/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// //--------------------------------------------------------------------------- // // toFloat // // A program to generate the lookup table for half-to-float // conversion needed by class half. // The program loops over all 65536 possible half numbers, // converts each of them to a float, and prints the result. // //--------------------------------------------------------------------------- #include #include using namespace std; //--------------------------------------------------- // Interpret an unsigned short bit pattern as a half, // and convert that half to the corresponding float's // bit pattern. //--------------------------------------------------- unsigned int halfToFloat (unsigned short y) { int s = (y >> 15) & 0x00000001; int e = (y >> 10) & 0x0000001f; int m = y & 0x000003ff; if (e == 0) { if (m == 0) { // // Plus or minus zero // return s << 31; } else { // // Denormalized number -- renormalize it // while (!(m & 0x00000400)) { m <<= 1; e -= 1; } e += 1; m &= ~0x00000400; } } else if (e == 31) { if (m == 0) { // // Positive or negative infinity // return (s << 31) | 0x7f800000; } else { // // Nan -- preserve sign and significand bits // return (s << 31) | 0x7f800000 | (m << 13); } } // // Normalized number // e = e + (127 - 15); m = m << 13; // // Assemble s, e and m. // return (s << 31) | (e << 23) | m; } //--------------------------------------------- // Main - prints the half-to-float lookup table //--------------------------------------------- int main () { cout.precision (9); cout.setf (ios_base::hex, ios_base::basefield); cout << "//\n" "// This is an automatically generated file.\n" "// Do not edit.\n" "//\n\n"; cout << "{\n "; const int iMax = (1 << 16); for (int i = 0; i < iMax; i++) { cout << "{0x" << setfill ('0') << setw (8) << halfToFloat (i) << "}, "; if (i % 4 == 3) { cout << "\n"; if (i < iMax - 1) cout << " "; } } cout << "};\n"; return 0; }