Blame devtools/server/tests/browser/browser_animation_updatedState.js

Packit f0b94e
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
Packit f0b94e
/* Any copyright is dedicated to the Public Domain.
Packit f0b94e
   http://creativecommons.org/publicdomain/zero/1.0/ */
Packit f0b94e
/* eslint-disable mozilla/no-arbitrary-setTimeout */
Packit f0b94e
Packit f0b94e
"use strict";
Packit f0b94e
Packit f0b94e
// Check the animation player's updated state
Packit f0b94e
Packit f0b94e
add_task(async function () {
Packit f0b94e
  let {client, walker, animations} =
Packit f0b94e
    await initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html");
Packit f0b94e
Packit f0b94e
  await playStateIsUpdatedDynamically(walker, animations);
Packit f0b94e
Packit f0b94e
  await client.close();
Packit f0b94e
  gBrowser.removeCurrentTab();
Packit f0b94e
});
Packit f0b94e
Packit f0b94e
async function playStateIsUpdatedDynamically(walker, animations) {
Packit f0b94e
  info("Getting the test node (which runs a very long animation)");
Packit f0b94e
  // The animation lasts for 100s, to avoid intermittents.
Packit f0b94e
  let node = await walker.querySelector(walker.rootNode, ".long-animation");
Packit f0b94e
Packit f0b94e
  info("Getting the animation player front for this node");
Packit f0b94e
  let [player] = await animations.getAnimationPlayersForNode(node);
Packit f0b94e
  await player.ready();
Packit f0b94e
Packit f0b94e
  let state = await player.getCurrentState();
Packit f0b94e
  is(state.playState, "running",
Packit f0b94e
    "The playState is running while the animation is running");
Packit f0b94e
Packit f0b94e
  info("Change the animation's currentTime to be near the end and wait for " +
Packit f0b94e
       "it to finish");
Packit f0b94e
  let onFinished = waitForAnimationPlayState(player, "finished");
Packit f0b94e
  // Set the currentTime to 98s, knowing that the animation lasts for 100s.
Packit f0b94e
  await player.setCurrentTime(98 * 1000);
Packit f0b94e
  state = await onFinished;
Packit f0b94e
  is(state.playState, "finished",
Packit f0b94e
    "The animation has ended and the state has been updated");
Packit f0b94e
  ok(state.currentTime > player.initialState.currentTime,
Packit f0b94e
    "The currentTime has been updated");
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
async function waitForAnimationPlayState(player, playState) {
Packit f0b94e
  let state = {};
Packit f0b94e
  while (state.playState !== playState) {
Packit f0b94e
    state = await player.getCurrentState();
Packit f0b94e
    await wait(500);
Packit f0b94e
  }
Packit f0b94e
  return state;
Packit f0b94e
}
Packit f0b94e
Packit f0b94e
function wait(ms) {
Packit f0b94e
  return new Promise(r => setTimeout(r, ms));
Packit f0b94e
}