Blame gfx/gl/TextureImageEGL.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TextureImageEGL.h"
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#include "GLLibraryEGL.h"
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#include "GLContext.h"
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#include "GLUploadHelpers.h"
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#include "gfxPlatform.h"
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#include "mozilla/gfx/Types.h"
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namespace mozilla {
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namespace gl {
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static GLenum GLFormatForImage(gfx::SurfaceFormat aFormat) {
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  switch (aFormat) {
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    case gfx::SurfaceFormat::B8G8R8A8:
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    case gfx::SurfaceFormat::B8G8R8X8:
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      return LOCAL_GL_RGBA;
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    case gfx::SurfaceFormat::R5G6B5_UINT16:
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      return LOCAL_GL_RGB;
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    case gfx::SurfaceFormat::A8:
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      return LOCAL_GL_LUMINANCE;
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    default:
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      NS_WARNING("Unknown GL format for Surface format");
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  }
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  return 0;
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}
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static GLenum GLTypeForImage(gfx::SurfaceFormat aFormat) {
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  switch (aFormat) {
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    case gfx::SurfaceFormat::B8G8R8A8:
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    case gfx::SurfaceFormat::B8G8R8X8:
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    case gfx::SurfaceFormat::A8:
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      return LOCAL_GL_UNSIGNED_BYTE;
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    case gfx::SurfaceFormat::R5G6B5_UINT16:
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      return LOCAL_GL_UNSIGNED_SHORT_5_6_5;
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    default:
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      NS_WARNING("Unknown GL format for Surface format");
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  }
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  return 0;
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}
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TextureImageEGL::TextureImageEGL(GLuint aTexture, const gfx::IntSize& aSize,
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                                 GLenum aWrapMode, ContentType aContentType,
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                                 GLContext* aContext, Flags aFlags,
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                                 TextureState aTextureState,
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                                 TextureImage::ImageFormat aImageFormat)
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    : TextureImage(aSize, aWrapMode, aContentType, aFlags),
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      mGLContext(aContext),
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      mUpdateFormat(gfx::ImageFormatToSurfaceFormat(aImageFormat)),
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      mEGLImage(nullptr),
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      mTexture(aTexture),
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      mSurface(nullptr),
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      mConfig(nullptr),
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      mTextureState(aTextureState),
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      mBound(false) {
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  if (mUpdateFormat == gfx::SurfaceFormat::UNKNOWN) {
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    mUpdateFormat =
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        gfxPlatform::GetPlatform()->Optimal2DFormatForContent(GetContentType());
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  }
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  if (mUpdateFormat == gfx::SurfaceFormat::R5G6B5_UINT16) {
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    mTextureFormat = gfx::SurfaceFormat::R8G8B8X8;
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  } else if (mUpdateFormat == gfx::SurfaceFormat::B8G8R8X8) {
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    mTextureFormat = gfx::SurfaceFormat::B8G8R8X8;
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  } else {
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    mTextureFormat = gfx::SurfaceFormat::B8G8R8A8;
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  }
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}
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TextureImageEGL::~TextureImageEGL() {
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  if (mGLContext->IsDestroyed() || !mGLContext->IsOwningThreadCurrent()) {
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    return;
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  }
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  // If we have a context, then we need to delete the texture;
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  // if we don't have a context (either real or shared),
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  // then they went away when the contex was deleted, because it
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  // was the only one that had access to it.
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  if (mGLContext->MakeCurrent()) {
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    mGLContext->fDeleteTextures(1, &mTexture);
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  }
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  ReleaseTexImage();
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  DestroyEGLSurface();
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}
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bool TextureImageEGL::DirectUpdate(
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    gfx::DataSourceSurface* aSurf, const nsIntRegion& aRegion,
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    const gfx::IntPoint& aFrom /* = gfx::IntPoint(0,0) */) {
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  gfx::IntRect bounds = aRegion.GetBounds();
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  nsIntRegion region;
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  if (mTextureState != Valid) {
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    bounds = gfx::IntRect(0, 0, mSize.width, mSize.height);
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    region = nsIntRegion(bounds);
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  } else {
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    region = aRegion;
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  }
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  bool needInit = mTextureState == Created;
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  size_t uploadSize = 0;
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  mTextureFormat = UploadSurfaceToTexture(mGLContext, aSurf, region, mTexture,
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                                          mSize, &uploadSize, needInit, aFrom);
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  if (mTextureFormat == SurfaceFormat::UNKNOWN) {
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    return false;
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  }
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  if (uploadSize > 0) {
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    UpdateUploadSize(uploadSize);
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  }
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  mTextureState = Valid;
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  return true;
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}
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void TextureImageEGL::BindTexture(GLenum aTextureUnit) {
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  // Ensure the texture is allocated before it is used.
