/* GLIB - Library of useful routines for C programming * Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald * * GAsyncQueue: asynchronous queue implementation, based on GQueue. * Copyright (C) 2000 Sebastian Wilhelmi; University of Karlsruhe * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /* * MT safe */ #include "config.h" #include "gasyncqueue.h" #include "gasyncqueueprivate.h" #include "gmain.h" #include "gmem.h" #include "gqueue.h" #include "gtestutils.h" #include "gtimer.h" #include "gthread.h" #include "deprecated/gthread.h" /** * SECTION:async_queues * @title: Asynchronous Queues * @short_description: asynchronous communication between threads * @see_also: #GThreadPool * * Often you need to communicate between different threads. In general * it's safer not to do this by shared memory, but by explicit message * passing. These messages only make sense asynchronously for * multi-threaded applications though, as a synchronous operation could * as well be done in the same thread. * * Asynchronous queues are an exception from most other GLib data * structures, as they can be used simultaneously from multiple threads * without explicit locking and they bring their own builtin reference * counting. This is because the nature of an asynchronous queue is that * it will always be used by at least 2 concurrent threads. * * For using an asynchronous queue you first have to create one with * g_async_queue_new(). #GAsyncQueue structs are reference counted, * use g_async_queue_ref() and g_async_queue_unref() to manage your * references. * * A thread which wants to send a message to that queue simply calls * g_async_queue_push() to push the message to the queue. * * A thread which is expecting messages from an asynchronous queue * simply calls g_async_queue_pop() for that queue. If no message is * available in the queue at that point, the thread is now put to sleep * until a message arrives. The message will be removed from the queue * and returned. The functions g_async_queue_try_pop() and * g_async_queue_timeout_pop() can be used to only check for the presence * of messages or to only wait a certain time for messages respectively. * * For almost every function there exist two variants, one that locks * the queue and one that doesn't. That way you can hold the queue lock * (acquire it with g_async_queue_lock() and release it with * g_async_queue_unlock()) over multiple queue accessing instructions. * This can be necessary to ensure the integrity of the queue, but should * only be used when really necessary, as it can make your life harder * if used unwisely. Normally you should only use the locking function * variants (those without the _unlocked suffix). * * In many cases, it may be more convenient to use #GThreadPool when * you need to distribute work to a set of worker threads instead of * using #GAsyncQueue manually. #GThreadPool uses a GAsyncQueue * internally. */ /** * GAsyncQueue: * * The GAsyncQueue struct is an opaque data structure which represents * an asynchronous queue. It should only be accessed through the * g_async_queue_* functions. */ struct _GAsyncQueue { GMutex mutex; GCond cond; GQueue queue; GDestroyNotify item_free_func; guint waiting_threads; gint ref_count; }; typedef struct { GCompareDataFunc func; gpointer user_data; } SortData; /** * g_async_queue_new: * * Creates a new asynchronous queue. * * Return value: a new #GAsyncQueue. Free with g_async_queue_unref() */ GAsyncQueue * g_async_queue_new (void) { return g_async_queue_new_full (NULL); } /** * g_async_queue_new_full: * @item_free_func: function to free queue elements * * Creates a new asynchronous queue and sets up a destroy notify * function that is used to free any remaining queue items when * the queue is destroyed after the final unref. * * Return value: a new #GAsyncQueue. Free with g_async_queue_unref() * * Since: 2.16 */ GAsyncQueue * g_async_queue_new_full (GDestroyNotify item_free_func) { GAsyncQueue *queue; queue = g_new (GAsyncQueue, 1); g_mutex_init (&queue->mutex); g_cond_init (&queue->cond); g_queue_init (&queue->queue); queue->waiting_threads = 0; queue->ref_count = 1; queue->item_free_func = item_free_func; return queue; } /** * g_async_queue_ref: * @queue: a #GAsyncQueue * * Increases the reference count of the asynchronous @queue by 1. * You do not need to hold the lock to call this function. * * Returns: the @queue that was passed in (since 2.6) */ GAsyncQueue * g_async_queue_ref (GAsyncQueue *queue) { g_return_val_if_fail (queue, NULL); g_atomic_int_inc (&queue->ref_count); return queue; } /** * g_async_queue_ref_unlocked: * @queue: a #GAsyncQueue * * Increases the reference count of the asynchronous @queue by 1. * * Deprecated: 2.8: Reference counting is done atomically. * so g_async_queue_ref() can be used regardless of the @queue's * lock. */ void g_async_queue_ref_unlocked (GAsyncQueue *queue) { g_return_if_fail (queue); g_atomic_int_inc (&queue->ref_count); } /** * g_async_queue_unref_and_unlock: * @queue: a #GAsyncQueue * * Decreases the reference count of the asynchronous @queue by 1 * and releases the lock. This function must be called while holding * the @queue's lock. If the reference count went to 0, the @queue * will be destroyed and the memory allocated will be freed. * * Deprecated: 2.8: Reference counting is done atomically. * so g_async_queue_unref() can be used regardless of the @queue's * lock. */ void g_async_queue_unref_and_unlock (GAsyncQueue *queue) { g_return_if_fail (queue); g_mutex_unlock (&queue->mutex); g_async_queue_unref (queue); } /** * g_async_queue_unref: * @queue: a #GAsyncQueue. * * Decreases the reference count of the asynchronous @queue by 1. * * If the reference count went to 0, the @queue will be destroyed * and the memory allocated will be freed. So you are not allowed * to use the @queue afterwards, as it might have disappeared. * You do not need to hold the lock to call this function. */ void g_async_queue_unref (GAsyncQueue *queue) { g_return_if_fail (queue); if (g_atomic_int_dec_and_test (&queue->ref_count)) { g_return_if_fail (queue->waiting_threads == 0); g_mutex_clear (&queue->mutex); g_cond_clear (&queue->cond); if (queue->item_free_func) g_queue_foreach (&queue->queue, (GFunc) queue->item_free_func, NULL); g_queue_clear (&queue->queue); g_free (queue); } } /** * g_async_queue_lock: * @queue: a #GAsyncQueue * * Acquires the @queue's lock. If another thread is already * holding the lock, this call will block until the lock * becomes available. * * Call g_async_queue_unlock() to drop the lock again. * * While holding the lock, you can only call the * g_async_queue_*_unlocked() functions * on @queue. Otherwise, deadlock may occur. */ void g_async_queue_lock (GAsyncQueue *queue) { g_return_if_fail (queue); g_mutex_lock (&queue->mutex); } /** * g_async_queue_unlock: * @queue: a #GAsyncQueue * * Releases the queue's lock. * * Calling this function when you have not acquired * the with g_async_queue_lock() leads to undefined * behaviour. */ void g_async_queue_unlock (GAsyncQueue *queue) { g_return_if_fail (queue); g_mutex_unlock (&queue->mutex); } /** * g_async_queue_push: * @queue: a #GAsyncQueue * @data: @data to push into the @queue * * Pushes the @data into the @queue. @data must not be %NULL. */ void g_async_queue_push (GAsyncQueue *queue, gpointer data) { g_return_if_fail (queue); g_return_if_fail (data); g_mutex_lock (&queue->mutex); g_async_queue_push_unlocked (queue, data); g_mutex_unlock (&queue->mutex); } /** * g_async_queue_push_unlocked: * @queue: a #GAsyncQueue * @data: @data to push into the @queue * * Pushes the @data into the @queue. @data must not be %NULL. * * This function must be called while holding the @queue's lock. */ void g_async_queue_push_unlocked (GAsyncQueue *queue, gpointer data) { g_return_if_fail (queue); g_return_if_fail (data); g_queue_push_head (&queue->queue, data); if (queue->waiting_threads > 0) g_cond_signal (&queue->cond); } /** * g_async_queue_push_sorted: * @queue: a #GAsyncQueue * @data: the @data to push into the @queue * @func: the #GCompareDataFunc is used to sort @queue * @user_data: user data passed to @func. * * Inserts @data into @queue using @func to determine the new * position. * * This function requires that the @queue is sorted before pushing on * new elements, see g_async_queue_sort(). * * This function will lock @queue before it sorts the queue and unlock * it when it is finished. * * For an example of @func see g_async_queue_sort(). * * Since: 2.10 */ void g_async_queue_push_sorted (GAsyncQueue *queue, gpointer data, GCompareDataFunc func, gpointer user_data) { g_return_if_fail (queue != NULL); g_mutex_lock (&queue->mutex); g_async_queue_push_sorted_unlocked (queue, data, func, user_data); g_mutex_unlock (&queue->mutex); } static gint g_async_queue_invert_compare (gpointer v1, gpointer v2, SortData *sd) { return -sd->func (v1, v2, sd->user_data); } /** * g_async_queue_push_sorted_unlocked: * @queue: a #GAsyncQueue * @data: the @data to push into the @queue * @func: the #GCompareDataFunc is used to sort @queue * @user_data: user data passed to @func. * * Inserts @data into @queue using @func to determine the new * position. * * The sort function @func is passed two elements of the @queue. * It should return 0 if they are equal, a negative value if the * first element should be higher in the @queue or a positive value * if the first element should be lower in the @queue than the second * element. * * This function requires that the @queue is sorted before pushing on * new elements, see g_async_queue_sort(). * * This function must be called while holding the @queue's lock. * * For an example of @func see g_async_queue_sort(). * * Since: 2.10 */ void g_async_queue_push_sorted_unlocked (GAsyncQueue *queue, gpointer data, GCompareDataFunc func, gpointer user_data) { SortData sd; g_return_if_fail (queue != NULL); sd.func = func; sd.user_data = user_data; g_queue_insert_sorted (&queue->queue, data, (GCompareDataFunc)g_async_queue_invert_compare, &sd); if (queue->waiting_threads > 0) g_cond_signal (&queue->cond); } static gpointer g_async_queue_pop_intern_unlocked (GAsyncQueue *queue, gboolean wait, gint64 end_time) { gpointer retval; if (!g_queue_peek_tail_link (&queue->queue) && wait) { queue->waiting_threads++; while (!g_queue_peek_tail_link (&queue->queue)) { if (end_time == -1) g_cond_wait (&queue->cond, &queue->mutex); else { if (!g_cond_wait_until (&queue->cond, &queue->mutex, end_time)) break; } } queue->waiting_threads--; } retval = g_queue_pop_tail (&queue->queue); g_assert (retval || !wait || end_time > 0); return retval; } /** * g_async_queue_pop: * @queue: a #GAsyncQueue * * Pops data from the @queue. If @queue is empty, this function * blocks until data becomes available. * * Return value: data from the queue */ gpointer g_async_queue_pop (GAsyncQueue *queue) { gpointer retval; g_return_val_if_fail (queue, NULL); g_mutex_lock (&queue->mutex); retval = g_async_queue_pop_intern_unlocked (queue, TRUE, -1); g_mutex_unlock (&queue->mutex); return retval; } /** * g_async_queue_pop_unlocked: * @queue: a #GAsyncQueue * * Pops data from the @queue. If @queue is empty, this function * blocks until data becomes available. * * This function must be called while holding the @queue's lock. * * Return value: data from the queue. */ gpointer g_async_queue_pop_unlocked (GAsyncQueue *queue) { g_return_val_if_fail (queue, NULL); return g_async_queue_pop_intern_unlocked (queue, TRUE, -1); } /** * g_async_queue_try_pop: * @queue: a #GAsyncQueue * * Tries to pop data from the @queue. If no data is available, * %NULL is returned. * * Return