Blame dom/canvas/WebGLVertexArrayObject.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLVertexArrayObject.h"
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#include "GLContext.h"
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#include "mozilla/dom/WebGL2RenderingContextBinding.h"
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#include "WebGLContext.h"
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namespace mozilla {
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namespace dom {
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WebGLVertexArray* WebGLVertexArrayObject::Create(WebGLContext* webgl) {
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  // WebGL 2: This is core in GL ES 3. If support is missing something
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  // is very wrong.
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  bool vaoSupport =
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      webgl->GL()->IsSupported(gl::GLFeature::vertex_array_object);
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  MOZ_RELEASE_ASSERT(vaoSupport, "GFX: Vertex Array Objects aren't supported.");
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  if (vaoSupport) return new WebGLVertexArrayObject(webgl);
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  return nullptr;
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}
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JSObject* WebGLVertexArrayObject::WrapObject(JSContext* cx,
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                                             JS::Handle<JSObject*> givenProto) {
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  return dom::WebGLVertexArrayObjectBinding::Wrap(cx, this, givenProto);
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}
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}  // namespace dom
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}  // namespace mozilla