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  if (mTextureState == Created) {
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    Resize(mSize);
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  }
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  mGLContext->fActiveTexture(aTextureUnit);
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  mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture);
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  mGLContext->fActiveTexture(LOCAL_GL_TEXTURE0);
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}
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void TextureImageEGL::Resize(const gfx::IntSize& aSize) {
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  if (mSize == aSize && mTextureState != Created) return;
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  mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture);
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  mGLContext->fTexImage2D(LOCAL_GL_TEXTURE_2D, 0,
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                          GLFormatForImage(mUpdateFormat), aSize.width,
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                          aSize.height, 0, GLFormatForImage(mUpdateFormat),
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                          GLTypeForImage(mUpdateFormat), nullptr);
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  mTextureState = Allocated;
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  mSize = aSize;
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}
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bool TextureImageEGL::BindTexImage() {
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  if (mBound && !ReleaseTexImage()) return false;
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  EGLBoolean success = sEGLLibrary.fBindTexImage(
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      EGL_DISPLAY(), (EGLSurface)mSurface, LOCAL_EGL_BACK_BUFFER);
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  if (success == LOCAL_EGL_FALSE) return false;
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  mBound = true;
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  return true;
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}
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bool TextureImageEGL::ReleaseTexImage() {
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  if (!mBound) return true;
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  EGLBoolean success = sEGLLibrary.fReleaseTexImage(
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      EGL_DISPLAY(), (EGLSurface)mSurface, LOCAL_EGL_BACK_BUFFER);
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  if (success == LOCAL_EGL_FALSE) return false;
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  mBound = false;
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  return true;
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}
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void TextureImageEGL::DestroyEGLSurface(void) {
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  if (!mSurface) return;
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  sEGLLibrary.fDestroySurface(EGL_DISPLAY(), mSurface);
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  mSurface = nullptr;
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}
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already_AddRefed<TextureImage> CreateTextureImageEGL(
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    GLContext* gl, const gfx::IntSize& aSize,
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    TextureImage::ContentType aContentType, GLenum aWrapMode,
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    TextureImage::Flags aFlags, TextureImage::ImageFormat aImageFormat) {
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  RefPtr<TextureImage> t =
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      new gl::TiledTextureImage(gl, aSize, aContentType, aFlags, aImageFormat);
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  return t.forget();
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}
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already_AddRefed<TextureImage> TileGenFuncEGL(
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    GLContext* gl, const gfx::IntSize& aSize,
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    TextureImage::ContentType aContentType, TextureImage::Flags aFlags,
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    TextureImage::ImageFormat aImageFormat) {
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  gl->MakeCurrent();
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  GLuint texture;
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  gl->fGenTextures(1, &texture);
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  RefPtr<TextureImageEGL> teximage =
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      new TextureImageEGL(texture, aSize, LOCAL_GL_CLAMP_TO_EDGE, aContentType,
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                          gl, aFlags, TextureImage::Created, aImageFormat);
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  teximage->BindTexture(LOCAL_GL_TEXTURE0);
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  GLint texfilter = aFlags & TextureImage::UseNearestFilter ? LOCAL_GL_NEAREST
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                                                            : LOCAL_GL_LINEAR;
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  gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER,
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                     texfilter);
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  gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER,
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                     texfilter);
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  gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S,
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                     LOCAL_GL_CLAMP_TO_EDGE);
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  gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T,
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                     LOCAL_GL_CLAMP_TO_EDGE);
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  return teximage.forget();
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}
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}  // namespace gl
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}  // namespace mozilla