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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2012, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
// 
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// *       Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// *       Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// *       Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission. 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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///////////////////////////////////////////////////////////////////////////

#ifndef INCLUDED_IMATHFORWARD_H
#define INCLUDED_IMATHFORWARD_H

#include "ImathNamespace.h"

IMATH_INTERNAL_NAMESPACE_HEADER_ENTER

//
// Basic template type declarations.
//

template <class T> class Box;
template <class T> class Color3;
template <class T> class Color4;
template <class T> class Euler;
template <class T> class Frustum;
template <class T> class FrustumTest;
template <class T> class Interval;
template <class T> class Line3;
template <class T> class Matrix33;
template <class T> class Matrix44;
template <class T> class Plane3;
template <class T> class Quat;
template <class T> class Shear6;
template <class T> class Sphere3;
template <class T> class TMatrix;
template <class T> class TMatrixBase;
template <class T> class TMatrixData;
template <class T> class Vec2;
template <class T> class Vec3;
template <class T> class Vec4;

class Rand32;
class Rand48;

IMATH_INTERNAL_NAMESPACE_HEADER_EXIT

#endif // INCLUDED_IMATHFORWARD_H