Blame dom/canvas/WebGLShader.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGL_SHADER_H_
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#define WEBGL_SHADER_H_
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#include <map>
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#include <string>
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#include <vector>
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#include "GLDefs.h"
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#include "mozilla/LinkedList.h"
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#include "mozilla/MemoryReporting.h"
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#include "nsString.h"
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#include "nsWrapperCache.h"
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#include "WebGLObjectModel.h"
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namespace mozilla {
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namespace webgl {
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class ShaderValidator;
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}  // namespace webgl
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class WebGLShader final : public nsWrapperCache,
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                          public WebGLRefCountedObject<WebGLShader>,
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                          public LinkedListElement<WebGLShader> {
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  friend class WebGLContext;
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  friend class WebGLProgram;
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 public:
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  WebGLShader(WebGLContext* webgl, GLenum type);
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 protected:
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  ~WebGLShader();
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 public:
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  // GL funcs
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  void CompileShader();
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  JS::Value GetShaderParameter(GLenum pname) const;
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  void GetShaderInfoLog(nsAString* out) const;
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  void GetShaderSource(nsAString* out) const;
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  void GetShaderTranslatedSource(nsAString* out) const;
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  void ShaderSource(const nsAString& source);
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  // Util funcs
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  bool CanLinkTo(const WebGLShader* prev, nsCString* const out_log) const;
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  size_t CalcNumSamplerUniforms() const;
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  size_t NumAttributes() const;
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  bool FindAttribUserNameByMappedName(const nsACString& mappedName,
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                                      nsCString* const out_userName) const;
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  bool FindVaryingByMappedName(const nsACString& mappedName,
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                               nsCString* const out_userName,
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                               bool* const out_isArray) const;
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  bool FindUniformByMappedName(const nsACString& mappedName,
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                               nsCString* const out_userName,
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                               bool* const out_isArray) const;
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  bool UnmapUniformBlockName(const nsACString& baseMappedName,
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                             nsCString* const out_baseUserName) const;
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  void EnumerateFragOutputs(
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      std::map<nsCString, const nsCString>& out_FragOutputs) const;
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  bool IsCompiled() const {
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    return mTranslationSuccessful && mCompilationSuccessful;
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  }
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 private:
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  void BindAttribLocation(GLuint prog, const nsCString& userName,
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                          GLuint index) const;
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  void MapTransformFeedbackVaryings(
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      const std::vector<nsString>& varyings,
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      std::vector<std::string>* out_mappedVaryings) const;
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 public:
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  // Other funcs
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  size_t SizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf) const;
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  void Delete();
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  WebGLContext* GetParentObject() const { return mContext; }
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  virtual JSObject* WrapObject(JSContext* js,
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                               JS::Handle<JSObject*> givenProto) override;
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  NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLShader)
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  NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLShader)
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 public:
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  const GLuint mGLName;
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  const GLenum mType;
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 protected:
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  nsString mSource;
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  nsCString mCleanSource;
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  UniquePtr<webgl::ShaderValidator> mValidator;
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  nsCString mValidationLog;
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  bool mTranslationSuccessful;
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  nsCString mTranslatedSource;
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  bool mCompilationSuccessful;
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  nsCString mCompilationLog;
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};
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}  // namespace mozilla
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#endif  // WEBGL_SHADER_H_