value: data from the queue or %NULL, when no data is * available immediately. */ gpointer g_async_queue_try_pop (GAsyncQueue *queue) { gpointer retval; g_return_val_if_fail (queue, NULL); g_mutex_lock (&queue->mutex); retval = g_async_queue_pop_intern_unlocked (queue, FALSE, -1); g_mutex_unlock (&queue->mutex); return retval; } /** * g_async_queue_try_pop_unlocked: * @queue: a #GAsyncQueue * * Tries to pop data from the @queue. If no data is available, * %NULL is returned. * * This function must be called while holding the @queue's lock. * * Return value: data from the queue or %NULL, when no data is * available immediately. */ gpointer g_async_queue_try_pop_unlocked (GAsyncQueue *queue) { g_return_val_if_fail (queue, NULL); return g_async_queue_pop_intern_unlocked (queue, FALSE, -1); } /** * g_async_queue_timeout_pop: * @queue: a #GAsyncQueue * @timeout: the number of microseconds to wait * * Pops data from the @queue. If the queue is empty, blocks for * @timeout microseconds, or until data becomes available. * * If no data is received before the timeout, %NULL is returned. * * Return value: data from the queue or %NULL, when no data is * received before the timeout. */ gpointer g_async_queue_timeout_pop (GAsyncQueue *queue, guint64 timeout) { gint64 end_time = g_get_monotonic_time () + timeout; gpointer retval; g_mutex_lock (&queue->mutex); retval = g_async_queue_pop_intern_unlocked (queue, TRUE, end_time); g_mutex_unlock (&queue->mutex); return retval; } /** * g_async_queue_timeout_pop_unlocked: * @queue: a #GAsyncQueue * @timeout: the number of microseconds to wait * * Pops data from the @queue. If the queue is empty, blocks for * @timeout microseconds, or until data becomes available. * * If no data is received before the timeout, %NULL is returned. * * This function must be called while holding the @queue's lock. * * Return value: data from the queue or %NULL, when no data is * received before the timeout. */ gpointer g_async_queue_timeout_pop_unlocked (GAsyncQueue *queue, guint64 timeout) { gint64 end_time = g_get_monotonic_time () + timeout; return g_async_queue_pop_intern_unlocked (queue, TRUE, end_time); } /** * g_async_queue_timed_pop: * @queue: a #GAsyncQueue * @end_time: a #GTimeVal, determining the final time * * Pops data from the @queue. If the queue is empty, blocks until * @end_time or until data becomes available. * * If no data is received before @end_time, %NULL is returned. * * To easily calculate @end_time, a combination of g_get_current_time() * and g_time_val_add() can be used. * * Return value: data from the queue or %NULL, when no data is * received before @end_time. * * Deprecated: use g_async_queue_timeout_pop(). */ gpointer g_async_queue_timed_pop (GAsyncQueue *queue, GTimeVal *end_time) { gint64 m_end_time; gpointer retval; g_return_val_if_fail (queue, NULL); if (end_time != NULL) { m_end_time = g_get_monotonic_time () + ((gint64)end_time->tv_sec * G_USEC_PER_SEC + end_time->tv_usec - g_get_real_time ()); } else m_end_time = -1; g_mutex_lock (&queue->mutex); retval = g_async_queue_pop_intern_unlocked (queue, TRUE, m_end_time); g_mutex_unlock (&queue->mutex); return retval; } /** * g_async_queue_timed_pop_unlocked: * @queue: a #GAsyncQueue * @end_time: a #GTimeVal, determining the final time * * Pops data from the @queue. If the queue is empty, blocks until * @end_time or until data becomes available. * * If no data is received before @end_time, %NULL is returned. * * To easily calculate @end_time, a combination of g_get_current_time() * and g_time_val_add() can be used. * * This function must be called while holding the @queue's lock. * * Return value: data from the queue or %NULL, when no data is * received before @end_time. * * Deprecated: use g_async_queue_timeout_pop_unlocked(). */ gpointer g_async_queue_timed_pop_unlocked (GAsyncQueue *queue, GTimeVal *end_time) { gint64 