
NS_IMETHODIMP
Packit f0b94e
VectorImage::OnStopRequest(nsIRequest* aRequest, nsISupports* aCtxt,
Packit f0b94e
                           nsresult aStatus) {
Packit f0b94e
  if (mError) {
Packit f0b94e
    return NS_ERROR_FAILURE;
Packit f0b94e
  }
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  return mSVGDocumentWrapper->OnStopRequest(aRequest, aCtxt, aStatus);
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}
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void VectorImage::OnSVGDocumentParsed() {
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  MOZ_ASSERT(mParseCompleteListener, "Should have the parse complete listener");
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  MOZ_ASSERT(mLoadEventListener, "Should have the load event listener");
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  if (!mSVGDocumentWrapper->GetRootSVGElem()) {
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    // This is an invalid SVG document. It may have failed to parse, or it may
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    // be missing the <svg> root element, or the <svg> root element may not
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    // declare the correct namespace. In any of these cases, we'll never be
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    // notified that the SVG finished loading, so we need to treat this as an
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    // error.
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    OnSVGDocumentError();
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  }
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}
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void VectorImage::CancelAllListeners() {
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  if (mParseCompleteListener) {
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    mParseCompleteListener->Cancel();
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    mParseCompleteListener = nullptr;
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  }
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  if (mLoadEventListener) {
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    mLoadEventListener->Cancel();
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    mLoadEventListener = nullptr;
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  }
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}
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void VectorImage::OnSVGDocumentLoaded() {
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  MOZ_ASSERT(mSVGDocumentWrapper->GetRootSVGElem(),
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             "Should have parsed successfully");
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  MOZ_ASSERT(!mIsFullyLoaded && !mHaveAnimations,
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             "These flags shouldn't get set until OnSVGDocumentLoaded. "
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             "Duplicate calls to OnSVGDocumentLoaded?");
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  CancelAllListeners();
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  // XXX Flushing is wasteful if embedding frame hasn't had initial reflow.
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  mSVGDocumentWrapper->FlushLayout();
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  mIsFullyLoaded = true;
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  mHaveAnimations = mSVGDocumentWrapper->IsAnimated();
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  // Start listening to our image for rendering updates.
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  mRenderingObserver = new SVGRootRenderingObserver(mSVGDocumentWrapper, this);
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  // ProgressTracker::SyncNotifyProgress may release us, so ensure we
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  // stick around long enough to complete our work.
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  RefPtr<VectorImage> kungFuDeathGrip(this);
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  // Tell *our* observers that we're done loading.
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  if (mProgressTracker) {
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    Progress progress = FLAG_SIZE_AVAILABLE | FLAG_HAS_TRANSPARENCY |
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                        FLAG_FRAME_COMPLETE | FLAG_DECODE_COMPLETE;
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    if (mHaveAnimations) {
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      progress |= FLAG_IS_ANIMATED;
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    }
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    // Merge in any saved progress from OnImageDataComplete.
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    if (mLoadProgress) {
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      progress |= *mLoadProgress;
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      mLoadProgress = Nothing();
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    }
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    mProgressTracker->SyncNotifyProgress(progress, GetMaxSizedIntRect());
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  }
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  EvaluateAnimation();
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}
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void VectorImage::OnSVGDocumentError() {
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  CancelAllListeners();
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  mError = true;
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  if (mProgressTracker) {
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    // Notify observers about the error and unblock page load.
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    Progress progress = FLAG_HAS_ERROR;
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    // Merge in any saved progress from OnImageDataComplete.
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    if (mLoadProgress) {
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      progress |= *mLoadProgress;
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      mLoadProgress = Nothing();
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    }
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    mProgressTracker->SyncNotifyProgress(progress);
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  }
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}
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//------------------------------------------------------------------------------
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// nsIStreamListener method
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//******************************************************************************
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NS_IMETHODIMP
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VectorImage::OnDataAvailable(nsIRequest* aRequest, nsISupports* aCtxt,
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                             nsIInputStream* aInStr, uint64_t aSourceOffset,
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                             uint32_t aCount) {
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  if (mError) {
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    return NS_ERROR_FAILURE;
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  }
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  return mSVGDocumentWrapper->OnDataAvailable(aRequest, aCtxt, aInStr,
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                                              aSourceOffset, aCount);
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}
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// --------------------------
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// Invalidation helper method
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void VectorImage::InvalidateObserversOnNextRefreshDriverTick() {
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  if (mHaveAnimations) {
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    mHasPendingInvalidation = true;
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  } else {
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    SendInvalidationNotifications();
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  }
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}
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void VectorImage::PropagateUseCounters(nsIDocument* aParentDocument) {
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  nsIDocument* doc = mSVGDocumentWrapper->GetDocument();
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  if (doc) {
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    doc->PropagateUseCounters(aParentDocument);
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  }
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}
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void VectorImage::ReportUseCounters() {
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  nsIDocument* doc = mSVGDocumentWrapper->GetDocument();
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  if (doc) {
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    static_cast<nsDocument*>(doc)->ReportUseCounters();
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  }
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}
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nsIntSize VectorImage::OptimalImageSizeForDest(const gfxSize& aDest,
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                                               uint32_t aWhichFrame,
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                                               SamplingFilter aSamplingFilter,
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                                               uint32_t aFlags) {
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  MOZ_ASSERT(aDest.width >= 0 || ceil(aDest.width) <= INT32_MAX ||
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                 aDest.height >= 0 || ceil(aDest.height) <= INT32_MAX,
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             "Unexpected destination size");
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  // We can rescale SVGs freely, so just return the provided destination size.
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  return nsIntSize::Ceil(aDest.width, aDest.height);
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}
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already_AddRefed<imgIContainer> VectorImage::Unwrap() {
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  nsCOMPtr<imgIContainer> self(this);
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  return self.forget();
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}
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}  // namespace image
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}  // namespace mozilla