/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2009, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #include #include "ImathMatrixAlgo.h" #include "ImathRandom.h" #include #include #include #include #if 0 #define debug(x) (printf x, fflush (stdout)) #else #define debug(x) #endif using namespace std; using namespace IMATH_INTERNAL_NAMESPACE; namespace { float rad (float deg) {return deg * (M_PI / 180);} void testComputeLocalFrame () { float eps = 0.00005; Rand48 random(0); for (int i = 0; i < 100000; ++i) { debug (("iteration: %d\n", i)); // Random pos V3f p (random.nextf (-10, 10), random.nextf (-10, 10), random.nextf (-10, 10)); // Random xDir V3f xDir (random.nextf (-10, 10), random.nextf (-10, 10), random.nextf (-10, 10)); // Random normalDir V3f normalDir (random.nextf (-10, 10), random.nextf (-10, 10), random.nextf (-10, 10)); // Run computeLocalFrame we want to test M44f L = computeLocalFrame(p, xDir, normalDir); // test position for (int j=0; j<3; j++) { if ( abs(L[3][j] - p[j])>eps ) assert(false); } if (abs (L[3][3] - 1.0)>eps) assert(false ); // check that xAxis has the same dir as xDir and that is is normalized V3f x( L[0][0], L[0][1], L[0][2]); assert( (x%xDir).length() < eps ); if (abs (L[0][3])>eps) assert(false); assert((abs(x.length()-1.f)eps) assert(false ); assert(abs(x^y)eps) assert(false ); assert((abs(z.length()-1.f)0); } } void getRandTRS(Rand48& random, V3f& trans, V3f& rot, V3f& scale) { // Translate trans = V3f (random.nextf (-10, 10), random.nextf (-10, 10), random.nextf (-10, 10)); // Rotate rot = V3f (rad (random.nextf (-180, 180)), rad (random.nextf (-180, 180)), rad (random.nextf (-180, 180))); // Scale V3f s(random.nextf (0.000001, 2.0), random.nextf (0.000001, 2.0), random.nextf (0.000001, 2.0)); for (int j=0; j < 3; j++) if (random.nextf (0.0, 1.0) >= 0.5) s[j] *= -1; scale = s; } M44f createRandomMat(Rand48& random, V3f& trans, V3f& rot, V3f& scale) { M44f M; V3f t, r, s; getRandTRS(random, t, r, s); M.translate (t); M.rotate (r); // Shear M. V3f h (random.nextf (0.000001, 2.0), random.nextf (0.000001, 2.0), random.nextf (0.000001, 2.0)); for (int j=0; j < 3; j++) if (random.nextf (0.0, 1.0) >= 0.5) h[j] *= -1; M.shear (h); M.scale (s); // // Add a small random error to the elements of M // for (int j = 0; j < 4; ++j) for (int k = 0; k < 3; ++k) M[j][k] += random.nextf (-1e-7, 1e-7); V3f sh; extractSHRT (M, scale, sh, rot, trans); debug (("Scale : %f %f %f\n", s[0], s[1], s[2])); debug (("Shear : %f %f %f\n", h[0], h[1], h[2])); debug (("Rot : %f %f %f\n", r[0], r[1], r[2])); debug (("Trans : %f %f %f\n", t[0], t[1], t[2])); return M; } void compareMat(M44f& M, M44f& N) { float eps = 0.0001; /// Verify that the entries in M and N do not // differ too much. M44f D (M - N); for (int j = 0; j < 4; ++j) { for (int k = 0; k < 4; ++k) { //cout << "diff="< eps) { cout << "unexpectedly diff "<< D[j][k] << endl; cout << j << " " << k << endl; cout << "M\n" << M << endl; cout << "N\n" << N << endl; cout << "D\n" << D << endl; assert (false); } } } } void testAddOffset() { Rand48 random(0); for (int i = 0; i < 100000; ++i) { debug (("iteration: %d\n", i)); V3f transA, transB, rotA, rotB, scaleA, scaleB; V3f tOffset, rOffset, sOffset; M44f inMat = createRandomMat(random, transA, rotA, scaleA); M44f refMat = createRandomMat(random, transB, rotB, scaleB); getRandTRS(random, tOffset, rOffset, sOffset); // addOffset : function to test M44f outMat = addOffset( inMat, tOffset, rOffset, sOffset, refMat); // add the inverse offset M44f invO; invO.rotate (V3f(rad(rOffset[0]), rad(rOffset[1]), rad(rOffset[2]))); invO[3][0] = tOffset[0]; invO[3][1] = tOffset[1]; invO[3][2] = tOffset[2]; invO.invert(); M44f invS; invS.scale (sOffset); invS.invert(); // zero scale is avoided in getRandTRS // in ref mat from the function result M44f outInRefMat = invO*invS*outMat; // in ref mat from the inputs M44f inRefMat = inMat*refMat; // compare the mat compareMat(outInRefMat, inRefMat); } } void testRSMatrix(M44f& M, V3f& t, V3f& r, V3f& s) { M44f N; N.makeIdentity(); N.translate (t); // ... matrix compositions N.rotate (r); N.scale (s); compareMat(M, N); } void testComputeRSMatrix () { Rand48 random(0); for (int i = 0; i < 100000; ++i) { debug (("iteration: %d\n", i)); V3f transA, transB, rotA, rotB, scaleA, scaleB; M44f A = createRandomMat(random, transA, rotA, scaleA); M44f B = createRandomMat(random, transB, rotB, scaleB); M44f ArAsA = computeRSMatrix( true, true, A, B); M44f ArBsB = computeRSMatrix( false, false, A, B); M44f ArAsB = computeRSMatrix( true, false, A, B); M44f ArBsA = computeRSMatrix( false, true, A, B); testRSMatrix(ArAsA, transA, rotA, scaleA); testRSMatrix(ArBsB, transA, rotB, scaleB); testRSMatrix(ArAsB, transA, rotA, scaleB); testRSMatrix(ArBsA, transA, rotB, scaleA); debug (("\n")); } } } // namespace void testMiscMatrixAlgo () { try { cout << "Testing misc functions in ImathMatrixAlgo.h" << endl; cout << "Testing the building of an orthonormal direct frame from : a position, " << "an x axis direction and a normal to the y axis" << endl; cout << "IMATH_INTERNAL_NAMESPACE::computeLocalFrame()" << endl; testComputeLocalFrame (); cout << "ok\n" << endl; cout << "Add a translate/rotate/scale offset to an input frame " << "and put it in another frame of reference" << endl; cout << "IMATH_INTERNAL_NAMESPACE::addOffset()" << endl; testAddOffset (); cout << "ok\n" << endl; cout << "Compute Translate/Rotate/Scale matrix from matrix A "<