m_end_time; g_return_val_if_fail (queue, NULL); if (end_time != NULL) { m_end_time = g_get_monotonic_time () + (end_time->tv_sec * G_USEC_PER_SEC + end_time->tv_usec - g_get_real_time ()); } else m_end_time = -1; return g_async_queue_pop_intern_unlocked (queue, TRUE, m_end_time); } /** * g_async_queue_length: * @queue: a #GAsyncQueue. * * Returns the length of the queue. * * Actually this function returns the number of data items in * the queue minus the number of waiting threads, so a negative * value means waiting threads, and a positive value means available * entries in the @queue. A return value of 0 could mean n entries * in the queue and n threads waiting. This can happen due to locking * of the queue or due to scheduling. * * Return value: the length of the @queue */ gint g_async_queue_length (GAsyncQueue *queue) { gint retval; g_return_val_if_fail (queue, 0); g_mutex_lock (&queue->mutex); retval = queue->queue.length - queue->waiting_threads; g_mutex_unlock (&queue->mutex); return retval; } /** * g_async_queue_length_unlocked: * @queue: a #GAsyncQueue * * Returns the length of the queue. * * Actually this function returns the number of data items in * the queue minus the number of waiting threads, so a negative * value means waiting threads, and a positive value means available * entries in the @queue. A return value of 0 could mean n entries * in the queue and n threads waiting. This can happen due to locking * of the queue or due to scheduling. * * This function must be called while holding the @queue's lock. * * Return value: the length of the @queue. */ gint g_async_queue_length_unlocked (GAsyncQueue *queue) { g_return_val_if_fail (queue, 0); return queue->queue.length - queue->waiting_threads; } /** * g_async_queue_sort: * @queue: a #GAsyncQueue * @func: the #GCompareDataFunc is used to sort @queue * @user_data: user data passed to @func * * Sorts @queue using @func. * * The sort function @func is passed two elements of the @queue. * It should return 0 if they are equal, a negative value if the * first element should be higher in the @queue or a positive value * if the first element should be lower in the @queue than the second * element. * * This function will lock @queue before it sorts the queue and unlock * it when it is finished. * * If you were sorting a list of priority numbers to make sure the * lowest priority would be at the top of the queue, you could use: * |[ * gint32 id1; * gint32 id2; * * id1 = GPOINTER_TO_INT (element1); * id2 = GPOINTER_TO_INT (element2); * * return (id1 > id2 ? +1 : id1 == id2 ? 0 : -1); * ]| * * Since: 2.10 */ void g_async_queue_sort (GAsyncQueue *queue, GCompareDataFunc func, gpointer user_data) { g_return_if_fail (queue != NULL); g_return_if_fail (func != NULL); g_mutex_lock (&queue->mutex); g_async_queue_sort_unlocked (queue, func, user_data); g_mutex_unlock (&queue->mutex); } /** * g_async_queue_sort_unlocked: * @queue: a #GAsyncQueue * @func: the #GCompareDataFunc is used to sort @queue * @user_data: user data passed to @func * * Sorts @queue using @func. * * The sort function @func is passed two elements of the @queue. * It should return 0 if they are equal, a negative value if the * first element should be higher in the @queue or a positive value * if the first element should be lower in the @queue than the second * element. * * This function must be called while holding the @queue's lock. * * Since: 2.10 */ void g_async_queue_sort_unlocked (GAsyncQueue *queue, GCompareDataFunc func, gpointer user_data) { SortData sd; g_return_if_fail (queue != NULL); g_return_if_fail (func != NULL); sd.func = func; sd.user_data = user_data; g_queue_sort (&queue->queue, (GCompareDataFunc)g_async_queue_invert_compare, &sd); } /* * Private API */ GMutex * _g_async_queue_get_mutex (GAsyncQueue *queue) { g_return_val_if_fail (queue, NULL); return &queue->mutex; }