/* $XConsortium: RCHook.c /main/10 1996/12/16 18:32:29 drk $ */ /* * Motif * * Copyright (c) 1987-2012, The Open Group. All rights reserved. * * These libraries and programs are free software; you can * redistribute them and/or modify them under the terms of the GNU * Lesser General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) * any later version. * * These libraries and programs are distributed in the hope that * they will be useful, but WITHOUT ANY WARRANTY; without even the * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public * License along with these librararies and programs; if not, write * to the Free Software Foundation, Inc., 51 Franklin Street, Fifth * Floor, Boston, MA 02110-1301 USA * */ /* * HISTORY */ #ifdef HAVE_CONFIG_H #include #endif #include "XmI.h" #include "ColorObjI.h" #include "RCHookI.h" /**********************************************************************/ /** RCHook **/ /** With new "per-display" color objects, we need to check to see **/ /** if this ColorObj is using the color server before we set up **/ /** any special colors. **/ /** **/ /**********************************************************************/ /*ARGSUSED*/ void _XmRCColorHook( Widget w, ArgList alIn, /* unused */ Cardinal *acPtrIn ) /* unused */ { Arg al[10]; int ac; unsigned char rcType; static int mono, color, colorPrim, init=0; static Screen *screen; Pixmap ditherPix, solidPix; XmColorObj tmpColorObj=NULL; Pixel defaultBackground; int depth = w->core.depth ; Display *ColorObjCacheDisplay; XContext ColorObjCache; XmColorObj DefaultColorObj; _XmProcessLock(); ColorObjCacheDisplay = _XmColorObjCacheDisplay; ColorObjCache = _XmColorObjCache; DefaultColorObj = _XmDefaultColorObj; _XmProcessUnlock(); /** get the colorObj for this display connection **/ if (XFindContext(ColorObjCacheDisplay, (XID)XtDisplay(w), ColorObjCache, (XPointer *)&tmpColorObj) != 0) { /* none found, use default */ if (DefaultColorObj) tmpColorObj = DefaultColorObj; else /* this should NEVER happen... RowColInitHook won't get called */ return; } /** don't set colors if this display isn't using the color server **/ if (!tmpColorObj->color_obj.colorIsRunning) return; ac = 0; XtSetArg (al[ac], XmNrowColumnType, &rcType); ac++; XtSetArg (al[ac], XmNbackground, &defaultBackground); ac++; XtGetValues (w, al, ac); if (rcType == XmMENU_BAR) /* set to secondary, rather than primary */ { _XmProcessLock(); if (!init) { if (tmpColorObj->color_obj. colorUse[tmpColorObj->color_obj.myScreen] == XmCO_BLACK_WHITE) mono = 1; else mono = 0; color = tmpColorObj->color_obj.secondary; colorPrim = tmpColorObj->color_obj.primary; screen = XtScreen(tmpColorObj); init = 1; } _XmProcessUnlock(); /** if background didn't default to ColorObj, don't overwrite colors **/ if (defaultBackground != tmpColorObj->color_obj.myColors[colorPrim].bg) return; ac = 0; XtSetArg (al[ac], XmNbackground, tmpColorObj->color_obj.myColors[color].bg); ac++; XtSetArg (al[ac], XmNforeground, tmpColorObj->color_obj.myColors[color].fg); ac++; XtSetArg (al[ac], XmNtopShadowColor, tmpColorObj->color_obj.myColors[color].ts); ac++; XtSetArg (al[ac], XmNbottomShadowColor, tmpColorObj->color_obj.myColors[color].bs); ac++; /** put dithers for top shadows if needed **/ if (XmCO_DitherTopShadow(tmpColorObj->color_obj.display, tmpColorObj->color_obj.myScreen, &tmpColorObj->color_obj.myColors[color])) { if (mono) ditherPix = XmGetPixmapByDepth (screen, XmS50_foreground, BlackPixelOfScreen(screen), WhitePixelOfScreen(screen), depth); else ditherPix = XmGetPixmapByDepth (screen, XmS50_foreground, tmpColorObj->color_obj.myColors[color].bg, WhitePixelOfScreen(screen), depth); XtSetArg (al[ac], XmNtopShadowPixmap, ditherPix); ac++; } else /** see if we need to "undo" primary dither **/ if (XmCO_DitherTopShadow(tmpColorObj->color_obj.display, tmpColorObj->color_obj.myScreen, &tmpColorObj->color_obj.myColors[colorPrim])) { /* simulate solid white (will happen for B_W case only)*/ solidPix = XmGetPixmapByDepth (screen, "background", WhitePixelOfScreen(screen), WhitePixelOfScreen(screen), depth); XtSetArg (al[ac], XmNtopShadowPixmap, solidPix); ac++; } /** put dithers for bottom shadows if needed **/ if (XmCO_DitherBottomShadow(tmpColorObj->color_obj.display, tmpColorObj->color_obj.myScreen, &tmpColorObj->color_obj.myColors[color])) { if (mono) ditherPix = XmGetPixmapByDepth (screen, XmS50_foreground, BlackPixelOfScreen(screen), WhitePixelOfScreen(screen), depth); else ditherPix = XmGetPixmapByDepth (screen, XmS50_foreground, tmpColorObj->color_obj.myColors[color].bg, BlackPixelOfScreen(screen), depth); XtSetArg (al[ac], XmNbottomShadowPixmap, ditherPix); ac++; } else /** see if we need to "undo" primary dither **/ if (XmCO_DitherBottomShadow(tmpColorObj->color_obj.display, tmpColorObj->color_obj.myScreen, &tmpColorObj->color_obj.myColors[colorPrim])) { /* simulate solid black (will happen for B_W case only)*/ solidPix = XmGetPixmapByDepth (screen, "background", BlackPixelOfScreen(screen), BlackPixelOfScreen(screen), depth); XtSetArg (al[ac], XmNbottomShadowPixmap, solidPix); ac++; } XtSetValues (w, al, ac); } }