Blame tests/Auto/lib/Synth/primitives/DestroyWid.c

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/* 
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 * Motif
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 *
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 * Copyright (c) 1987-2012, The Open Group. All rights reserved.
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 *
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 * These libraries and programs are free software; you can
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 * redistribute them and/or modify them under the terms of the GNU
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 * Lesser General Public License as published by the Free Software
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 * Foundation; either version 2 of the License, or (at your option)
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 * any later version.
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 *
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 * These libraries and programs are distributed in the hope that
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 * they will be useful, but WITHOUT ANY WARRANTY; without even the
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 * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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 * PURPOSE. See the GNU Lesser General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with these librararies and programs; if not, write
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 * to the Free Software Foundation, Inc., 51 Franklin Street, Fifth
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 * Floor, Boston, MA 02110-1301 USA
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*/ 
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/* 
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 * HISTORY
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*/ 
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#ifdef REV_INFO
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#ifndef lint
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static char rcsid[] = "$XConsortium: DestroyWid.c /main/7 1995/07/14 11:38:14 drk $"
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#endif
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#endif
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/***********************************************************************
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  	@(#)DestroyWid.c	1.6.1.1	Date:1/22/91
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  	Author: TAT
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	History:
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            05/30/90 SJS add to sccs
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            07/18/90 PSN reset the xisState's focus info to null if widget being
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			 destroyed is the focus widget.
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	Calls:
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	Summary:
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            Call all InformExpectedAction functions associated with an expose event.
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        INPUTS
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            widget - the widget (not yet destroyed)
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        OUTPUTS
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            none
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        RETURNS 
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            nothing
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************************************************************************/
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#include "xislib.h"
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void xisDestroyWidget(widget)
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Widget widget;
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{
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    XisObjectRecord *object = xisFindObjectFromWidget(widget);
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    XisObjectRecord *current_object;
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    if (object == NULL_Object) {
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        /* This should really be an error case, but the semi-random nature of     */
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        /* when MenuShells and their children actually go away makes it difficult */
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        /* to correctly maintain the hierarchy in a *completely* accurate state.  */
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        /* We know when objects are being destroyed, we don't know when the       */
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        /* process is complete. (Only for Menu-related conveniences)              */
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        (*xisTraceMsg)("xisDestroyWidget called with non-existent widget\n");
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        return;
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    }
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    /* Call all relavent InformExpectedActions functions for EventDestroy */
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    current_object = object;
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    xisInform.is_valid = TRUE;
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    xisInform.action_obj = object;
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    xisInform.modifier_key_status = 0;
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    xisInform.button_num = 0;
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    xisInform.key_code = 0;
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    xisInform.num_clicks = 0;
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    xisInform.edge_code = 0;
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    xisInform.event_code = EventDestroy;
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    while (current_object != NULL) {
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        if (current_object->proc_InformExpectedActions != NULL) {
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            xisInform.current_obj = current_object;
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            (*current_object->proc_InformExpectedActions)(EventDestroy); 
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        }
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        current_object = current_object->parent;
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    }
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    xisInform.is_valid = FALSE;
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    /* Check whether the widget being destroyed is currently having focus?
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     * If yes, change the focus to different widget.
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     */
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    if ( widget == xisState.focus_widget ) {
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	xisState.focus_window = xisDummyFocusWindow;
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	xisState.focus_widget = (Widget)NULL;
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	xisState.focus_object_type = 0;
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	xisState.focus_instance = 0;
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    }
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} /* End xisDestroyWidget() */