/* GLIB - Library of useful routines for C programming * Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /* * Modified by the GLib Team and others 1997-2000. See the AUTHORS * file for a list of people on the GLib Team. See the ChangeLog * files for a list of changes. These files are distributed with * GLib at ftp://ftp.gtk.org/pub/gtk/. */ /* * MT safe */ #include "config.h" #include "gslist.h" #include "gtestutils.h" #include "gslice.h" /** * SECTION:linked_lists_single * @title: Singly-Linked Lists * @short_description: linked lists that can be iterated in one direction * * The #GSList structure and its associated functions provide a * standard singly-linked list data structure. * * Each element in the list contains a piece of data, together with a * pointer which links to the next element in the list. Using this * pointer it is possible to move through the list in one direction * only (unlike the Doubly-Linked Lists which * allow movement in both directions). * * The data contained in each element can be either integer values, by * using one of the Type * Conversion Macros, or simply pointers to any type of data. * * List elements are allocated from the slice allocator, which is more * efficient than allocating elements individually. * * Note that most of the #GSList functions expect to be passed a * pointer to the first element in the list. The functions which insert * elements return the new start of the list, which may have changed. * * There is no function to create a #GSList. %NULL is considered to be * the empty list so you simply set a #GSList* to %NULL. * * To add elements, use g_slist_append(), g_slist_prepend(), * g_slist_insert() and g_slist_insert_sorted(). * * To remove elements, use g_slist_remove(). * * To find elements in the list use g_slist_last(), g_slist_next(), * g_slist_nth(), g_slist_nth_data(), g_slist_find() and * g_slist_find_custom(). * * To find the index of an element use g_slist_position() and * g_slist_index(). * * To call a function for each element in the list use * g_slist_foreach(). * * To free the entire list, use g_slist_free(). **/ /** * GSList: * @data: holds the element's data, which can be a pointer to any kind * of data, or any integer value using the Type Conversion * Macros. * @next: contains the link to the next element in the list. * * The #GSList struct is used for each element in the singly-linked * list. **/ /** * g_slist_next: * @slist: an element in a #GSList. * @Returns: the next element, or %NULL if there are no more elements. * * A convenience macro to get the next element in a #GSList. **/ #define _g_slist_alloc0() g_slice_new0 (GSList) #define _g_slist_alloc() g_slice_new (GSList) #define _g_slist_free1(slist) g_slice_free (GSList, slist) /** * g_slist_alloc: * @Returns: a pointer to the newly-allocated #GSList element. * * Allocates space for one #GSList element. It is called by the * g_slist_append(), g_slist_prepend(), g_slist_insert() and * g_slist_insert_sorted() functions and so is rarely used on its own. **/ GSList* g_slist_alloc (void) { return _g_slist_alloc0 (); } /** * g_slist_free: * @list: a #GSList * * Frees all of the memory used by a #GSList. * The freed elements are returned to the slice allocator. * * * If list elements contain dynamically-allocated memory, * you should either use g_slist_free_full() or free them manually * first. * */ void g_slist_free (GSList *list) { g_slice_free_chain (GSList, list, next); } /** * g_slist_free_1: * @list: a #GSList element * * Frees one #GSList element. * It is usually used after g_slist_remove_link(). */ /** * g_slist_free1: * * A macro which does the same as g_slist_free_1(). * * Since: 2.10 **/ void g_slist_free_1 (GSList *list) { _g_slist_free1 (list); } /** * g_slist_free_full: * @list: a pointer to a #GSList * @free_func: the function to be called to free each element's data * * Convenience method, which frees all the memory used by a #GSList, and * calls the specified destroy function on every element's data. * * Since: 2.28 **/ void g_slist_free_full (GSList *list, GDestroyNotify free_func) { g_slist_foreach (list, (GFunc) free_func, NULL); g_slist_free (list); } /** * g_slist_append: * @list: a #GSList * @data: the data for the new element * * Adds a new element on to the end of the list. * * * The return value is the new start of the list, which may * have changed, so make sure you store the new value. * * * * Note that g_slist_append() has to traverse the entire list * to find the end, which is inefficient when adding multiple * elements. A common idiom to avoid the inefficiency is to prepend * the elements and reverse the list when all elements have been added. * * * |[ * /* Notice that these are initialized to the empty list. */ * GSList *list = NULL, *number_list = NULL; * * /* This is a list of strings. */ * list = g_slist_append (list, "first"); * list = g_slist_append (list, "second"); * * /* This is a list of integers. */ * number_list = g_slist_append (number_list, GINT_TO_POINTER (27)); * number_list = g_slist_append (number_list, GINT_TO_POINTER (14)); * ]| * * Returns: the new start of the #GSList */ GSList* g_slist_append (GSList *list, gpointer data) { GSList *new_list; GSList *last; new_list = _g_slist_alloc (); new_list->data = data; new_list->next = NULL; if (list) { last = g_slist_last (list); /* g_assert (last != NULL); */ last->next = new_list; return list; } else return new_list; } /** * g_slist_prepend: * @list: a #GSList * @data: the data for the new element * * Adds a new element on to the start of the list. * * * The return value is the new start of the list, which * may have changed, so make sure you store the new value. * * * |[ * /* Notice that it is initialized to the empty list. */ * GSList *list = NULL; * list = g_slist_prepend (list, "last"); * list = g_slist_prepend (list, "first"); * ]| * * Returns: the new start of the #GSList */ GSList* g_slist_prepend (GSList *list, gpointer data) { GSList *new_list; new_list = _g_slist_alloc (); new_list->data = data; new_list->next = list; return new_list; } /** * g_slist_insert: * @list: a #GSList * @data: the data for the new element * @position: the position to insert the element. * If this is negative, or is larger than the number * of elements in the list, the new element is added on * to the end of the list. * * Inserts a new element into the list at the given position. * * Returns: the new start of the #GSList */ GSList* g_slist_insert (GSList *list, gpointer data, gint position) { GSList *prev_list; GSList *tmp_list; GSList *new_list; if (position < 0) return g_slist_append (list, data); else if (position == 0) return g_slist_prepend (list, data); new_list = _g_slist_alloc (); new_list->data = data; if (!list) { new_list->next = NULL; return new_list; } prev_list = NULL; tmp_list = list; while ((position-- > 0) && tmp_list) { prev_list = tmp_list; tmp_list = tmp_list->next; } new_list->next = prev_list->next; prev_list->next = new_list; return list; } /** * g_slist_insert_before: * @slist: a #GSList * @sibling: node to insert @data before * @data: data to put in the newly-inserted node * * Inserts a node before @sibling containing @data. * * Returns: the new head of the list. */ GSList* g_slist_insert_before (GSList *slist, GSList *sibling, gpointer data) { if (!slist) { slist = _g_slist_alloc (); slist->data = data; slist->next = NULL; g_return_val_if_fail (sibling == NULL, slist); return slist; } else { GSList *node, *last = NULL; for (node = slist; node; last = node, node = last->next) if (node == sibling) break; if (!last) { node = _g_slist_alloc (); node->data = data; node->next = slist; return node; } else { node = _g_slist_alloc (); node->data = data; node->next = last->next; last->next = node; return slist; } } } /** * g_slist_concat: * @list1: a #GSList * @list2: the #GSList to add to the end of the first #GSList * * Adds the second #GSList onto the end of the first #GSList. * Note that the elements of the second #GSList are not copied. * They are used directly. * * Returns: the start of the new #GSList */ GSList * g_slist_concat (GSList *list1, GSList *list2) { if (list2) { if (list1) g_slist_last (list1)->next = list2; else list1 = list2; } return list1; } /** * g_slist_remove: * @list: a #GSList * @data: the data of the element to remove * * Removes an element from a #GSList. * If two elements contain the same data, only the first is removed. * If none of the elements contain the data, the #GSList is unchanged. * * Returns: the new start of the #GSList */ GSList* g_slist_remove (GSList *list, gconstpointer data) { GSList *tmp, *prev = NULL; tmp = list; while (tmp) { if (tmp->data == data) { if (prev) prev->next = tmp->next; else list = tmp->next; g_slist_free_1 (tmp); break; } prev = tmp; tmp = prev->next; } return list; } /** * g_slist_remove_all: * @list: a #GSList * @data: data to remove * * Removes all list nodes with data equal to @data. * Returns the new head of the list. Contrast with * g_slist_remove() which removes only the first node * matching the given data. * * Returns: new head of @list */ GSList* g_slist_remove_all (GSList *list, gconstpointer data) { GSList *tmp, *prev = NULL; tmp = list; while (tmp) { if (tmp->data == data) { GSList *next = tmp->next; if (prev) prev->next = next; else list = next; g_slist_free_1 (tmp); tmp = next; } else { prev = tmp; tmp = prev->next; } } return list; } static inline GSList* _g_slist_remove_link (GSList *list, GSList *link) { GSList *tmp; GSList *prev; prev = NULL; tmp = list; while (tmp) { if (tmp == link) { if (prev) prev->next = tmp->next; if (list == tmp) list = list->next; tmp->next = NULL; break; } prev = tmp; tmp = tmp->next; } return list; } /** * g_slist_remove_link: * @list: a #GSList * @link_: an element in the #GSList * * Removes an element from a #GSList, without * freeing the element. The removed element's next * link is set to %NULL, so that it becomes a * self-contained list with one element. * * Returns: the new start of the #GSList, without the element */ GSList* g_slist_remove_link (GSList *list, GSList *link_) { return _g_slist_remove_link (list, link_); } /** * g_slist_delete_link: * @list: a #GSList * @link_: node to delete * * Removes the node link_ from the list and frees it. * Compare this to g_slist_remove_link() which removes the node * without freeing it. * * Returns: the new head of @list */ GSList* g_slist_delete_link (GSList *list, GSList *link_) { list = _g_slist_remove_link (list, link_); _g_slist_free1 (link_); return list; } /** * g_slist_copy: * @list: a #GSList * * Copies a #GSList. * * * Note that this is a "shallow" copy. If the list elements * consist of pointers to data, the pointers are copied but * the actual data isn't. * * * Returns: a copy of @list */ GSList* g_slist_copy (GSList *list) { GSList *new_list = NULL; if (list) { GSList *last; new_list = _g_slist_alloc (); new_list->data = list->data; last = new_list; list = list->next; while (list) { last->next = _g_slist_alloc (); last = last->next; last->data = list->data; list = list->next; } last->next = NULL; } return new_list; } /** * g_slist_reverse: * @list: a #GSList * * Reverses a #GSList. * * Returns: the start of the reversed #GSList */ GSList* g_slist_reverse (GSList *list) { GSList *prev = NULL; while (list) { GSList *next = list->next; list->next = prev; prev = list; list = next; } return prev; } /** * g_slist_nth: * @list: a #GSList * @n: the position of the element, counting from 0 * * Gets the element at the given position in a #GSList. * * Returns: the element, or %NULL if the position is off * the end of the #GSList */ GSList* g_slist_nth (GSList *list, guint n) { while (n-- > 0 && list) list = list->next; return list; } /** * g_slist_nth_data: * @list: a #GSList * @n: the position of the element * * Gets the data of the element at the given position. * * Returns: the element's data, or %NULL if the position * is off the end of the #GSList */ gpointer g_slist_nth_data (GSList *list, guint n) { while (n-- > 0 && list) list = list->next; return list ? list->data : NULL; } /** * g_slist_find: * @list: a #GSList * @data: the element data to find * * Finds the element in a #GSList which * contains the given data. * * Returns: the found #GSList element, * or %NULL if it is not found */ GSList* g_slist_find (GSList *list, gconstpointer data) { while (list) { if (list->data == data) break; list = list->next; } return list; } /** * g_slist_find_custom: * @list: a #GSList * @data: user data passed to the function * @func: the function to call for each element. * It should return 0 when the desired element is found * * Finds an element in a #GSList, using a supplied function to * find the desired element. It iterates over the list, calling * the given function which should return 0 when the desired * element is found. The function takes two #gconstpointer arguments, * the #GSList element's data as the first argument and the * given user data. * * Returns: the found #GSList element, or %NULL if it is not found */ GSList* g_slist_find_custom (GSList *list, gconstpointer data, GCompareFunc func) { g_return_val_if_fail (func != NULL, list); while (list) { if (! func (list->data, data)) return list; list = list->next; } return NULL; } /** * g_slist_position: * @list: a #GSList * @llink: an element in the #GSList * * Gets the position of the given element * in the #GSList (starting from 0). * * Returns: the position of the element in the #GSList, * or -1 if the element is not found */ gint g_slist_position (GSList *list, GSList *llink) { gint i; i = 0; while (list) { if (list == llink) return i; i++; list = list->next; } return -1; } /** * g_slist_index: * @list: a #GSList * @data: the data to find * * Gets the position of the element containing * the given data (starting from 0). * * Returns: the index of the element containing the data, * or -1 if the data is not found */ gint g_slist_index (GSList *list, gconstpointer data) { gint i; i = 0; while (list) { if (list->data == data) return i; i++; list = list->next; } return -1; } /** * g_slist_last: * @list: a #GSList * * Gets the last element in a #GSList. * * * This function iterates over the whole list. * * * Returns: the last element in the #GSList, * or %NULL if the #GSList has no elements */ GSList* g_slist_last (GSList *list) { if (list) { while (list->next) list = list->next; } return list; } /** * g_slist_length: * @list: a #GSList * * Gets the number of elements in a #GSList. * * * This function iterates over the whole list to * count its elements. * * * Returns: the number of elements in the #GSList */ guint g_slist_length (GSList *list) { guint length; length = 0; while (list) { length++; list = list->next; } return length; } /** * g_slist_foreach: * @list: a #GSList * @func: the function to call with each element's data * @user_data: user data to pass to the function * * Calls a function for each element of a #GSList. */ void g_slist_foreach (GSList *list, GFunc func, gpointer user_data) { while (list) { GSList *next = list->next; (*func) (list->data, user_data); list = next; } } static GSList* g_slist_insert_sorted_real (GSList *list, gpointer data, GFunc func, gpointer user_data) { GSList *tmp_list = list; GSList *prev_list = NULL; GSList *new_list; gint cmp; g_return_val_if_fail (func != NULL, list); if (!list) { new_list = _g_slist_alloc (); new_list->data = data; new_list->next = NULL; return new_list; } cmp = ((GCompareDataFunc) func) (data, tmp_list->data, user_data); while ((tmp_list->next) && (cmp > 0)) { prev_list = tmp_list; tmp_list = tmp_list->next; cmp = ((GCompareDataFunc) func) (data, tmp_list->data, user_data); } new_list = _g_slist_alloc (); new_list->data = data; if ((!tmp_list->next) && (cmp > 0)) { tmp_list->next = new_list; new_list->next = NULL; return list; } if (prev_list) { prev_list->next = new_list; new_list->next = tmp_list; return list; } else { new_list->next = list; return new_list; } } /** * g_slist_insert_sorted: * @list: a #GSList * @data: the data for the new element * @func: the function to compare elements in the list. * It should return a number > 0 if the first parameter * comes after the second parameter in the sort order. * * Inserts a new element into the list, using the given * comparison function to determine its position. * * Returns: the new start of the #GSList */ GSList* g_slist_insert_sorted (GSList *list, gpointer data, GCompareFunc func) { return g_slist_insert_sorted_real (list, data, (GFunc) func, NULL); } /** * g_slist_insert_sorted_with_data: * @list: a #GSList * @data: the data for the new element * @func: the function to compare elements in the list. * It should return a number > 0 if the first parameter * comes after the second parameter in the sort order. * @user_data: data to pass to comparison function * * Inserts a new element into the list, using the given * comparison function to determine its position. * * Returns: the new start of the #GSList * * Since: 2.10 */ GSList* g_slist_insert_sorted_with_data (GSList *list, gpointer data, GCompareDataFunc func, gpointer user_data) { return g_slist_insert_sorted_real (list, data, (GFunc) func, user_data); } static GSList * g_slist_sort_merge (GSList *l1, GSList *l2, GFunc compare_func, gpointer user_data) { GSList list, *l; gint cmp; l=&list; while (l1 && l2) { cmp = ((GCompareDataFunc) compare_func) (l1->data, l2->data, user_data); if (cmp <= 0) { l=l->next=l1; l1=l1->next; } else { l=l->next=l2; l2=l2->next; } } l->next= l1 ? l1 : l2; return list.next; } static GSList * g_slist_sort_real (GSList *list, GFunc compare_func, gpointer user_data) { GSList *l1, *l2; if (!list) return NULL; if (!list->next) return list; l1 = list; l2 = list->next; while ((l2 = l2->next) != NULL) { if ((l2 = l2->next) == NULL) break; l1=l1->next; } l2 = l1->next; l1->next = NULL; return g_slist_sort_merge (g_slist_sort_real (list, compare_func, user_data), g_slist_sort_real (l2, compare_func, user_data), compare_func, user_data); } /** * g_slist_sort: * @list: a #GSList * @compare_func: the comparison function used to sort the #GSList. * This function is passed the data from 2 elements of the #GSList * and should return 0 if they are equal, a negative value if the * first element comes before the second, or a positive value if * the first element comes after the second. * * Sorts a #GSList using the given comparison function. * * Returns: the start of the sorted #GSList */ GSList * g_slist_sort (GSList *list, GCompareFunc compare_func) { return g_slist_sort_real (list, (GFunc) compare_func, NULL); } /** * g_slist_sort_with_data: * @list: a #GSList * @compare_func: comparison function * @user_data: data to pass to comparison function * * Like g_slist_sort(), but the sort function accepts a user data argument. * * Returns: new head of the list */ GSList * g_slist_sort_with_data (GSList *list, GCompareDataFunc compare_func, gpointer user_data) { return g_slist_sort_real (list, (GFunc) compare_func, user_data); }