/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #include #include "ImathMatrixAlgo.h" #include "ImathEuler.h" #include "ImathRandom.h" #include "ImathFun.h" #include #include #include #include #if 0 #define debug(x) (printf x, fflush (stdout)) #else #define debug(x) #endif using namespace std; using namespace IMATH_INTERNAL_NAMESPACE; namespace { float rad (float deg) {return deg * (M_PI / 180);} float deg (float rad) {return rad * (180 / M_PI);} void testMatrix (const M33f M) { // // Extract the rotation angle from M, and convert the // angle back to a matrix, N. // V2f s, t; float h, r; extractSHRT (M, s, h, r, t, true); M33f N; N *= M33f().setScale (s); N *= M33f().setShear (h); N *= M33f().setRotation (r); N *= M33f().setTranslation (t); debug (("Re-scale: %f %f\n", s[0], s[1])); debug (("Re-shear: %f\n", h)); debug (("Re-rot : %f\n", r)); debug (("Re-trans: %f %f\n", t[0], t[1])); // // Verify that the entries in M and N do not // differ too much. // M33f D (M - N); for (int j = 0; j < 3; ++j) { for (int k = 0; k < 3; ++k) { if (abs (D[j][k]) > 0.00001) { cout << "unexpectedly large matrix to " "euler angles conversion error: " << D[j][k] << endl; cout << j << " " << k << endl; cout << "M\n" << M << endl; cout << "N\n" << N << endl; cout << "D\n" << D << endl; assert (false); } } } } void testRandomAngles33 () { Rand48 random(0); for (int i = 0; i < 100000; ++i) { debug (("iteration: %d\n", i)); M33f M; // // Scale M. // V2f s (random.nextf (0.000001, 2.0), random.nextf (0.000001, 2.0)); for (int j=0; j < 2; j++) if (random.nextf (0.0, 1.0) >= 0.5) s[j] *= -1; M *= M33f().setScale (s); // // Shear M. // float h = random.nextf (0.000001, 2.); if (random.nextf (0.0, 1.0) >= 0.5) h *= -1; M *= M33f().setShear (h); // // Rotate M. // float r = rad (random.nextf (-180, 180)); M *= M33f().setRotation (r); // // Translate M. // V2f t (random.nextf (-10, 10), random.nextf (-10, 10)); M *= M33f().setTranslation (t); // // Add a small random error to the elements of M // for (int j = 0; j < 3; ++j) for (int k = 0; k < 2; ++k) M[j][k] += random.nextf (-1e-7, 1e-7); debug (("Scale : %f %f\n", s[0], s[1])); debug (("Shear : %f\n", h)); debug (("Rot : %f\n", r)); debug (("Trans : %f %f\n", t[0], t[1])); // // Extract Euler angles from M, convert the Euler angles // back to a matrix, N, and verify that the entries in M // and N do not differ too much. // testMatrix (M); debug (("\n")); } } void testAngles33 (float angle) { M33f M; M.setRotation (rad (angle)); // // With rounding errors from e.toMatrix. // testMatrix (M); // // Without rounding errors (assuming that // all angles are multiples of 90 degrees). // for (int i = 0; i < 2; ++i) for (int j = 0; j < 2; ++j) if (M[i][j] < -0.5) M[i][j] = -1; else if (M[i][j] > 0.5) M[i][j] = 1; else M[i][j] = 0; testMatrix (M); } void testMatrix (const M44f M) { // // Extract Euler angles from M, and convert the // Euler angles back to a matrix, N. // V3f s, h, r, t; extractSHRT (M, s, h, r, t, true); M44f N; N.translate (t); // ... matrix compositions N.rotate (r); N.shear (h); N.scale (s); debug (("Re-scale: %f %f %f\n", s[0], s[1], s[2])); debug (("Re-shear: %f %f %f\n", h[0], h[1], h[2])); debug (("Re-rot : %f %f %f\n", r[0], r[1], r[2])); debug (("Re-trans: %f %f %f\n", t[0], t[1], t[2])); // // Verify that the entries in M and N do not // differ too much. // M44f D (M - N); for (int j = 0; j < 4; ++j) { for (int k = 0; k < 4; ++k) { if (abs (D[j][k]) > 0.00001) { cout << "unexpectedly large matrix to " "euler angles conversion error: " << D[j][k] << endl; cout << j << " " << k << endl; cout << "M\n" << M << endl; cout << "N\n" << N << endl; cout << "D\n" << D << endl; assert (false); } } } } void testRandomAngles44 () { Rand48 random(0); for (int i = 0; i < 100000; ++i) { debug (("iteration: %d\n", i)); M44f M; // // Translate M. // V3f t (random.nextf (-10, 10), random.nextf (-10, 10), random.nextf (-10, 10)); M.translate (t); // // Rotate M. // V3f r (rad (random.nextf (-180, 180)), rad (random.nextf (-180, 180)), rad (random.nextf (-180, 180))); M.rotate (r); // // Shear M. // V3f h (random.nextf (0.000001, 2.0), random.nextf (0.000001, 2.0), random.nextf (0.000001, 2.0)); for (int j=0; j < 3; j++) if (random.nextf (0.0, 1.0) >= 0.5) h[j] *= -1; M.shear (h); // // Scale M. // V3f s (random.nextf (0.000001, 2.0), random.nextf (0.000001, 2.0), random.nextf (0.000001, 2.0)); for (int j=0; j < 3; j++) if (random.nextf (0.0, 1.0) >= 0.5) s[j] *= -1; M.scale (s); // // Add a small random error to the elements of M // for (int j = 0; j < 4; ++j) for (int k = 0; k < 3; ++k) M[j][k] += random.nextf (-1e-7, 1e-7); debug (("Scale : %f %f %f\n", s[0], s[1], s[2])); debug (("Shear : %f %f %f\n", h[0], h[1], h[2])); debug (("Rot : %f %f %f\n", r[0], r[1], r[2])); debug (("Trans : %f %f %f\n", t[0], t[1], t[2])); // // Extract Euler angles from M, convert the Euler angles // back to a matrix, N, and verify that the entries in M // and N do not differ too much. // testMatrix (M); debug (("\n")); } } void testAngles44 (V3f angles) { Eulerf e (rad (angles.x), rad (angles.y), rad (angles.z)); M44f M (e.toMatrix44()); // // With rounding errors from e.toMatrix. // testMatrix (M); // // Without rounding errors (assuming that // all angles are multiples of 90 degrees). // for (int i = 0; i < 3; ++i) for (int j = 0; j < 3; ++j) if (M[i][j] < -0.5) M[i][j] = -1; else if (M[i][j] > 0.5) M[i][j] = 1; else M[i][j] = 0; testMatrix (M); } void test () { cout << " random angles" << endl; cout << " 3x3" << endl; testRandomAngles33 (); cout << " 4x4" << endl; testRandomAngles44 (); cout << " special angles" << endl; cout << " 3x3" << endl; for (int i = 0; i < 360; i += 90) testAngles33 (float (i)); cout << " 4x4" << endl; for (int i = 0; i < 360; i += 90) for (int j = 0; j < 360; j += 90) for (int k = 0; k < 360; k += 90) testAngles44 (V3f (i, j, k)); } } // namespace void testExtractSHRT () { try { cout << "Testing extraction of scale, shear, rotation, translation " << "from matrices" << endl; cout << "Imath::extractSHRT()" << endl; test (); cout << "ok\n" << endl; } catch (std::exception &e) { cerr << " Caught exception: " << e.what () << endl; } }